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Hello all!I've being coding some real volumetrics for Blender, a Raycaster volumetrics, for any object interior media, still the raycaster are in early stages so dont expect it to soon (the title is for marketing ![]() ) but seriously, currently I could do renders! (by the way its not only for procedurals volumetrics, but also for scientific visualization (volumetrics from files and datasets))Volumetrics could have any interior textures, from the material stack and from the shader tree , here are some render testings. NOTE: everything are a simple cube, no other geometry!! file:///C:/Documents%20and%20Setting...orio/imgs.html |
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#1
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I'd love to see the renders, but you'll have to load them onto some webspace somewhere, you can't hyper link from your computer [=
Dan |
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#2
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LINK ???
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Blender Internal Fan
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#3
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Ok can we see the renders? (The link is playing up)
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#4
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Da link ... itz got nooo volumezz.
![]() (I'm not really into hacking dem C drivez)
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"Touch me again and I'll kill you" — Bruce Willis in The Last Boy Scout. www.lenwest.org Last edited by Len; 09-Apr-08 at 15:09. |
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#5
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Give us the link, PLEASE! I'm on my knees begging you, man!
That sounds AWESOME!!! |
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#6
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@farsthary
In case you need a place to upload images, you can check www.uploadgeek.com (edit: April 9 right?)
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Video: Arrays Sketching script demo. Video: Three Levels UI concept ... ( UPDATE 16-Mar-09 ) |
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#7
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That is just too funny
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http://www.macouno.com |
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#8
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I hope that coding volumetric rendering is easier than uploading files to some free host site.
![]() Seriously though, can't wait to see some renders . . .
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Current work in progress: . . : : the Blue Beast (& his big ball of fire) : : . . ............................................ System specs for testing: XP64 & Ubuntu64 | GTX 285 | Quad 4GHz | 8GB |
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#9
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It's a little late for April Fool's jokes...
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#10
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read about his update right here (no pictures, just text):
http://lists.blender.org/pipermail/b...il/020735.html |
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#11
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He should probably have Brecht or an experienced interface developer code the interface for him, he (not Brecht) does all the grunt work, let someone else code the interface.
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#12
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Well the link is good ...
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#13
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CD, please stop trying to assign tasks to the developers . . .
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Current work in progress: . . : : the Blue Beast (& his big ball of fire) : : . . ............................................ System specs for testing: XP64 & Ubuntu64 | GTX 285 | Quad 4GHz | 8GB |
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#14
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#15
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#16
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No pics??? Well that's no fun
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The only fish in a stream that just "go with the flow" are the dead ones |
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#17
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Sorry for that not working linkthis is the real one, my blog: http://farsthary.wordpress.com/ next week I'll post more test renders hope you like it the sky is the limit!! |
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#18
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Some of these could pass off as abstract art.
Nice work so far. Maybe soon we can see like fire, smoke, complex volume structures in an environment ect... |
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#19
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Typically for volumetrics you would show a room full of smoke ie participating media or similar.
Hard to tell from such abstract screenshots what to think but volumetrics in Blender would be well appreciated! Koba
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[Sanity is not statistical] |
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#20
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