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Hello,
I testing the great new features of Apricot project and try find out how it works. see wats new on the apricot blog You can download here (apricot builds) One of the most exciting feature is the GLSL preview (by Brecht) i.e. you can see the tangent normalmap in real-time and others You can reach this feature need add a lamp for see glsl material in the result turn on textured draw type and turn on in game menu -- Blender Glsl Materials -color map - ok (col) -normal map - ok (nor) -specular map - ok (Csp) -specular color map - ok (Csp) alpha map used with colormap offset map? - (i dont know this feature is planned but would be great) glsl splatting!!! glsl lamps (not all type) glsl in blender game engine with some limits.
X-Axis Mirror in UV Editing window Ghost IPO Curves (under the View menu in IPO editor window) Last edited by squareline; 18-Jun-08 at 10:39. |
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#1
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you forgot 1 very important feature -snapping to faces and edges. thanks go to theeth
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#2
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Quote:
Edit: Got it to work. But I can't interact the lightning. Last edited by bigbad; 23-May-08 at 08:02. |
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#3
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Sorry i edited the first post.
You can reach GL feature at Users Preferences - System & Preferences - GL shaded mode. |
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#4
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How do You snap to edges?
It only snaps to verts for me... |
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#5
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![]() Martin PS: Keep in mind that right now, this only work when snapping to OTHER objects (not the one currently in edit mode). Yes, this will get fixed eventually.
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Life is what happens to you when you're busy making other plans. - John Lennon |
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#6
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Now everything's clear
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#7
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Mmmmhhh... and i thought GLSL had been dropped !
![]() Developpers never rest do they ?
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IPOStretcher Big Numbers Toolkit The page to download them ! My violin (still unfinished) |
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#8
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Thank you for letting us know, is there a place where download just the patches to
apply against blender 2.46 ? |
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#9
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Have you guys seen the "auto depth" option in the preferences???
It fixes the issue with view nav on a large model where sometimes you can't zoom in any more or zoom is extremely slow! This is great for me! I had GLSL working a few weeks back, but just re-built the apricot svn and now it crashes whenever I switch to shaded mode with "GL Shaded mode" on on prefs... ah well. Exciting stuff! No one has mentioned the layer buttons now being coloured to indicate layers with objects/active object layer... |
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#10
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Quote:
Get the apricot branch rather than trunk from svn and just build that. It seems pretty up to date with the 2.46 stuff and has all the apricot goodness as well. |
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#11
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i posted the crash GL button bug in bugtracker if someone find other bug please report here
you can avoid the bug if you assing the texture in uv editor and turn on textured mode than , swithc bakc shaded mode and last turn on the GL mode button. (you need same textures assigned in Materials textures slots too and turn on the apropriate (col,nor etc buttons.) or fixing the bug you need resize every texture for regular square size i.e. 128x128, 256x256, 1024x1024 etc. if someone can build a linux ubuntu version or know where can we download it pleas post here. Last edited by squareline; 23-May-08 at 12:23. |
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#12
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Beware of 'bugs' with the GL view as people with crappy intel and other third party video cards may have major problems with Open GL. I have an intel card in my work machine and I can't see the curves in the RGB curve nodes. Thankfully I can see the points, which makes it possible to Blend at work!
So before posting a 'bug' report, test the issue out on a machine with an Nvidia card. |
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#13
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Yay! For the new snapping features.
thank you |
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#14
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Quote:
FYI it happens for me with a good Nvidia card... Ah well. |
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#15
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Then even more so you should report it,
hell even get to the developers irc if you can, and see if brecht the developer of this is on, and let him know.
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FunLinks: . . . . . . WikiUser: FkttBrowse-Tutorials.net |
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#16
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On my machine it just informs me that it is unsupported.
If your card does not support OpenGL properly, its not realistic to expect the feature to work correctly. If it crashes Blender out, that is another matter all together! Loop selecting on the UV editing window is in 2.46 Last edited by Tea_Monster; 27-May-08 at 14:52. |
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#17
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Just tried it with an example from xNormal, and it works!!
Very cool to see tangent normal maps in realtime. Although, lights do not have any effect on the mesh, when enabled. My suggestion is to have a separate viewing mode called GLSL, instead of using shaded mode? That way, this mode will be dedicated to advance viewing options, and it does affect existing modes? |
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#18
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The GL bug is fixed in latest SVN, thanks for Brecht (blendx).
Yes the custom lights is not take effect. The alpha and specular map support will be implemented. The offset/parallax map not planned - so i hope that the users can use custom glsl scripts for create own shaders like in BGE. |
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#19
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Does this mean that we are going to be able to use GLSL normal map materials in the blender game engine? Or are we going to still need to write python scripts still?
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#20
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