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Lancer's Avatar
Lancer Lancer is offline
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Join Date: Jan 2006
Location: New Zealand
Posts: 1,856
Finally I think I (kind of) get the idea on how to do DOF in Blender.

1. Allow LIMITS of your camera to see the start, end and yellow focal point crosshair.
2. Adjust Start / End and more importantly the DofDist
3. In NODES window, Hit "Composite Nodes" (face icon) and "Use Nodes"
4. Add "Defocus" node.
5. Take off "Preview" and "No Z Buffer" from this node because they tend to stuff up workflow times.
6. A new "Fstop" should show up. Take it down to about 16
7. In rendering, under the "Anim" button, hit "Do Composite"
Now when you render (hit F12) you should get the DOF you wanted.

Has Blender "moved forward" from this approach? It seems like an awful lot of steps for what should be a simple camera setting. Most other packages I've used have something like steps 1, 2 and then 7... no nodes or anything needed.

...also: if I decide my DOF is wrong (want more blur, or less at a particular point), is there a way I can rerender the settings only without restarting a full render pass for the initial image?

Last edited by Lancer; 09-Jun-08 at 05:23.
#1   Old 09-Jun-08, 05:20   
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endi's Avatar
endi endi is offline
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Join Date: Jul 2002
Location: HUNGARY
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Make big project, then you will work on this big project for weeks. Then this steps are a small time compared to the weeks. And you will be happy.

If you make only one cube in your project, you can make this in 1 second (add mesh, add cube). So the DoF settings will take 1 minutes. So in this case I understand your problem.
#2   Old 09-Jun-08, 11:53   
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Atom Atom is offline
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Join Date: Jan 2006
Location: Ohio
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Also,

Once you have it setup, you can use it again and again.

I have my DOF setup (different than yours) that I use in most of my renders. I also have a "wet floor" .BLEND file that I import into a project when I need that.

I rarely need to revisit them once I have built them.
............................................
Windows XP 64, 3Gb RAM, nVidia 9500M GS

Blender 2.49.2, Python 2.64

2.49b Scripts:
Blendgraph
Meshfoot
Cubic Transition
APE

2.49b Scenes:
After Effects Stroke
Sea Tubes
Page Rip or Tear
Opening A Book
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3DSMax Super Spray

#3   Old 09-Jun-08, 13:19   
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