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Dim's Avatar
Dim Dim is offline
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Here are some textures I worked up recently with more to come (I hope). They're all fairly high quality (most are 1024x1024), but I recommend scaling them down to your needs. No Normal Maps as of yet since I am currently without the ability. Includes 18 textures.



Updated:



http://www.mediafire.com/?sharekey=7bbe9556683dc49195af63b7d44918aaca66503f 4f2f957c
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Last edited by Dim; 11-Aug-08 at 20:23.
#1   Old 23-Jul-08, 16:51   
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Makin Bacon Makin Bacon is offline
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can you BELIEVE how nice/bored i am? i made normal maps for all of your textures :]

http://files.filefront.com/normszip/.../fileinfo.html
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#2   Old 23-Jul-08, 22:52   
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JESUSFRK14 JESUSFRK14 is offline
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These textrues rock! Thanks for uploading them!
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#3   Old 23-Jul-08, 23:44   
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JESUSFRK14 JESUSFRK14 is offline
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How do I use the normals to make it look 3dish?
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#4   Old 24-Jul-08, 00:33   
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well, you can use them as normal maps in the apricot build if you plan on using them in a game, in a render, the apricot build isnt necessary
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#5   Old 24-Jul-08, 00:40   
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whoa...those are good. how'd you make normal maps?

lastly, and pretty much off topic, Dim, do you use or know of a tool that spills over with your cursor? like if you draw all the way to the edge of your image, it will spill to the other edge? that would make seamless textures 100000000 times easier.

Ancient flooring reminds of the gauntlet games. i like it. isometric-ish
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#6   Old 24-Jul-08, 02:07   
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Makin Bacon Makin Bacon is offline
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Quote:
Originally Posted by Sammaron View Post
whoa...those are good. how'd you make normal maps?

lastly, and pretty much off topic, Dim, do you use or know of a tool that spills over with your cursor? like if you draw all the way to the edge of your image, it will spill to the other edge? that would make seamless textures 100000000 times easier.

Ancient flooring reminds of the gauntlet games. i like it. isometric-ish
well what i usually do (in photoshop i presume) is filters>other>offset, which will shift it over a certain amount of pixels and wrap the rest of the imaeg around to the other side, then i paint and fix the seam that is produced, and its basically like the tool you are talking about except with less confusion

also, for normal maps, i use a combination of CrazyBump and the nVidia normal map photoshop plugin filter
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"All is in a man's hands and he lets it all slip from cowardice, that's an axiom. It would be interesting to know what it is men are most afraid of. Taking a new step, uttering a new word is what they fear most."

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Last edited by Makin Bacon; 24-Jul-08 at 03:00.
#7   Old 24-Jul-08, 02:56   
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@Makin Bacon: Thanks a ton for those. I had CrazyBump Beta, but it expired so I'm SoL.

@All: thanks for critique, and hopefully there are more coming soon.
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#8   Old 24-Jul-08, 17:10   
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Top notch textures! I'm no great shakes at making seamless textures, so I really appreciate this(and cant wait for more).

Thanks Dim and Makin Bacon!

#9   Old 25-Jul-08, 05:04   
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Dim, I salute you. Thank you very very much for these.
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#10   Old 25-Jul-08, 12:56   
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Yes, use nvida and offest in photoshop. It's the seamless texture work horse. I also have lots of free textures (500+). See my sig, below. Make your own norms...I did not publish them with the textures.
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#11   Old 25-Jul-08, 13:04   
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nicolasbrown nicolasbrown is offline
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crazybump make normal maps and other maps too.Its the best
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what ever you do dont click here ->HERE<- plz dont(if you are curious i advise you to click on it.who knows, you might get free cash)
#12   Old 25-Jul-08, 17:40   
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Damn! Thay video looks spectacular! $100 though....maybe later...
............................................
Currenet Game Project:
http://blenderartists.org/forum/showthread.php?t=175809

Free Textures and 3d Models
www.FreeTextureSite.com

My work on Turbosquid:
http://www.turbosquid.com/Search/Art...heTextureStore

My Computer:
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#13   Old 25-Jul-08, 18:23   
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isnt it free? I have it.
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#14   Old 25-Jul-08, 18:27   
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Demo is. I assume there is a time limit. I will look into it though.
............................................
Currenet Game Project:
http://blenderartists.org/forum/showthread.php?t=175809

Free Textures and 3d Models
www.FreeTextureSite.com

My work on Turbosquid:
http://www.turbosquid.com/Search/Art...heTextureStore

My Computer:
Windows XP, Intel core 2 quad cpu q6600@ 2.4GHZ, 3GB ram, Nvidia GeForce 7100 / Nvidia GeForce 630 i
#15   Old 25-Jul-08, 19:06   
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Demos don't have time limits (trials do) but you can't use all the features in demos.
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#16   Old 26-Jul-08, 01:35   
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@jesus: you probably still have the beta, but it'll expire eventually.
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If you are want to make good looking games in Blender, please start here,
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#17   Old 26-Jul-08, 20:35   
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nice
free textures is always a good thing.
and u,ve made a great work whit em.
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#18   Old 29-Jul-08, 10:18   
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Updated with 7 new ones.
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If you are want to make good looking games in Blender, please start here,
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#19   Old 11-Aug-08, 20:23   
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CrazyBump seems really nice but there is also another way of making normal maps.

Maybe it's a bit inaccurate and not as good but it can be done in blender itself.

Map your image to the object.
Map the image to Nor Value, 5 should be fine.

Then in edit mode add a new image and Bake the Normals of the Object.
The image should be the normal map.

Then just assign this map to another texture and make sure you select the Normal Map function.

Thats another way to do it, Thats the Blender way to do it.

Fort Ash
#20   Old 11-Aug-08, 20:44   
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