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Here's most of the notes I could find on the new 2.47 features. Please post any others that you think will helpful.
State Machine: http://lists.blender.org/pipermail/b...ne/014521.html States tutorial by Lostinspace: http://lostinspacesite.googlepages.com/states.html New Actuators and Sensors: Servo Control, Distance Constraint, Orientation Constraint, Actuator Sensor, Sensor Lvl Option http://lists.blender.org/pipermail/b...ly/014634.html Servo Motion Actuator, in greater detail: http://blenderartists.org/forum/showthread.php?t=133946 Dupligroups in the Game Engine http://lists.blender.org/pipermail/b...ly/014798.html IPO Actuator Changes http://lists.blender.org/pipermail/b...ly/014692.html NAND, NOR, XOR, XNOR controllers, usefull to create complementary outputs to start and stop actuators synchronously. http://lists.blender.org/pipermail/b...ne/014548.html GameLogic.globalDict, a place where data can be stored even when new blend files are loaded. http://lists.blender.org/pipermail/b...st/015394.html GLSL is not in the 2.47 release. It is still available in the Apricot branch. Advanced builds can be found at graphicall.org.
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www.christopherschons.com My comics and games www.polaire-online.com If you know a girl who likes cute stuff, check out our store! Last edited by skullbunny; 26-Aug-08 at 16:58. |
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#1
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Delay sensor: The sensor fires after a specified amount of frames have passed.. then, it can stay on for a specified amount of frames, and it can repeat forever, or do just once.
http://lists.blender.org/pipermail/b...st/015342.html Some simple uses: Use it to delay playing animations. Use it to turn off or change states after a certain amount of time. Last edited by kirado; 27-Aug-08 at 06:59. |
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#2
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Done!Yes, it's done!
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#3
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A "states" tutorial by lostinspace:
http://lostinspacesite.googlepages.com/states.html |
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#4
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can someone make a tut on servo motion?
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“I am only one, but still I am one. I cannot do everything, but still I can do something. I will not refuse to do the something I can do.” ~ Helen Keller Once you were not a people, but now you are the people of God; once you had not received mercy, but now you have received mercy. Dear friends, I urge you, as aliens and strangers in the world, to abstain from sinful desires, which war against your soul. 1 Peter 2:10-11 I am a Jesus freak ><> |
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#5
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For five dollars
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#6
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Copy-Paste from your other thread, Alienkid10. Take the time to read it.
From Ben2610 Quote:
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#7
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I have read it, but I still don't understand it!(why else would I ask AGAIN?)
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“I am only one, but still I am one. I cannot do everything, but still I can do something. I will not refuse to do the something I can do.” ~ Helen Keller Once you were not a people, but now you are the people of God; once you had not received mercy, but now you have received mercy. Dear friends, I urge you, as aliens and strangers in the world, to abstain from sinful desires, which war against your soul. 1 Peter 2:10-11 I am a Jesus freak ><> |
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#8
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keep reading it until you get it.. or ask more specific questions about parts you don't understand.
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#9
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ok then how do I make my char slid like as if on ice? Also what does the slider bar "D" do?
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“I am only one, but still I am one. I cannot do everything, but still I can do something. I will not refuse to do the something I can do.” ~ Helen Keller Once you were not a people, but now you are the people of God; once you had not received mercy, but now you have received mercy. Dear friends, I urge you, as aliens and strangers in the world, to abstain from sinful desires, which war against your soul. 1 Peter 2:10-11 I am a Jesus freak ><> |
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#10
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I assume lowering the max force to just enough to slow things down very slowly and setting P to a lower value would do it.
I hear D shouldn't be changed, you should be very careful in tweaking that. Also you might want to tick the little 'L' button. |
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#11
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Cool thread. I was dying to get hands on the new features in game engine for 2.47.
Over the last weekend, i tinkered around with the states and wrote this semi-tutorial. Hope it is useful to you folks. http://iluvblender.googlepages.com/b...emachinesimula
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-------------------------------------------------------------------- ...imagine...create....express...share...enjoy... http://sites.google.com/site/satishgoda/blender It's a poor workman who blames his tools. |
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#12
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@ Iluvblender..thanks that's a cool tut..
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#13
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is there a tutorial somehwere about doing vehicles in blender's game engine?
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#14
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ooooh, now my mouth is watering.
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My project: the ice age game |
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#15
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-->finally finished, a more in depth state machine tutorial.
My tut is quite long. .but it goes more into how state work and how to use invert and subtract. http://blenderartists.org/forum/show...70#post1200670 I recommend trying lostinspaces tut first. Last edited by kirado; 04-Sep-08 at 15:12. |
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#16
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I saw that in the apricot premier there is animated water.Is it realtime? Is there a tutorial how to achieve it?
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#17
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Still no hardcoded MIDI Interface in Blender ?!
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#18
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Here's a link to thread where Ben2610 explains how to get something to happen at the end of an IPO.
http://blenderartists.org/forum/showthread.php?t=134668 |
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#19
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a thread explaining how to use python to change the bit state masks..
http://blenderartists.org/forum/showthread.php?t=135186 |
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#20
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