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I have been rendering some particle based animation with simple lights however I am getting lines across the render, I thought it was at random as it only appears on the odd frames flickering but I am now wondering if it is an miss render and is a edge from the Cubes that is the particle emitter.
Its a little dark, but I hope you get the idea, its a black line across the grey background ![]() Any ideas of possible fixes ? |
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#1
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looking at it when animating i think it is more a glitch as it moves across the screen, pretty much in the centre - its like tape drop out or something - have tried on mac pro and mac book so Its not a graphics card issue 2.47 & 2.46 same results.
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#2
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It's hard to tell something, not knowing what is actually expected to be seen.
And is there any geometry in this pic? A blendfile would help perhaps? Pat |
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#3
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im in production of making the film and so I do not want to release the blend file until after the event - its a little hard to explain though - there is nothing to see it should all be grey.
here is the line across the entire render there should be no line. there is no geometry only particles.
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#4
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If there's no object in front of the camera, this dark grey is a colour choosen in the Worldpanel.
Is there any texture mapped to the world? And there are no particles in this frame, or I'm unable to see them. The Emittermesh is outside this frame too? So that's really a shot in the dark. ![]() I would check the distance and limit values of camera, lights and shadows. Applying dither to the render could be another try. Sorry, this might be no help. Pat |
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#5
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yes grey is from world panel.
no texture the emitter mesh is in frame Ill check distance and limits on camera, light and shadows and try dither too. |
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#6
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Hmm had a go at most settings did not seem to make much of a difference.
and I realised that my world panel in fact set to black its the lights that create the grey.... hmm I adjusted quite a bit on the lights.... |
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#7
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I just had another guess,
You're rendering fields. Usual when rendering fields, you will see artifacts (mouseteeth or combartifacts) on every first frame a particle appears, this looks quite different, but as I do not know how your particles look like, perhaps try it once progressive without fields. Pat |
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#8
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this sounds like a good guess ..... I am firing a lot of particles off during a camera move....ok fields was off - so i turned it on seemed to make it worse - how do I do progressive ?
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#9
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Could be a alising problem. Is that line at the place your emitter ends?
Try making the emitter visible and see if the line corresponds to an artifact produced by the emitter. Maybe it is castin shadows or something. Also try the Full Sample Aliasing but be aware that this introduces extra time for compositing. Oh and Save Buffers must be activated for it.
............................................
My WIPS: Chameleon and Fly Short, Belor Interesting Vimeo Channels: Blender Tutorials Channel, Blender Animation/Video Channel, Blender Timelapse Channel Go vote for feature requests for blender on Blenderstorm.org |
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#10
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Thanks - it seems random on the screen - one thing I have not tested is whether frame 1001 for example always has the 'glitch' line..... then I can check if its the emitter doing something as well,
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#11
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have found that it is a specific frames - no luck so far - have tried compositing nodes as well - cant see much when I turn on the emitter.
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#12
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Have you tried rendering without a background using the "Key" setting then compositing the result over a still image of a background? That line is probably zero-alpha just like the world background so this would likekly solve your problem while reducing render time.
............................................
http://www.carriageforhire.com http://www.navy.com/about/navylife/o..._us_navy_seals |
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#13
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rendering with key has same problem - I think it is related to the halo light I am using as turning off halo and then render RGBA and pressing A in render (as I cant see anything with Halo off) I cant see then glitch where as all other times I can see the glitch
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#14
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I have had a number of PM and email conversation with Patel in trying to fix my problems, we have not been able to resolve the issue, Patel gets it more than I do so here is a summary of the things tried and any other suggestions warmly welcomed.
Quote:
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#15
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Patel sorted it out ! Thanks again
Quote:
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#16
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Thanks to Patel & others - see http://blenderartists.org/forum/showthread.php?t=137963 for info on first screening
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#17
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Nice to see your project is finished.
I'm looking forward to see the film (and hear the N:I:N) GL, Pat |
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#18
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