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daftkid's Avatar
daftkid daftkid is offline
 
Join Date: Oct 2002
Location: Norway
Posts: 58
Hi all!
I posted a mech, or parts of it some time back for some feedback on my modeling and such(thanks btw )
One of the tips and feedbacks, was that i needed smooth edges, or rounded edges to give the model realistic.
I've had a look through my blender manual 2.0 several times,and the tut lists her, and i can't figure out how to do it.
For thos who use this technique, how do you do it? I've come up with to possibilities
  • Subsurf, but this makes blender run rather sluggish, and i can't control it 100%, so it goes off doing random deforms on my mesh
  • Smooth?Personaly i'm not very fond of it(but then again, i haven't played around asmuch with it), because it sort of takes away some of the details of the mesh

So, could you please shed some light on it?
............................................
/:Alexander
#1   Old 06-Aug-03, 21:02   


theeth's Avatar
theeth theeth is offline
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Join Date: Oct 2001
Location: Montreal, Canada
Posts: 11,092
look for Stefano's bevel tut there: http://www.selleri.org/Blender/

Martin
............................................
Life is what happens to you when you're busy making other plans.
- John Lennon
#2   Old 06-Aug-03, 21:12   
daftkid's Avatar
daftkid daftkid is offline
 
Join Date: Oct 2002
Location: Norway
Posts: 58
thanks
............................................
/:Alexander
#3   Old 07-Aug-03, 18:05   
cekuhnen's Avatar
cekuhnen cekuhnen is online now
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Join Date: Mar 2003
Location: Redford, Michigan, USA
Posts: 6,463
hey teeth diod you got knife or rusty knif running with blender2.28?
i does not crash or quit but also only tells me that mh getselectedobject() i think. it does not cut anything.

os x blender 2.28
#4   Old 08-Aug-03, 00:10   
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cekuhnen cekuhnen is online now
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Location: Redford, Michigan, USA
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daftkid

blender has no build in bevel tool. when you have a cube select faces extrude them by hitting press g directly move them a bit away from the cube and hit s to scale them down a bit. when you do that for example with all faces but not the top bottom face than you have build the bevel.

but this will need more work depending on the model you have.
lots of work ...

so plan the model ahead and build the rounded edge from scratch.


there is one rule in the world. there are no sharp edges. even a scalpel is round! also round edges are usefull for getting highlights AND highlighted edges which increase the 3d illusion.
#5   Old 08-Aug-03, 00:14   
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