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Pawel Pawel is offline
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My Jag model. Rendered with AO approximate, plain light, plus one lamp.
Anyone know any info/tutorials on car headlights? Here they seem to look OK to me, but in my other (more realistic) renders I can't really get a convincing look.
Any comments welcome
(click on image to see the quality view)
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Last edited by Pawel; 18-Oct-08 at 19:59.
#1   Old 18-Oct-08, 19:45   
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This would look great if it had hdri map and rendered. Good work.
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#2   Old 18-Oct-08, 19:49   
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Pawel Pawel is offline
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Thanks bigbad. I've tried some hdri renders but I'm not satisfied with any of them so far, usually the headlights are the biggest problem. I'll place a few here soon.
#3   Old 18-Oct-08, 20:00   
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Quote:
Originally Posted by Pawel View Post
Thanks bigbad. I've tried some hdri renders but I'm not satisfied with any of them so far, usually the headlights are the biggest problem. I'll place a few here soon.
What's the problem with the headlights?
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#4   Old 18-Oct-08, 22:18   
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I like it a lot. I'd like to cruise around in one of those.
............................................
Subdivide... subdivide... subdivide... subdivide subdivide subdivide subdivide subdividesubdividesubdividesubdivideSUBDIVIDESUBDI VIDESUBDIVIDESUBDIVIDE

*crash*

You can see Anayo's projects here:
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http://blenderartists.org/forum/showthread.php?t=132967

("One Survivor Too Many" 2D dragon drawing)
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#5   Old 18-Oct-08, 22:26   
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very nice model, for headlights maybe you could look at this tutorial
(www.max-realms.com/modules/tutorials/headlighttut.php)
or try to paint some texture and than displace glass to get some kind of relief which will refract the light.
#6   Old 19-Oct-08, 10:00   
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I guess matt ebb had a very nice glass material in the "Lighthouse", which is on this forum. He coded something new for it, look at his posts there. I think the glass there was looking very much like something you might want to achieve(although not on a car)
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#7   Old 19-Oct-08, 10:08   
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ardee ardee is offline
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Beautiful model, beautiful car,

I've long lusted after a 1965 3.8 Manual with OD, British Racing Green with Tan Leather, Chrome Wire Wheels and a Coombs Conversion.

My first purchase after I win the lottery.

--
http://www.digital-air.co.uk/
#8   Old 19-Oct-08, 10:09   
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Pawel Pawel is offline
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Thanks a lot for the comments. Bigbad, the headlights just don't look right in my hdri renders, usually they're too dark and the reflection is to flat. Maybe it's Blender's raytracing problem, but when the reflection has to be calculated through the glass it looks a lot worse than without the glass. Anyway, I'll place a few renders soon.
#9   Old 19-Oct-08, 18:13   
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Pawel Pawel is offline
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Some more "environment-less" renders, which just show the detail
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#10   Old 19-Oct-08, 18:55   
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3 more shots
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#11   Old 19-Oct-08, 18:58   
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Павел! You are good car-maker!
#12   Old 19-Oct-08, 19:39   
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Looks lie a very clean model, 5 stars I'd say!
#13   Old 19-Oct-08, 19:44   
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Make sure that the headlights have enough depth. At least 6 ray depth.

Edit:Never mind it didn't work
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Last edited by bigbad; 19-Oct-08 at 20:58.
#14   Old 19-Oct-08, 20:52   
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Pawel Pawel is offline
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Thanks, bigbad. I'll definitely try that out! - I used the standard 2 rays, thought it would be enough, but clearly my physics isn't up to par
#15   Old 20-Oct-08, 08:55   
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Mellowfellon Mellowfellon is offline
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Mind showing us your lights , AO setup?
#16   Old 20-Oct-08, 10:46   
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Pawel Pawel is offline
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The lighting is very simple: one sun light at 1.0 intensity plus approximate AO at 1.3 intensity plain light with 1.0 correction (as seen in the pic). I find this setup good for just showcasing your model, providing the reflections look nice. For more realistic hdri shots I would use much weaker light(s) - if any. I'm doing some hdri setups now so I'll post them soon.
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#17   Old 20-Oct-08, 13:31   
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Mellowfellon Mellowfellon is offline
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WOW thanks, very kind. These renders are screaming for a storyline, they are just waiting for you to give them a que. Super cool work.
#18   Old 20-Oct-08, 14:22   
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err, try something else than approximate AO.

approximate is good for toony/styled animations and test renders,
but don't use it for finals like this.
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#19   Old 20-Oct-08, 15:56   
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Pawel Pawel is offline
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Quote:
Originally Posted by Felix_Kütt View Post
err, try something else than approximate AO.

approximate is good for toony/styled animations and test renders,
but don't use it for finals like this.
Any concrete suggestions?
As I wrote in a previous comment, I treat this as a good method for showcasing a model - it 'feels' more real than just a few lights, even it it's a fake, and you can appreciate the volume of the model. I'm doing some hdri renders with hdris for reflections AND lighting, but again using approximate AO. Do you know of any other way to use hdri than AO?
#20   Old 20-Oct-08, 17:34   
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