sidebar features
sidebar content

Go Back   Blender Artists Forums > Artwork > Forum Gallery

Reply
 
Thread Tools
Pawel Pawel is offline
Member
 
Join Date: Sep 2006
Location: Poland
Posts: 50
My Jag model. Rendered with AO approximate, plain light, plus one lamp.
Anyone know any info/tutorials on car headlights? Here they seem to look OK to me, but in my other (more realistic) renders I can't really get a convincing look.
Any comments welcome
(click on image to see the quality view)
Attached Thumbnails
Click image for larger version

Name:	AO_11-text2forums.jpg
Views:	11154
Size:	143.4 KB
ID:	53366  

Last edited by Pawel; 18-Oct-08 at 19:59.
#1   Old 18-Oct-08, 19:45   
Reply With Quote


bigbad's Avatar
bigbad bigbad is offline
Banned Member
 
Join Date: Aug 2004
Posts: 2,439
This would look great if it had hdri map and rendered. Good work.
#2   Old 18-Oct-08, 19:49   
Reply With Quote
Pawel Pawel is offline
Member
 
Join Date: Sep 2006
Location: Poland
Posts: 50
Thanks bigbad. I've tried some hdri renders but I'm not satisfied with any of them so far, usually the headlights are the biggest problem. I'll place a few here soon.
#3   Old 18-Oct-08, 20:00   
Reply With Quote
bigbad's Avatar
bigbad bigbad is offline
Banned Member
 
Join Date: Aug 2004
Posts: 2,439
Quote:
Originally Posted by Pawel View Post
Thanks bigbad. I've tried some hdri renders but I'm not satisfied with any of them so far, usually the headlights are the biggest problem. I'll place a few here soon.
What's the problem with the headlights?
#4   Old 18-Oct-08, 22:18   
Reply With Quote
Anayo's Avatar
Anayo Anayo is offline
Member
 
Join Date: Oct 2005
Location: North Carolina, USA
Posts: 467
I like it a lot. I'd like to cruise around in one of those.
............................................
Subdivide... subdivide... subdivide... subdivide subdivide subdivide subdivide subdividesubdividesubdividesubdivideSUBDIVIDESUBDI VIDESUBDIVIDESUBDIVIDE

*crash*

You can see Anayo's projects here:
(Dolphin 3D character skit)
http://blenderartists.org/forum/showthread.php?t=132967

("One Survivor Too Many" 2D dragon drawing)
http://blenderartists.org/forum/showthread.php?t=135333
#5   Old 18-Oct-08, 22:26   
Reply With Quote
tichi's Avatar
tichi tichi is offline
Member
 
Join Date: Mar 2008
Location: Slovakia/Czech Republic
Posts: 15
very nice model, for headlights maybe you could look at this tutorial
(www.max-realms.com/modules/tutorials/headlighttut.php)
or try to paint some texture and than displace glass to get some kind of relief which will refract the light.
#6   Old 19-Oct-08, 10:00   
Reply With Quote
pildanovak's Avatar
pildanovak pildanovak is offline
Member
 
Join Date: May 2004
Posts: 958
I guess matt ebb had a very nice glass material in the "Lighthouse", which is on this forum. He coded something new for it, look at his posts there. I think the glass there was looking very much like something you might want to achieve(although not on a car)
............................................
http://www.blenderstorm.org/qapoll/i...a/211/image/2/
#7   Old 19-Oct-08, 10:08   
Reply With Quote
ardee ardee is offline
Member
 
Join Date: Sep 2004
Location: UK
Posts: 268
Beautiful model, beautiful car,

I've long lusted after a 1965 3.8 Manual with OD, British Racing Green with Tan Leather, Chrome Wire Wheels and a Coombs Conversion.

My first purchase after I win the lottery.

--
http://www.digital-air.co.uk/
#8   Old 19-Oct-08, 10:09   
Reply With Quote
Pawel Pawel is offline
Member
 
Join Date: Sep 2006
Location: Poland
Posts: 50
Thanks a lot for the comments. Bigbad, the headlights just don't look right in my hdri renders, usually they're too dark and the reflection is to flat. Maybe it's Blender's raytracing problem, but when the reflection has to be calculated through the glass it looks a lot worse than without the glass. Anyway, I'll place a few renders soon.
#9   Old 19-Oct-08, 18:13   
Reply With Quote
Pawel Pawel is offline
Member
 
Join Date: Sep 2006
Location: Poland
Posts: 50
Some more "environment-less" renders, which just show the detail
Attached Thumbnails
Click image for larger version

Name:	AO_12.jpg
Views:	398
Size:	45.1 KB
ID:	53449   Click image for larger version

Name:	AO_13.jpg
Views:	443
Size:	38.8 KB
ID:	53450   Click image for larger version

Name:	AO_14.jpg
Views:	319
Size:	74.7 KB
ID:	53451  

Click image for larger version

Name:	AO_15.jpg
Views:	308
Size:	29.2 KB
ID:	53452   Click image for larger version

Name:	AO_16.jpg
Views:	340
Size:	37.9 KB
ID:	53453   Click image for larger version

Name:	AO_17.jpg
Views:	383
Size:	71.7 KB
ID:	53454  

#10   Old 19-Oct-08, 18:55   
Reply With Quote
Pawel Pawel is offline
Member
 
Join Date: Sep 2006
Location: Poland
Posts: 50
3 more shots
Attached Thumbnails
Click image for larger version

Name:	AO_18.jpg
Views:	334
Size:	44.9 KB
ID:	53455   Click image for larger version

Name:	AO_19.jpg
Views:	296
Size:	38.4 KB
ID:	53456   Click image for larger version

Name:	blue_01.jpg
Views:	431
Size:	38.9 KB
ID:	53457  

#11   Old 19-Oct-08, 18:58   
Reply With Quote
nikitron nikitron is offline
Member
 
Join Date: Aug 2008
Posts: 4
Павел! You are good car-maker!
#12   Old 19-Oct-08, 19:39   
Reply With Quote
Photoguy's Avatar
Photoguy Photoguy is offline
Member
 
Join Date: Nov 2007
Location: ישראל
Posts: 1,071
Looks lie a very clean model, 5 stars I'd say!
#13   Old 19-Oct-08, 19:44   
Reply With Quote
bigbad's Avatar
bigbad bigbad is offline
Banned Member
 
Join Date: Aug 2004
Posts: 2,439
Make sure that the headlights have enough depth. At least 6 ray depth.

Edit:Never mind it didn't work

Last edited by bigbad; 19-Oct-08 at 20:58.
#14   Old 19-Oct-08, 20:52   
Reply With Quote
Pawel Pawel is offline
Member
 
Join Date: Sep 2006
Location: Poland
Posts: 50
Thanks, bigbad. I'll definitely try that out! - I used the standard 2 rays, thought it would be enough, but clearly my physics isn't up to par
#15   Old 20-Oct-08, 08:55   
Reply With Quote
Mellowfellon Mellowfellon is offline
Member
 
Join Date: Aug 2007
Location: SA
Posts: 57
Mind showing us your lights , AO setup?
#16   Old 20-Oct-08, 10:46   
Reply With Quote
Pawel Pawel is offline
Member
 
Join Date: Sep 2006
Location: Poland
Posts: 50
The lighting is very simple: one sun light at 1.0 intensity plus approximate AO at 1.3 intensity plain light with 1.0 correction (as seen in the pic). I find this setup good for just showcasing your model, providing the reflections look nice. For more realistic hdri shots I would use much weaker light(s) - if any. I'm doing some hdri setups now so I'll post them soon.
Attached Thumbnails
Click image for larger version

Name:	jag-lighting.jpg
Views:	573
Size:	36.2 KB
ID:	53529  
#17   Old 20-Oct-08, 13:31   
Reply With Quote
Mellowfellon Mellowfellon is offline
Member
 
Join Date: Aug 2007
Location: SA
Posts: 57
WOW thanks, very kind. These renders are screaming for a storyline, they are just waiting for you to give them a que. Super cool work.
#18   Old 20-Oct-08, 14:22   
Reply With Quote
Felix_Kütt's Avatar
Felix_Kütt Felix_Kütt is offline
Member
 
Join Date: Apr 2005
Location: Tallinn, Estonia, EU
Posts: 3,619
err, try something else than approximate AO.

approximate is good for toony/styled animations and test renders,
but don't use it for finals like this.
............................................
FunLinks: . . . . . . WikiUser: Fktt
superRandom = An Engineer's Guide To Cat's
#19   Old 20-Oct-08, 15:56   
Reply With Quote
Pawel Pawel is offline
Member
 
Join Date: Sep 2006
Location: Poland
Posts: 50
Quote:
Originally Posted by Felix_Kütt View Post
err, try something else than approximate AO.

approximate is good for toony/styled animations and test renders,
but don't use it for finals like this.
Any concrete suggestions?
As I wrote in a previous comment, I treat this as a good method for showcasing a model - it 'feels' more real than just a few lights, even it it's a fake, and you can appreciate the volume of the model. I'm doing some hdri renders with hdris for reflections AND lighting, but again using approximate AO. Do you know of any other way to use hdri than AO?
#20   Old 20-Oct-08, 17:34   
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 15:14.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Logo and website design copyright © 2006 by froodee design bureau. All rights reserved.
Other Blender Sites
new icon Blender Homepage »
The official Blender homepage
new icon BlenderNation »
Fresh Blender News, Every Day
new icon Blenderart Magazine »
Blender articles, tutorials and images.
Blender Headlines
Featured Artwork
Short animation: Barrel by Phlopper
Woolly mammoth by sebastian_k
Photorealistic classic furniture by eMirage
Social BlenderArtists