|
|||||||
![]() |
|
|
Thread Tools |
|
||||
|
Hi
I Make some test with the BGE. It's not really a game, only some tests fun to play with .Screenshots : ![]() ![]() ![]() Video : http://vimeo.com/3014653 Hope you like. Bye Ps : it's not moonkiroe, nor for moonkiroe. But just in my free time
............................................
Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
||||
|
#1
|
||||
|
|
|
||||
|
Very cool. With this kind of experience, you should make a game.
............................................
"If we shadows have offended, Think but this, and all is mended, That you have but slumber'd here. While these visions did appear." - William Shakespeare "Poets have been mysteriously silent on the subject of cheese." - GK Chesterton Portfolio | Blog | Webcomic |
||||
|
#2
|
|
||||
|
Very nice looking, not what I was expecting for 'just some tests'. Even better is the fact that it was just a few days.
|
||||
|
#3
|
|
||||
|
Very Nice!, Is the fog the blender internal, or is it from GLSL?
............................................
"Best way to clear the air is to have it all out in the open." - spoken by Atticus Finch - To Kill a Mockingbird ENERGY CRISIS - The Chinese Assault - Website ENERGY CRISIS - The Chinese Assault - Thread |
||||
|
#4
|
|
||||
|
Cute!
Realy may to be a cool game! This perso is animated?
............................................
Starats Studio! Brasil tb tem Blendero! ![]() Blog: http://obalbio3d.wordpress.com/ Ruínas2.0 : http://blenderartists.org/forum/showthread.php?t=152668 "O Blender não é mt carismático mas.... " |
||||
|
#5
|
|
||||
|
Great job on the sand. Could we see a closup of the character?
|
||||
|
#6
|
|
||||
|
This looks awesome! Good job!
Wilkie
............................................
One day i'll be good at blender.... and you'll be sorry
|
||||
|
#7
|
|
||||
|
Looks pretty good. A few crits:
- the tops of the tree-stump post things, being very close to the camera, should be rather higher detail than they are -the shorter squarish wooden posts could do with edge splitting, or solid shading, as rounded shading on a square post looks odd. -the characters could do with some sort of shadow (a simple spot shadow would do fine) to give a sense of weight and being planted on the ground (they look like they're floating a bit above the ground as is) other than that, it looks good : )
............................................
Balsa man and sulfur girl make a perfect match. |
||||
|
#8
|
|
|||||
|
Thank you for your answer ;-)
If i Had the time I would to create a little game (a mix of RPG-adventure game), with a lot of fun (in dialog for example. But, I don't Iif I will have the time to create this game soon. Quote:
For the moment, it's Blender internal. I have to try with the node to see the difference. Thnaks. He's not animated for the moment, because he isn't finished. I have to do his hand and the shoes. Here is a rendering of the character (he's not finished) : ![]() Thank you Quote:
Quote:
Quote:
![]() Quote:
............................................
Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
|||||
|
#9
|
|
||||
|
Hi
Somes others tests (screenshots and videos). Informations : I made some tests in the BGE. If I have the time, I would like to create a little "adventure game". For the moment, I'm tryng the BGE to see if it can do what I want. For example how much Faces I can have in the scene with a good fps. For the moment, the fps is 20, with normalmap, somes shaders (ramp, speculars), lightmap, multitexturing, lights, bloom filter Version 0.1 - old bloom - first test ![]() ![]() Version 0.1.2 : - new bloom - new lightmap - add a lot of plants - add barrier (barricade ?) ![]() ![]() ![]() The videos : http://vimeo.com/3333840 http://vimeo.com/3324494 Artwork (rendering) : The house is taken from this scene I have made : ![]() What I have in this little demo : - character (motion, jump, physic colision (thanks to Cray and his 3rd person future template : jumps, death collision) - dialog with PNJ - we can collect potion, money or mana (test) - I have a key and a door to open it - when the player goes on the teleport, he's teleported on another map - fight : beginning (I have ennemies who walk, and a zone of attack, I have 2 weapons which make differents damage). - options : I can enable/disable the bloom. Todo-lists : Dev & gameplays - a save/load/option menu - a system of experience (points, leveling, with the fight or the quest). - a quest book, and some quests (simple). My wish-list feature (dev) : - A sort of "pathfinding astar" feature (I don't how to make that !) - I would like to create a LOD/culling system to have better fps (I have some example, I have to integrat that in the demo). - a menu to customise the control/keyboard and save the customisation (I have an example, I have to study that) - an inventory, use of item, object, - customisation of the player - enemies AI (I have made a system, but it's not really good) Graphics : - add water and reflexion (thanks to texture video) - fire and particules (smoke on the house) - magic weapons (with effect) - animations of my character - some ennemies (animated) - new pnj & animations - add details (grass, plant, trees...) - new UI - and so more ![]() Matter / issues : I have some matter with the Bloom 2D filter. When I use the bloom filter (custom filter), and when I add a scene overlay (a menu, for example), the bloom is add too (multiplied by 2)... Have you got an idea to resolve this matter ? Credits : - Story, graphics, gameplays (ideas and logics) & some "codes" : made by myself - I use the 3rd person future template by Cray (http://blenderartists.org/forum/showthread.php?t=146263) Thank you for reading.
............................................
Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
||||
|
#10
|
|
|||
|
Wow... This is really looks awesome. Great job. Do you plan to make a GE competition entry out of it? You would really have chances to win...
I especially like the design of your game. The lightning is very good too. How did you get that nice contrasted shading (the shadows are very dark, etc)? The textures you used on the ground are also very nice, did you made it with texture splatting? Once again congratulations, continue the good work.
............................................
The wild west project needs members! |
|||
|
#11
|
|
|||
|
Just lovely!
Very nice work! Bravo! You get 20 FPS...well, but with what specs? Bye |
|||
|
#12
|
|
||||
|
looks great
keep it up
............................................
Win7, XP, Linux Ubuntu (linux rule!) ![]() www.ionee.org tutorials here!!! (videos!) all new tutorials here!!! (not video) current project/s: parkour pro game thread here ............. ...............
|
||||
|
#13
|
|
||||
|
Sweet stuff! I really want a Bloom Shader..but i can't script..let alone my own shader..because am i right in saying Blender doesnt have a Bloom shader?
............................................
If it takes 10 people 10 days to complete a project, It will take one person one day to complete the same project. Simple Logic!
|
||||
|
#14
|
|
|||
|
Radmanlive > There are bloom shaders for the BGE; you can find one of them here : http://blenderartists.org/forum/show...ighlight=bloom
Mpan3 also made one of better quality, just search it on the resources forum.
............................................
The wild west project needs members! |
|||
|
#15
|
|
||||
|
Thank you very much for your comments :-)
Quote:
Quote:
![]() Quote:
And On the ground, there is a shader with a "multiply" texture (the baked shadows). Quote:
.The method for the ground is : - Two texture (rock and grass) with Uv mapping - another texture between the two texture : an alpha mask (TGA) in "stencil mode", to make the road. - and of course a chanel for the shadows in multiply mode. For the Bloom, and other files : If you are interested, I have post some files here, really simple files (fight, AI simple, bloom filter , dialog&pnj, some shaders node (thanks to Pablo vasquez videos & Yo frankies) :http://blendman.free.fr/blender/files/
............................................
Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
||||
|
#16
|
|
||||
|
This looks amazing!
You could easily turn this into a popular project!
............................................
This is my sig. Feel free to use my texture repository: http://www.cdupload.com/browse/Minifig/3913_FKSa1 Please don't call me mini. I have a facebook page! |
||||
|
#17
|
|
||||
|
Very cute scenes !!! xD
remember "spore" style. Very good use for shaders and fog I realy like this! Good Luck in your project!!
............................................
Starats Studio! Brasil tb tem Blendero! ![]() Blog: http://obalbio3d.wordpress.com/ Ruínas2.0 : http://blenderartists.org/forum/showthread.php?t=152668 "O Blender não é mt carismático mas.... " |
||||
|
#18
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|