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hi all, i was just surfing Allan's blog (http://www.allanbrito.com/) and i wonder if there's some script for blender that does that? not all of course but i was interested in the curve one.
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#1
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wow.. looks really great !
you can do something similar to curve loops in edit mode like this : . vertices mode/select . o for proportionnal edit . select a loop of verts in your mesh using alt-RMB on an edge . then s for scaling on mousewheel for influence size . s then x key or xx will scale only on x axis, local, global, or view it depends of the transform orientation button in the edit header . |
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#2
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Polyboost is going to be fully intergrated in the next version of 3DS Max design as I heard. The developers here should do something similar by porting the most useful python scripts to C to become an official Blender feature, we have perhaps 100's of scripts at the least, enough to fatten up the release logs for a good number of releases.
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Soar, soar through the skies upon the wings of anything that can fly, to bring your dreams to reality, to bring success upon you, to bring you a good life for you and your family. Not everyone can get to the point where you constantly draw 4 aces in a deck of cards, but everyone is able to taste what success feels like and what that can mean for them. |
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#3
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Polyboost started out as just a bunch of scripts that were then organised into an app of sorts. What is interesting to me is the thought processes, the new takes on workflow. It reminds me of a lot of similar things already happening in Blender like Etch-a-ton. Using paradigms that already exist but gaining access to them in new ways.
A polyboost suite for Blender would be great (I'd like to see quad's properly supported first though). IMOHO, the downside to polyboost is the cluttered UI. Waaay too many buttons for mine. Glenn |
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#4
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but when you move scripts to c it's alot harder to upgrade them, you have to recompile etc... and complie a version per platform while the same pythin script runs on multiple platforms. if it's an established script that is mature and wont change fine, but if it is something people are going to want to upgrade or modify sticking with python is the way to go imo. with python you dont have a mac, linux or windows script, you have a script. write once run anywhere.
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#5
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do you know a great retopology script, similar to the impressive first chapter of this video ?
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#6
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It should be quite possible to recreate some of these tools for Blender, but I'm a bit worried about copyright and patents. Would I get into trouble if for instance I recreated the curve tool as a python script?
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#7
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You can't copyright a method and software patents haven't yet plagued the EU from what I can tell so you should be just fine.
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www.trollwerks.org — my own little home on the strange |
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#8
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Quick note: I've written a script to bring the curve loop functionality to Blender.
You can find it here. |
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#9
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I couldn't read the link site originally as it was in Spanish. I followed Crouch's link and its an amazing tool. I'm echoing CD's request that someone take a few of the more usefull scripts and re-write them in C++ and get them into Blender as either modifiers or mesh tools.
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#10
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wow!!! Crouch thank you very much for the scrip, works great
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#11
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Just a quick note. I've now added several of the other functionalities that are shown in the PolyBoost video (circle, relax and space).
You can find the script in the other thread. |
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#12
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