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Hi blender people,
This is my BGE work in progress- for the moment I'm calling it Thump Stuff but i guess that could change. I'm hoping to make it an entry into the bge contest due in march. The idea is pretty simple, you play a caveman and you have to thump little pre-hisoric critters. A bit like a whack a mole type thing. Still a lot to do and a lot of things to figure out. I'll try to get a playable version up soon. for the moment here's some WIP screenshots of the caveman character and a couple of critters. -pygmies here's a playable WIP: http://www.mediafire.com/?sharekey=d...e6ba49b5870170 Last edited by pygmies; 31-May-09 at 14:11. |
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#1
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Wow, some of the best use of normal maps on organic objects I've seen! This looks amazing!
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#2
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Yea, Very good modeling and texturing. how long have you been using blender?
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Nation of the Dead WIP (We need a texture artist) |
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#3
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I wish I could add something new but... wow that is very nice looking!
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Here is my thread for BGE demo files My 2d and 3d stuff at deviantart |
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#4
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Cool!!!
![]() BTW, I think the snouted shing could be a Macrauchenia. ![]()
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This is my sig. Feel free to use my texture repository: http://www.cdupload.com/browse/Minifig/3913_FKSa1 Please don't call me mini. I have a facebook page! Last edited by Minifig; 16-Feb-09 at 01:40. |
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#5
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You must work with Glenn? Your work is very nice btw, but the spec colour needs to match the characters just a little bit more. They simply need to be weaker, in other words.
peace, -nick
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*New* Blender Texture Pack | 128x128 Texture Pack "You could call Bill Gates a compassionate Pimp" -Al Capone |
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#6
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Some awesome work here buddy. Will be watching this!
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Latest project: Phantom - Blender F1 2009 Entry My Website: http://www.duskydolphin.co.uk | Finished and fun BGE game: 4X4 at: http://4x4.duskydolphin.co.uk |
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#7
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Yes, looks great!
Bravo! But...take care with the number of polys...the GE is quite "sensible" specially in GLSL mode! |
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#8
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The caveman character is "crying" to be animated, I see his funny movements in my mind already
![]() Great modelling, but as Oto said, take care with the polys. Good work! |
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#9
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Bravo! This is looking awesome. Amazing moddeling and texturing. Congratulations!
Cheers Wilkie
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One day i'll be good at blender.... and you'll be sorry
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#10
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Quote:
![]() Avi's animation is as fantastic as his modelling. Glenn |
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#11
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Quote:
![]() Thanks for all the kind words guys. kkewley- been using blender for maybe 3 or 4 months??? Most of that time has been with the game engine although I love all the other stuff it can do. amazing software! Minifig, I guess that's what that little snouty thing is. Who would have thought it had a name and everything. Thanks for helping with my research. I also plan on doing a Doedicurus- time permitting. nick - freaky! how did you know that? Like Glenn says, we've been working together for years. He's a crazy talented guy. He's been instrumental in getting me into blender and helping me understand its quirky ways. Oto and Haidme- I suspect you guys are onto something with my polycount overkill on the caveman. I just....couldn't help it.... it runs ok-ish now but i can imagine once i have an environment in there it may really chug. Don’t really want to but I guess if it is required I will reduce his polycount. |
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#12
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I like that!
I hope there will be more to come soon.
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Portfolio : www.aandria.com My contribution : Third person Template |
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#13
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Wowness!! Gret stuff.
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BlenderGames - Blender Games, User Uploads, Free Resources, Downloads, & More! ---------------------------------------------------- God has all the glory. |
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#14
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this is some of the coolest stuff i've seen in the BGE! (sorry glen. haha)
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My Portfolio And I can't tell if you're laughing, Between each smile there's a tear in your eye. There's a train leaving town in an hour, it's not waiting for you, and neither am I. - Rise Against, "Paper Wings" (BEST. SONG. EVER. :P) |
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#15
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Quote:
Quote:
I know Glenn has been a very great reference for my own art, but I can see you will probably be also. peace, -nick
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*New* Blender Texture Pack | 128x128 Texture Pack "You could call Bill Gates a compassionate Pimp" -Al Capone |
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#16
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Very nice! The caveman especially looks perfect! Very stylized and detailed. The animals do look a bit plastic-ey, especially the orange one. I look forward to seeing these in a game!
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#17
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Beautiful!
Love your style and your textures rock.....Love the hair on the caveman's forearms! Must say the Orange critter is my fav.....looks real qute......going to be hard to beat him to death.. ![]() Just one thing I noticed...but it might be the angle of the shot though!.....Is that a Normal map seam on his front leg?....might want to stick those seams at the back of the legs.....If you baked them in Blender....Turning the magin to about 5 also helps hide those Normal map seems... ![]() Once again....great work....BTW.....would love to see some wire shots....what is your poly count at the moment? Cheers! |
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#18
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Well, I just submitted thump stuff to the official thread so I guess I’m in the running!
http://blenderartists.org/forum/show...14#post1333814 Been doing little bits and pieces trying to keep things moving and turn this into an actual game. Still HEAPS to do. Who would have thought this stuff would take so much time? Crazy. I’ve blocked in an environment and the framework for things like opening menus, titles and briefing screens. I reduced the caveman’s polycount by about a third and got the framerate up to an acceptable amount. I’ve also hooked up time, score and critter counters. Lots of rough stuff in there and lots I haven’t even started. Hopefully 5 weeks will be enough to get this thing done. Here’s a video of where things are at: http://www.vimeo.com/3533820 -p |
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#19
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Wow! It looks really good in motion.
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Here is my thread for BGE demo files My 2d and 3d stuff at deviantart |
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#20
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