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loramel loramel is offline
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I am currently in the process of modelling the Rudolfskrone, the crown used by he austrian emperors and starting from the mid 1800 being the official crown of the austrian empire. Being an austrian this seem to be fitting ...

I thought I might get some valuable input here and decided to open a wip for this project.

In the current stage I focus on the basic modelling, just to get the shapes and proportions right. The next stage will be to 'humanize' to too perfect modelling and give it a more handcrafted touch.

After that the long road of texturing and setting up the materials will consume a lot of time.

This project is exclusively targeted for luxrender.

This project is a fun project and I am doing it to teach me discipline to stay with the roadmap and not to stray afar doing things that I like more (like material setup) while the modelling lacks. I think this is necessary

See below a picture taken from the treasury in vienna where it is exhibited to see what I am aiming for and some test renders of the current stage. Keep in mind that there is almost no focus on the materials yet.
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#1   Old 04-Mar-09, 22:35   
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lordcooper lordcooper is offline
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Nice start, I'll be watching...
#2   Old 04-Mar-09, 23:04   
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Tously Xid Tously Xid is offline
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Whoa! Nice!
#3   Old 04-Mar-09, 23:37   
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Khell[PT] Khell[PT] is offline
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Looks like a great start, and btw Tyrol and Austria totally ROCKS! I've been there some years ago!
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#4   Old 05-Mar-09, 09:02   
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loramel loramel is offline
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Slow progress.

I am fighting with the limited reference material. Only low res or blurred images, where I have to guess a lot.

I modelled the small lilies of the crown and had to redo them quite often as I had problems getting the proportions right.

Anyway here is a render to show the crown now with the small lilies.


Quote:
Originally Posted by Khell[PT] View Post
... Tyrol and Austria totally ROCKS! I've been there some years ago!
Hey, great to hear you had a good time. Where in Tyrol have you been ?
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#5   Old 07-Mar-09, 21:58   
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loramel loramel is offline
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Next update in modelling. I started doing the big lilies.

Not finished yet though. I am approaching 4Gb memory consumption during render so this project can only be done with 64bit systems
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#6   Old 09-Mar-09, 22:09   
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Looks real good. I couldn't believe the last one was a render.
Its really frustating when you can't get good reference images. I've been in those situations as well
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#7   Old 10-Mar-09, 01:44   
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Looks really good!
Nice work on the decorations!
#8   Old 10-Mar-09, 06:55   
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loramel loramel is offline
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Ok, phase 1 - the basic modeling - is finished.

Now for the hard work - materials and texturing.
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#9   Old 10-Mar-09, 20:12   
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Whoa... nice!
#10   Old 10-Mar-09, 21:42   
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When I first saw this I was almost unsure of which one was the reference and which was the modeled one. Now I think if you did a side by side it would be very difficult to tell the difference.

The mats here made the crown really great.

Keep it up.
#11   Old 11-Mar-09, 05:11   
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I would go there for you and make pictures, but I guess according to this you need a special permit to do that. Also entrance fee isn't really that cheap

Oh and btw your model looks amazing!
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#12   Old 11-Mar-09, 10:41   
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loramel loramel is offline
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Quote:
Originally Posted by BKing View Post
I would go there for you and make pictures, but I guess according to this you need a special permit to do that. Also entrance fee isn't really that cheap

Oh and btw your model looks amazing!
Thank you very much for the offer, but I think/hope I can manage now without further reference. My source are the wikipedia images found here.

Looking at the link you provided, I hope I won't get in trouble doing a 3D reproduction myself
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#13   Old 11-Mar-09, 12:13   
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Hehe. Your model looks so good, you could put it in another picture and pretend you stole it ;-)
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Last edited by BKing; 11-Mar-09 at 13:55.
#14   Old 11-Mar-09, 12:52   
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loramel loramel is offline
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First results on the materials and texturing.

I tried various approaches and techniques and selected for this the 'diamond tray' as I call it.

Unfortunately the geometry is for some reason not suitable to bake the displacement from a highres mesh to the low poly one ( I get strange artefacts), so I had to use normal map baking, which raises the problem of how to generate the bump suitable for lux, as lux does not take normal maps but only bump maps.

This is an area where I have still to find a satisfying ( and predictable) workflow.

The gold material is now a mix of 2 variants of shinymetal and a glossy material to simulate dirt. Mixing is controlled through procedurals and maps generated from an AO baking.

The clamp material is a mix material too, where I texture painted the material mask (stencil). This is a very straightforward workflow and I will have to use it a lot for quite a few pieces on the crown.

The highlighted area shows the part which I worked on.
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#15   Old 11-Mar-09, 22:51   
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loramel loramel is offline
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Next update.

I restarted several times on the basic gold material, but think I have found now a setting which satisfies me.

Work continues with the pearl decorations found around the main crown ring.
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#16   Old 13-Mar-09, 22:34   
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This is looking beautiful. Keep it up.
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#17   Old 14-Mar-09, 02:16   
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This is gettin' better and better, great materials.
And what a detail!
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#18   Old 14-Mar-09, 07:54   
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loramel loramel is offline
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Thanks guys for the encouragement, it is very well received.

next update.

I worked on the small lilies and on the relief on the mitra.

Actually this gave me quite a headache, as I ran into some strange bump mapping issues in combination with subdivision and uv mapping, where the unwrapped mesh extends beyond the limits of the mapped image. I will discuss at the luxrender forum.

Here's an update with all the pieces done so far.
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#19   Old 14-Mar-09, 22:08   
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WOW a lot of details, Nice Work I liked.
#20   Old 14-Mar-09, 22:39   
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