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martinsh's Avatar
martinsh martinsh is offline
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Couldnt decide where to put it, in resources or here.

Anyway this is Work in Progress thread.
So i finally got the light scattering/sunray/godray 2D filter working.
It is totally not optimized and runs slower than DoF+SSAO together. At the moment it crawls at 35fps fullscreen (on highend PC) with SSAO+sunrays+chromatic_aberration+DoF, so im pretty optimistic about usefullness of these 2DFilters in future, when downsampling gets integrated.

Hopefully a video and a .blend file will be soon available also. I will make some trees and stuff and optimize the scene and filters.

I totally forgot to mention that this work (2D Filters, not the landscape) is part of a big Blender game Twilight 22, although not yet announced.

--------------------

Edit:

Download link 1

Download link 2
(fixed) (right click and Save As..)

video: http://www.youtube.com/watch?v=f8SZEmETxp0

Controls:
WASD - move camera
Left/Right arrows - move sun
Filters:
1 - SSAO only
2 - SSAO + scene
3 - Light scattering
4 - DoF (mousewheel - change focus)
5 - Chromatic abberration
6 - Cross shaped bloom

Note that it is still Work in Progress. The light scattering filter must be optimized alot. It is much slower than it should be. Also the gluProject is not working properly and it doesnt run right when played in fullscreen. Also exporting runtime doesnt work with gluProject. I will try to fix that soon.

Have fun!
--------------------

So here are two huge images. (Photoshop used just for cropping)





Tada!
............................................
www.martinsh.co.nr - gallery is broken..

Blender artworks:
Shotgun
Assault Rifle
Realtime Bathroom Demo
Advanced GLSL 2D Filters

Last edited by martinsh; 09-Apr-09 at 18:31.
#1   Old 02-Apr-09, 02:34   
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Ace Dragon Ace Dragon is online now
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That practically looks like a BI render, not a BGE game

the filters you used should really be hardcoded into the BGE as presets like sepia and sobel, or maybe have the SSAO filter be automatically enabled by the engine when enabling AO in the world buttons.
#2   Old 02-Apr-09, 02:40   
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This is probably the most impressive visual I've seen produced in the GE. If you can get this optimized and built into the engine, it would be an amazing step forward. Your work is always impressive Martinsh, keep it up.
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#3   Old 02-Apr-09, 03:05   
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incredible work. You've officially and utterly blown me away. Will you release a video demonstration of this?

peace,
-nick
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#4   Old 02-Apr-09, 03:34   
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...and I jizzed in my pants!
i cant wait for blend files O_O
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#5   Old 02-Apr-09, 04:51   
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holy shit!
#6   Old 02-Apr-09, 10:25   
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Eye-stunning !I thought for a minute this was a render and not a game. Can we see this in motion please?
#7   Old 02-Apr-09, 10:45   
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Wait, how many of those are realtime and how many are renders? Or all of them realtime?
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#8   Old 02-Apr-09, 12:17   
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martinsh martinsh is offline
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Hey thanks for replies!

Yes they all are realtime (30 fps though).
Video and blend file is coming very soon.
............................................
www.martinsh.co.nr - gallery is broken..

Blender artworks:
Shotgun
Assault Rifle
Realtime Bathroom Demo
Advanced GLSL 2D Filters
#9   Old 02-Apr-09, 13:10   
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omg. Very impressive!

IMHO there are two points:
- There is one strange streak/shadow. (attachment)
- And the cloud is to dark for it's thickness.
Attached Images
File Type: jpg SKY.jpg (22.4 KB, 165 views)
#10   Old 02-Apr-09, 13:19   
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*Jaw drops*
Wow, it took me about five minuits to come up with this to write..I'm just totally speechless!

How did you come up with that light streaking from the sun filter?

This is some godamn amazing stuff!

/Radman
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#11   Old 02-Apr-09, 15:03   
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#12   Old 02-Apr-09, 15:26   
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"Picking myself up of the ground"
That is some amazing work!

How did you do the SSAO filter?

Mr. Smith
#13   Old 02-Apr-09, 15:54   
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Quote:
Originally Posted by Conz3D View Post
omg. Very impressive!

IMHO there are two points:
- There is one strange streak/shadow. (attachment)
- And the cloud is to dark for it's thickness.
Ahh it is a cloud from skybox. I will fix that

Quote:
Originally Posted by Radmanlive View Post
*Jaw drops*
Wow, it took me about five minuits to come up with this to write..I'm just totally speechless!

How did you come up with that light streaking from the sun filter?

This is some godamn amazing stuff!

/Radman
Thanks, umm the technique is explained at top images, it is actually quite simple compared with real volumetric lighting techniques.


Quote:
Originally Posted by Minifig View Post
Please tell me this isn't an April Fools Day joke!
I made this thread in 2. April, so no, it is not a joke


Quote:
Originally Posted by Mr. Smith View Post
"Picking myself up of the ground"
That is some amazing work!

How did you do the SSAO filter?

Mr. Smith
Thanks,
I will explain it little later and post also the codes of each Filter and of course the demo blend.
Stay tuned.
............................................
www.martinsh.co.nr - gallery is broken..

Blender artworks:
Shotgun
Assault Rifle
Realtime Bathroom Demo
Advanced GLSL 2D Filters
#14   Old 02-Apr-09, 16:46   
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Please, please, please give us a video! (OK, a blend file would do, too! )
............................................
Starting out? Here's the tutorial that I found most helpful when first beginning in wiki or PDF format.

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#15   Old 02-Apr-09, 17:34   
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A .blend or video would be amazing!
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Please don't call me mini.
#16   Old 02-Apr-09, 18:11   
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ShadowFox ShadowFox is offline
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Thats sooo amazing! you keep on giving me more inspiration to carry on working with blender thank you!!

loving the sun rays! although i reckon any game to try these effects in the BGE would surely struggle :/ if theres alot of detail!
#17   Old 02-Apr-09, 18:25   
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O.O

Wow...

Brilliant as always! Love your work = )
#18   Old 02-Apr-09, 19:16   
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Ah so when you were using the term godray you were not joking in a different thread!

I see ...


Looks very impressive!
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#19   Old 03-Apr-09, 00:50   
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absolutely incredible!
The Best work with GLSL in BGE!!!!
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#20   Old 03-Apr-09, 03:54   
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