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Couldnt decide where to put it, in resources or here.
Anyway this is Work in Progress thread. So i finally got the light scattering/sunray/godray 2D filter working. It is totally not optimized and runs slower than DoF+SSAO together. At the moment it crawls at 35fps fullscreen (on highend PC) with SSAO+sunrays+chromatic_aberration+DoF, so im pretty optimistic about usefullness of these 2DFilters in future, when downsampling gets integrated. Hopefully a video and a .blend file will be soon available also. I will make some trees and stuff and optimize the scene and filters. I totally forgot to mention that this work (2D Filters, not the landscape) is part of a big Blender game Twilight 22, although not yet announced. -------------------- Edit: Download link 1 Download link 2 (fixed) (right click and Save As..) video: http://www.youtube.com/watch?v=f8SZEmETxp0 Controls: WASD - move camera Left/Right arrows - move sun Filters: 1 - SSAO only 2 - SSAO + scene 3 - Light scattering 4 - DoF (mousewheel - change focus) 5 - Chromatic abberration 6 - Cross shaped bloom Note that it is still Work in Progress. The light scattering filter must be optimized alot. It is much slower than it should be. Also the gluProject is not working properly and it doesnt run right when played in fullscreen. Also exporting runtime doesnt work with gluProject. I will try to fix that soon. Have fun! -------------------- So here are two huge images. (Photoshop used just for cropping) ![]() ![]() Tada!
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www.martinsh.co.nr - gallery is broken.. Blender artworks: Shotgun Assault Rifle Realtime Bathroom Demo Advanced GLSL 2D Filters Last edited by martinsh; 09-Apr-09 at 18:31. |
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#1
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That practically looks like a BI render, not a BGE game
the filters you used should really be hardcoded into the BGE as presets like sepia and sobel, or maybe have the SSAO filter be automatically enabled by the engine when enabling AO in the world buttons. |
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#2
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This is probably the most impressive visual I've seen produced in the GE. If you can get this optimized and built into the engine, it would be an amazing step forward. Your work is always impressive Martinsh, keep it up.
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Nanoshooter |
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#3
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incredible work. You've officially and utterly blown me away. Will you release a video demonstration of this?
peace, -nick
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*New* Blender Texture Pack | 128x128 Texture Pack "You could call Bill Gates a compassionate Pimp" -Al Capone |
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#4
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...and I jizzed in my pants!
i cant wait for blend files O_O |
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#5
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holy shit!
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#6
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Eye-stunning
!I thought for a minute this was a render and not a game. Can we see this in motion please?
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#7
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Wait, how many of those are realtime and how many are renders? Or all of them realtime?
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"Best way to clear the air is to have it all out in the open." - spoken by Atticus Finch - To Kill a Mockingbird ENERGY CRISIS - The Chinese Assault - Website ENERGY CRISIS - The Chinese Assault - Thread |
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#8
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Hey thanks for replies!
Yes they all are realtime (30 fps though). Video and blend file is coming very soon.
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www.martinsh.co.nr - gallery is broken.. Blender artworks: Shotgun Assault Rifle Realtime Bathroom Demo Advanced GLSL 2D Filters |
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#9
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omg. Very impressive!
![]() IMHO there are two points: - There is one strange streak/shadow. (attachment) - And the cloud is to dark for it's thickness. |
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#10
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*Jaw drops*
Wow, it took me about five minuits to come up with this to write..I'm just totally speechless! How did you come up with that light streaking from the sun filter? This is some godamn amazing stuff! /Radman
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If it takes 10 people 10 days to complete a project, It will take one person one day to complete the same project. Simple Logic!
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#11
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Please tell me this isn't an April Fools Day joke!
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This is my sig. Feel free to use my texture repository: http://www.cdupload.com/browse/Minifig/3913_FKSa1 Please don't call me mini. |
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#12
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"Picking myself up of the ground"
![]() That is some amazing work! How did you do the SSAO filter? Mr. Smith |
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#13
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Quote:
![]() Quote:
I made this thread in 2. April, so no, it is not a joke ![]() Quote:
I will explain it little later and post also the codes of each Filter and of course the demo blend. Stay tuned.
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www.martinsh.co.nr - gallery is broken.. Blender artworks: Shotgun Assault Rifle Realtime Bathroom Demo Advanced GLSL 2D Filters |
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#14
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Please, please, please give us a video! (OK, a blend file would do, too!
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#15
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A .blend or video would be amazing!
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This is my sig. Feel free to use my texture repository: http://www.cdupload.com/browse/Minifig/3913_FKSa1 Please don't call me mini. |
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#16
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Thats sooo amazing! you keep on giving me more inspiration to carry on working with blender
thank you!! loving the sun rays! although i reckon any game to try these effects in the BGE would surely struggle :/ if theres alot of detail!
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#17
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O.O
Wow... Brilliant as always! Love your work = )
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Game Engine Tutorials: blendenzo.com, tutorialsforblender3d.com, socialstorage, OTO:LevelDesign BGE Dev: Adding Game Engine Actuators Texture Resources: cgtextures.com, OpenFrag Texturepack, Creating Textures & UV Mapping Techniques My Tutorials: Creating Skybox Textures, Texture Painting |
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#18
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Ah so when you were using the term godray you were not joking in a different thread!
I see ... Looks very impressive!
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C l a a s E i c k e K u h n e n Assistant Professor Industrial Design Kendall College of Art and Design |
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#19
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absolutely incredible!
![]() The Best work with GLSL in BGE!!!!
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Starats Studio! Brasil tb tem Blendero! ![]() Blog: http://obalbio3d.wordpress.com/ Ruínas2.0 : http://blenderartists.org/forum/showthread.php?t=152668 "O Blender não é mt carismático mas.... " |
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#20
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