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![]() Hi, The advanced version 2.0 of the 3rd person template is now available. An improved basic version (beginners) is also available at the same address. DOWNLOAD .................................................. .................................................. .............. ++ You will find all the informations on the official page : www.bge.aandria.com ++ [ Description | Features | Screenshots | Download | Credits | Controls | Level Submission | FAQ ] .................................................. .................................................. .............. If you don't find all the informations you need on the official page, please ask in the current thread. This applies to support requests also. ::::::::::::::::: News 11.04.2009 :::::::::::::::: The AAA Game Company Twilight 22 Project To Develop BGE Into A Full Production Game Engine chose the 3rd person template to build out their game further. This news is really exciting because the (very talented) team members and I will work together to contribute to the future of that template, push it a step further and make it available for the community. Until then, you can already enjoy the current version that brings a lot of new features. ::::::::::::::::: Features :::::::::::::::: All the basic features are listed in the previous thread. This release makes the level creation easier. Ready to use
Specific to the advanced version of the template The advanced verison of the template is organized like Yo Frankie . Librairies, Groups, Linking, Folders organization. ::::::::::::::::: Screenshots :::::::::::::::: ![]() ![]() ![]() ![]() ![]() ![]() More screenshots ::::::::::::::::: Level submission :::::::::::::::: You can submit your own levels for this 3rd person template and be listed on the official page. More informations in the level submission section. Here it is. I have spent some time on this project, I hope you will enjoy this new version. Cray.
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Portfolio : www.aandria.com My contribution : Third person Template Last edited by cray; 11-Apr-09 at 19:41. |
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#1
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Thank You! I can't wait to see how this develops. In the meantime i'm going to start using this for my project.
Last edited by gh057gurl; 11-Apr-09 at 13:32. |
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#2
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I love it! Are you totally finished with it?
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BlenderGames - Blender Games, User Uploads, Free Resources, Downloads, & More! ---------------------------------------------------- God has all the glory. |
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#3
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Great update. The new hang and swim state are brilliant. I really like the new organization (the Yo! Frankie setup). I also finally managed to get to grips with groups thanks to your tips and will be using them from now on.
Over all you have made leaps and bounds over the previous edition (which was great to begin with). I think this template is one of the most valuable learning resources available to the Blender Game Engine community. |
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#4
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Cool, I'll be using this as soon as I get a better computer! (My computer is really bad, blender crashes when I start playing it, I have to play it in wire frame.) Anyways, it's really good!
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Linkxgl's Portfolio (On the works) My Current Project: A thread has not been made for it Finished Projects: Faith My playlists:Python Tutorials, Blender Tutorials, Faith Updates |
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#5
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Hi cray, congrats it works really well, but I think you forgot to pack several textures :\
Almost all is white. |
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#6
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Hi all,
(how can you come up with such difficult names to write on a forum )gh057gurl Good luck with your game, glad you can start quickly with the template. JesusFrk14 No, I am not I am sorting the priorities in the development, actually.Features needed for the Twilight 22 project will come first, I think you will like it. Rorkimaru Thank you, I am satisfied that you could actually have a good understanding of groups/linking with it. All the resources were already available thanks to the Apricot Project though. Those guys made an incredible work. Quote:
![]() I will try to search different ways to make the template easily accessible for download, to beginners. Linkxgl My computer is a bit old but I can use the template with no problem. Wich generation of cpu are you using? I saw you were still working on the script, that will be helpful for a lot of people. Also, you have some experienced members helping you, this is great. Cloud_GL Thanks for your comment. This is interesting, the issue was not reported yet. On the advanced version of the template, I thought that I didn't need to pack the textures because they are all contained in the folders provided? What is the point of providing external resources if I need to pack? Do you think it is related to GLSL? I am using an ATI card so maybe I couldn't isolate those problems yet (because I always graphical glitches)? What about the others members?
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Portfolio : www.aandria.com My contribution : Third person Template |
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#7
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Quote:
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Linkxgl's Portfolio (On the works) My Current Project: A thread has not been made for it Finished Projects: Faith My playlists:Python Tutorials, Blender Tutorials, Faith Updates Last edited by Linkxgl; 11-Apr-09 at 17:32. |
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#8
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Very good template, very usefull too. Although, I have some suggestions for the next template:
- Add the possibility to swing at ropes - Add a talk system like in the legend of zelda - The possibility to climb ladders and ropes - Add some simple toon enemies with basic a.i Keep up the good, great, fantastic work!
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#9
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Quote:
c:\my docs\textures&blends Copying the folder to f:\textures&blends will most probably break the links? |
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#10
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Quote:
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Linkxgl's Portfolio (On the works) My Current Project: A thread has not been made for it Finished Projects: Faith My playlists:Python Tutorials, Blender Tutorials, Faith Updates |
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#11
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Linkxgl
I didn't know you were that young, you are already doing good work ![]() Doggie Some of those features are already available in the game I am working on. I might add it to the template. Quote:
You can find it in enemies.blend. I didn't take time to model/textures/animate it. Cloud_GL Wow, I have tried on another pc and the template looks ugly. More than 100 people downloaded it, with that issue. :/ I am using relative paths so I thought it would prevent this problem. I thought that packing the textures would bring it 'inside' the .blend and make it unecessary heavier. I don't want to pack if there is another solution to achieve the same effect. How should I do? (I would check YoFrankie files if I had time, but I can't dld on this pc).
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Portfolio : www.aandria.com My contribution : Third person Template |
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#12
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The fixed version is now online. Please download it again if you've had textures issues.
www.bge.aandria.com Another question : On the left, a screenshot of the computer I've worked with (Ati Card), and on the right my laptop (Nvidia). What does the character look like, on your computer? ![]() (cross my fingers, hope that you can see the left one). I really don't know why this happened.
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Portfolio : www.aandria.com My contribution : Third person Template |
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#13
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I think it's because nvidia triangulates differently from ati- try changing all quads to tris and viewing it on both comps again. If that's not the issue, I don't know what is...
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Balsa man and sulfur girl make a perfect match. |
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#14
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I see the left one and I have a labtop (nvidia)
![]() Look at screen resolution in your nvidia panel settings |
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#15
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thank you for your comments.
I have triangulated some squares on the face and the character is now well displayed on my nvidia. The template should look far better now. Hope you will enjoy.
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Portfolio : www.aandria.com My contribution : Third person Template |
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#16
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Hey Cray, you know how in your game the arrows that point around your character, they are all parented to an empty, which is parented to your character. how did you make the empty not rotate with your main character but move location?
Edit: Nvm, PhilB helpped me out
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Linkxgl's Portfolio (On the works) My Current Project: A thread has not been made for it Finished Projects: Faith My playlists:Python Tutorials, Blender Tutorials, Faith Updates Last edited by Linkxgl; 13-Apr-09 at 02:45. |
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#17
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How in the world did I miss this?
I was waiting for it, but didn't see it when you finally released it. Wow. It's awesome!
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This is my sig. Feel free to use my texture repository: http://www.cdupload.com/browse/Minifig/3913_FKSa1 Please don't call me mini. I have a facebook page! |
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#18
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@Linkxgl: Vertex parenting?
@cray: I downloaded your first FPS template, and it's great. I'll have to get this one and see how you're doing stuff. I've got YoFrankie! DVD, but it's quite complex. Thanks for producing these templates. Should make looking through them to find out what's happening far easier than going through a full game.
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Anything is possible ![]() ...
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#19
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I was going through your site (which was suprisingly quite enjoyable). I found some spelling errors, but I thought this one in particular was very important and should be corrected.
Quote:
I checked out this template and was incredibly impressed. I was suprised when I saw the cliff hanging states and swimming states in action. How did those features sneak their way into your template? What of vine-climbing and ladder-climbing? I believe I might be contributing a level or two to your template myself and eventually using it in the future. I would certainly rank this up there with Social's FPS template as top most useful (or simply coolest) blender resources. peace, -nick
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*New* Blender Texture Pack | 128x128 Texture Pack "You could call Bill Gates a compassionate Pimp" -Al Capone |
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#20
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