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Hello,
this is the official blender animation challenge #4 WIP thread. You can find the contest thread at http://blenderartists.org/forum/showthread.php?t=157060. This is a experimentel feature ment to bring together all entrees progress into one thread. If it works out I will provide a official WIP each contest. Simply post your progress and comments to this thread.
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My WIPS: Chameleon and Fly Short, Belor Interesting Vimeo Channels: Blender Tutorials Channel, Blender Animation/Video Channel, Blender Timelapse Channel Go vote for feature requests for blender on Blenderstorm.org |
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#1
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I also posted on the contest thread but does anyone know how to duplicate the rig and the character?
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Be nice to nerds, You will end up working for one. |
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#2
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Looking forward to giving this a go...
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#3
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@wkw3 don't forget to post your entry to the official contest thread this is just for the work in progress and to ask questions.
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My WIPS: Chameleon and Fly Short, Belor Interesting Vimeo Channels: Blender Tutorials Channel, Blender Animation/Video Channel, Blender Timelapse Channel Go vote for feature requests for blender on Blenderstorm.org |
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#4
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I have downloaded the BLEND file............HAHAHA
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#5
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To download : right click on Pantin_249.blend or Pantin_250.blend |
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#6
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Nice start, Kiopaa! Great poses! I just change the last pose, when he start to run, I think it need to be more aggressive because of the anticipation you're using. (sorry my english).
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#7
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Basic run cycle: link. Re-parented the knee targets to the corps bone.
Last edited by hessiess; 29-May-09 at 14:14. |
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#8
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@eversimo : I agree with you, the last pose isn't as I would like, I will change that.
This is some ideas for the first "haie" (I don't know the term in english)
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To download : right click on Pantin_249.blend or Pantin_250.blend |
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#9
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Fuuh Animation is really hard, this is just two steps ...
http://www.youtube.com/watch?v=S1ktlg-1ZQk |
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#10
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First shot!
http://www.vimeo.com/download/video:...2d7917199f2dc3 Added "start" to sign. A little warm up jog-in-place. @hessiess Fast and furious! @ Last edited by jikz; 31-May-09 at 02:38. Reason: woops |
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#11
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Quote:
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#12
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Sorry this is direct to vimeo page.....i recommend downloading the file from the page, it seems to be choppy in the player, my format is not correct? any tips on vimeo posting would be helpful if someone would like to pm me... thank you!
http://www.vimeo.com/4921594 |
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#13
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He made it to the end, mostly...
Probably wont have much time to polish it soon so I thought I'd get some comments on it in the meantime. Hope it get's a chuckle. Great rig, thanks. http://www.youtube.com/watch?v=T-8_NY-H8NA |
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#14
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very out of the box thinking and yes [chuckles]
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#15
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Quote:
![]() Quote:
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#16
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thank you hessiess. yes a bit, jogging in place is hard to make really interesting. I hope to learn through this challenge to pick up those intricacies and of the physics and behaviors of character animation well enough to start working on my own projects.
Yes on to the next one indeed.... http://www.vimeo.com/4976299 I will be honest im not exactly sure where all this warm up is going, but it will be fun to find out. Does anyone care about motion blur? I am not sure to use it or not. |
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#17
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Alright, for my race I've taken inspiration from ABC's show Wipeout. Crits are highly welcome!
Reference: ABC Wipeout Hurdles Video Planning: Thumbnails Blocking: First Blocking Pass @Jikz Looking good so far, I like the butt scratch. Try to keep his feet more up and down when he's jogging in place. See if you can hold his stretch for a bit longer too, its kinda hard to read cuz he goes down, bounces around and then comes up quick. @teldredge Well I'd thought I'd leave some comments even if you don't have time to get to them. You may want to fix his eyes when he scratches his head. The move independently from eachother, reminds me of a fish. You might also want to stretch out his body when he does his loop, arch his back and stretch out his legs to get some really nice poses. @uunimagu Good start! Remember to place the characters center of gravity (the hips) in front of his planted foot a little. A walk/run is essentially catching yourself from falling so have his weight a little bit more forward. @Kioppa I love him getting stuck! Everything is pretty good so far just keep adding those poses and agree with eversimo on that last pose of the first vid. @hessiess Your vid wouldn't load for me so I will try again later. |
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#18
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Holy cow that blocking pass was hularious (i just watched wipeout last night) cant wait to see the real deal!
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#19
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I'm new to blender, and I think I disconnected my rig from the arms. At least, they were connected and the arms were animating fine, but now just the rig is animated and the arms are back in the T pose. Can you tell me how to reconnect the rig?
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#20
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