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endi endi is offline
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This is an old work, a hipoly to lowpoly normalmapped horse with a nice shader.
You can download the .blend: http://etyekfilm.hu/horse_public_packed.blend
(3 Mbytes with packed textures)

#1   Old 28-May-09, 18:19   
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thanks!!
this is really great, thanks a ton for sharing
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my sculpts --> http://blenderartists.org/forum/showthread.php?t=157017
#2   Old 28-May-09, 18:23   
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The light objects are hidden.
#3   Old 28-May-09, 18:26   
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This is awesome! The specularity especially. I love GLSL. The material looks like a ZBrush material. looking through the textures, they look very well done. Great work.
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#4   Old 28-May-09, 18:28   
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Thank you so so much ! This is so interesting to learn through blender master's .blend.

Thanks again
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#5   Old 28-May-09, 20:02   
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Whoooooooooooooooaaaaaa ...

Magnificent!!!

You say this was a HIgh-Poly to Low-Poly model, could you show a render of the High-Poly model? (& maybe a Wireframe too?)...

...Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaa ase?...
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#6   Old 28-May-09, 20:31   
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francoistarlier francoistarlier is offline
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that's a great job !
#7   Old 28-May-09, 22:02   
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Amazing!!!
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#8   Old 28-May-09, 22:19   
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wow cool ^^
how did you make it low poly? did you use a tutorial?
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#9   Old 28-May-09, 22:26   
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Great work.
#10   Old 28-May-09, 22:32   
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Are these your origenal textures.
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#11   Old 29-May-09, 00:26   
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Nysturim Nysturim is offline
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Thanks, just went trought your model and looks really nice, Did a Full HD render with AA and makes it look way better, Some clean meshes that show how to use a clean mesh sctructure rather well,

Only one question i have or you, When i go in edit mode most mesh lines are black (normal color) but some of them are orage (for my theme, example is at the top of the legs there is a thicker line) What are those lines?
#12   Old 29-May-09, 10:40   
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the orange edges are seams
............................................
Anyone up for a game of Catch-With-A-Shovel?
Last one with teeth wins!
my sculpts --> http://blenderartists.org/forum/showthread.php?t=157017
#13   Old 29-May-09, 10:48   
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Nysturim Nysturim is offline
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A owke, so its a Seam from the UV mapping? Thanks for the info!
#14   Old 29-May-09, 10:50   
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nice one endi!! As ever you've done well!!!
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#15   Old 30-May-09, 11:48   
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weilynn +1

Thank you very much.
#16   Old 30-May-09, 11:57   
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great work

and you made it to blender nation - well done
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#17   Old 30-May-09, 12:22   
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Whoa those are nice horse! Simplicity is beauty! =D
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#18   Old 30-May-09, 13:34   
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Thanks for sharing Endi. I sometimes can't believe what I can now see in realtime!
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Last edited by mikahl; 30-May-09 at 13:58. Reason: spelling
#19   Old 30-May-09, 13:58   
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Not bad...




Just joking , Great!!!
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#20   Old 30-May-09, 14:16   
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