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I have made an article about our game "Ignite". Ignite is a commercial racing game that our team developed (pc platform).
You can find informations about the developing and the contents of the game. You can find screenshots and some interesting images. So the link: http://etyekfilm.hu/makingofignite/ |
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#1
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You seem to have achieved a great deal considering the time frame and the number of people working on the project. All of the 3d elements look very professional and the graphics overall look very good. I liked the intro video, was it rendered in BI?
It was also interesting to read the break down of all of the assets created. My only concern would be the competition from the large game companies with those established racing game franchises that we all know. Out of curiosity what will your game offer that is different to others in the genre, will it be less expensive, is there going to be online racing options etc? I suppose the ability to target the large blender market in some way would be one advantage that you have. In terms of blender usage in professional development this does look like its on track to be the most successful so far.
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WIP: http://blenderartists.org/forum/showthread.php?t=176949 Finished projects: http://blenderartists.org/forum/showthread.php?t=165406 http://blenderartists.org/forum/showthread.php?t=159064 http://blenderartists.org/forum/show...ghlight=bimmer The dude abides. |
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#2
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Congratulations Endi! Looks great!
Hmm, I can see that you just can't stop to talk about 3DS MAX...
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ø¤°`°¤ø,¸_¸,ø¤°`°¤ø,¸_¸,ø¤ waves ¤ø,¸_¸,ø¤°`°¤ø,¸_¸,ø¤°`°¤ø Last edited by popski; 09-Jul-09 at 13:40. |
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#3
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Looking great. A gameplay video would be nice!
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#4
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Interesting article. Good looking stuff, too.
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www.watchmike.ca "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." ---Herm Albright |
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#5
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very good work.
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http://www.scatteredpixel.com |
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#6
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It looks fantastic! I'm surprised you were able to make it with Blender's bad bad interface ;-).
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Supervising Animator at Grand Design Productions We're using Blender for the modeling , but Maya for the animation and rendering .My demo reel. |
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#7
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Cool work ! really awesome artwork, ... and it was done with blender ! ;D
your game engine looks nice to, can't your programmers have a look at the BGE code ? ;D and contribute ?? ^^ |
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#8
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Very impressive project. I really liked that spark plug vid, had to go up and read everything on the page to make sure it was really blender.
JF |
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#9
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Great work endi, the game looks excellent.
EDIT: And there's car damage as well, Awesome! Last edited by The Verb; 10-Jul-09 at 08:02. |
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#10
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Quote:
The damage normalmap was rendered from a sculpted model, that I sculpt in Blender of course.
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#11
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Wow!
Looking amazing! Sweet video as well
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This is my sig. Feel free to use my texture repository: http://www.cdupload.com/browse/Minifig/3913_FKSa1 Please don't call me mini. |
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#12
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Wow, this looks awesome! Let us know when it's released!
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BlenderGames - Blender Games, User Uploads, Free Resources, Downloads, & More! |
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#13
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so, how did u apply the normalmaps in MAX?
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#14
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#15
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#16
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I too like the look of the intro movie.
Endi, can you say how the grey, gritty floor was made? Is it displacement, dupliverts, or both? |
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#17
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Looks very cool! Love the intro. Endi, what render engine did you use?
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#18
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I still say durian should have a game also.
I've been putting off learning how to link things properly, but that looks like the way to go, because of the logic bricks... Even though you're not using blenders engine, you sold me on getting used to linking
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#19
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#20
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