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Hi, I am a student, and trying to be different and doing something i would enjoy as my project, i've decided on developing a game. I've been surfing the net trying to learn blender and found many tutorials and people that allowed me to learn some of the basics of Blender. Too bad that I didn't find this forum earlier. I've been hovering in this forum for a while and finally registered so that I can participate properly this time.
Game Project This is my game project entitled "BOLO" Introduction Bolo is a traditional long knife/short sword in my country and was used by the revolutionaries against foreign invaders durng the time of colonization. It has many other names like Kampilan, Guluk or Tabak, That aside, A "Bolo" will be my main character's primary weapon. Plot The Felipe(THE HERO), is the only son of the late and only beloved Gov-Gen. of the foreign Invaders. He is the union of his father and his native mother. His father was assasinated by the now ruthless Gov-Gen. and was forced to hiding and hiding because of the terrible governing of the new Governor-general. After many years, on one of his trips to the town, he heard a rumor about a secret organization that will try to overthrow the current government because of it's ruthless rule. The boy now a man, with his mother's love for her country and vengeance for his father's death, sets out to find the Katipuneros(the secret society). He equips his father's only remaining belonging, a Bolo, which was given as a gift by a native Blacksmith as gratitude to his father, to join the battle! Concept Arts Characters (to be used in the dialogues) - http://ugalaybuga.deviantart.com/gal...Bolo-Character Current Updates http://www.mediafire.com/?rmttbtmzwiz This demo contains the turorial stage, and the 2 parts level 1. Some textures are still unfixed and the HUD for the dialogue isn't done yet, but it works, just have to redesign it, the true look for the dialogue is applied to the monk and "bino", but only the first part, been lazy setting it up.. The demo doesn't have the title menu yet, the narrative before and after each level, the level-up system, the effects or bonuses given by the NPCs, the save and load, and umm, many things as well that i forgot to mention.. All of the above are done already and just need a bit or a lot of revision, the level up is done but the experience coming from defeating an enemy is not yet implemented, the save and load is done but i've added more properties to save so it's under maintenance, the NPC effects are not done yet, the narrative is ugly looking so i'll redesign it..and i have a new title screen i'm working on so it's not there yet.. i was planning to really realease a demo after those are done but since i've made an exe, y not share it now.. So it's a bit big.. 19.6mb exactly if i'm right, it's been compressed with winrar, so you need that or 7zip.. but still please download and comment.. specially about bugs and what's not good.. thanks people Last edited by Ugalay Buga; 27-Dec-09 at 05:22. |
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#1
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Main Character
Name: Felipe Gender: Male Age: 20 Category: Main Character Objective in Life: Vengeance for his father, and live peacefully after gaining freedom for his country. Objective in-game: Revenge against his father's killer and Freedom for his country! Physical Description: • Skin Color: Fair Complexion • Hair Color: Black • Body: Fit and a little bit muscular • Cloths: White polo and pants, a red scarf, a blue bandana, a leather belt, gauntlet and boots. • Weapon: Bolo(Native Long Knife/Short Sword) Story: The only son of the Late Governor-General and a native Lady. Influenced by his father's righteous and equal attitude towards the people and his mother's kind and nationalistic personality, he grew up to be a fine young man. Experiencing loss at an early age, being flung around hiding and fighting for his and her mother's life, he grew up to be a strong dependable man.
Last edited by Ugalay Buga; 25-Dec-09 at 02:11. |
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#2
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Enemies
There are 7 types of enemies I plan to make, 2 types will be Weak and Normal Enemies whose only difference is the uniform, 1 will be a stronger alerting enemy, and a boss for each level, there will be 4 levels. The boss in each level will be based on the Project developers! That's us! ^_^ Current Progress: 1 Normal Enemy, and Level 1 Boss -------------------------------------------------------------------------------------------------- Name: Infantries (2 types) codenamed Domz and Jhonas Gender: Male Category: Weak Enemies/Low Ranking Soldiers Objective in-game: Guard the levels. Kill the Hero Physical Description: • Skin Color: Fair Complexion • Hair Color: Black • Body: Taller than the hero, most foreigners are • Cloths: Navy Blue Uniform(Polo and Pants), a white helmet, a leather glove and boots and a belt. • Weapon: Saber -------------------------------------------------------------------------------------------------- Name: Sergeants(2 types) codenamed Noel and Rhimar Gender: Male Category: Higher Ranking Soldiers Objective in-game: Guard the levels, Alert other soldiers, Kill the Hero Physical Description: • Skin Color: Fair Complexion • Hair Color: Black • Body: Taller than the hero, most foreigners are • Cloths: Black Uniform(Polo and Pants), a white helmet, a leather glove and boots and a belt. • Weapon: Spears -------------------------------------------------------------------------------------------------- Name: Captain Paviton Gender: Male Category: Level 1 Boss Objective in-game: Captain assigned to watch over captured prisoners Physical Description: • Skin Color: Fair-to-Tan Complexion • Hair Color: Black • Body: Big, Stout and Short(still way taller than the hero) • Cloths: Green Torn Polo, the right side is torn and short-sleeved while the other side is complete, gloves on the left arm, the polo is open, a bandana with mysterious characters(^_^), Pants and Boots . • Weapon: Giant Heavy Spiked Mace -------------------------------------------------------------------------------------------------- Name: Lieutenant Luna Gender: Male Category: Level 2 Boss Objective in-game: Captain assigned to watch over captured prisoners Physical Description: • Skin Color: Fair-to-Tan Complexion • Hair Color: Black • Body: The same as the hero • Cloths: Full Uniform with a scarf (further elaboration shall be updated). • Weapon: Crescent Sword -------------------------------------------------------------------------------------------------- Name: Colonel BJ Gender: Male Category: Level 3 Boss Objective in-game: Colonel, Right Arm of the Governor-General Physical Description: • Skin Color: Fair Complexion • Hair Color: Black • Body: Big, Tall, Stout • Cloths: Still in development • Weapon: Ball and Chain? -------------------------------------------------------------------------------------------------- Name: Governor General Jose Juan Gender: Male Category: Level 4 Boss Objective in-game: Current Governor-General Physical Description: • Skin Color: Fair-to-Light Complexion • Hair Color: Black • Body: Agile Built, A little bit taller than the hero • Cloths: Still in development1 • Weapon: Dual Swords Last edited by Ugalay Buga; 25-Dec-09 at 02:15. Reason: updated! |
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#3
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Cool! Great start, I'll be following this...
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#4
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the problem your having is probably because the enemy box has a loc keyframe. Go into the IPO editor for the enemy box, and delete any loc. keys.
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I scream, You scream, We all scream for.... Blender?! |
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#5
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@curlystraw
Alright, I deleted the key on the master bone of my enemy! now i can position him anywhere!! tnx a lot! Umm, I now can position my enemy where i want, but when I duplicate my enemy, he returns to same position as original enemy. Am i doing something wrong? tnx for helping me out about the loc key!
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If you really desire something, the entire universe conspires to help you achieve it.. Here's my work in progress! http://blenderartists.org/forum/show...=1#post1422740 |
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#6
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Hmm, i'm confused, I've fixed my position problem before, but now, I can't do it again..
can someone try and see what i need to remove and please tell me what is it.
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If you really desire something, the entire universe conspires to help you achieve it.. Here's my work in progress! http://blenderartists.org/forum/show...=1#post1422740 Last edited by Ugalay Buga; 19-Aug-09 at 13:48. |
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#7
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This looks pretty cool! One suggestion: Texturing
You need more interesting textures. maybe an actual grass texture? Also, you might texture the main characters clothes. I love the walk animations! Keep it up!
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Check out my Turbosquid items! http://www.turbosquid.com/Search/Artists/Dawisch |
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#8
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Gameplay looks good for a start. You already have some A.I, so that's a good point.
My advice: keep it cartoony. |
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#9
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I'm very impressed with this. My only tip is to use linked groups for enemies and characters. (and objects etc)
It will make it a lot easier to design levels http://www.yofrankie.org/tutorial-library-linking/ very useful tutorial Edit: Should solve your problem as well Last edited by Rorkimaru; 14-Jul-09 at 13:39. Reason: update |
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#10
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@The Dawisch
Thanks! I'm enjoying myself though it's hard! Yeah, haven't worked on the texture yet, only some just for me to enjoy looking at my character hehe.. for the levels, I leave that part to my partner, right now, I'm just focusing on the characters, both hero and the enemies, and most importantly the logic and programming(not very good yet, just starting to learn python), hehe, the walk cycle? what i like to watch is the dying animation haha.. @Doggie_B For the controls, i made my own but encountered a problem i could not yet solve at that time, then I saw Cray's 3rd person template, I learned quite a lot by using that and solved most my problems. The AI is not that good, i'm troubled actually by that now like the way i use the message sensor, all duplicated enemies act the same even though seperated. anyway thanks!! what do you mean by cartoony? @Rorkimaru Hehe thanks! and also for the tip and link!! I'll be studying that! hope i can really solve my problem now! Current Progress: Still having problems with positioning and duplicating of enemy. Placed my character in the level01 my teammate created. Placed also an enemy just to try it out. here's a video of the prototype level! http://www.youtube.com/watch?v=rIYTAaYYLRg
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If you really desire something, the entire universe conspires to help you achieve it.. Here's my work in progress! http://blenderartists.org/forum/show...=1#post1422740 Last edited by Ugalay Buga; 19-Aug-09 at 13:49. |
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#11
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Wow, very impressive. Somehow the style reminds me of Megaman64. Keep up the great work!
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Check out my "completed" BGE games. Coaster Ball Antigravity Ball And my WIP Project DarkEmber |
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#12
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Simple and plain, like TF2 and LOZ the wind waker.
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#13
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#14
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@Rorkimaru
yeah, I was wondering how to apply toon shading, I really liked the appearance of that, cuz I saw "maid-san", can't remember properly, it was a toon shaded maid model, and it looked great.. But for now, i'm concentrating on the gameplay and logic, can't get myself distracted learning multiple things and not learning one at all, but someday! anyway, i saw the tutorial, I think groups is what i really need now, tnx again for the link!
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If you really desire something, the entire universe conspires to help you achieve it.. Here's my work in progress! http://blenderartists.org/forum/show...=1#post1422740 |
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#15
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Glad to see you're focusing on gameplay and logic as opposed to graphics. Is this your first Blender Game project? Have you made other games (with blender or other software) before? I think that you have the makings of a successful game here. I hope all turns out well for you.
Toon shader is in the shader tab of the materials buttons. you can ask me or just post here about it when/if you're ready/want to learn about it |
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#16
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Very nice progress, and where can i get a blender belt like that.
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#17
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Um, sure, I'll help out with the AI, but it's really really really simple... Basicly my enemy has an eyesight (script created by Andrew-101) and it gives the enemy an eyesight (I think it's 150-180 degrees, I can't remember) Then I have a patrolling state and the only thing this does is that if it detects a wall turn right (but I can make it random... Right or left...) Then if the eyesight sees the player it tracks to it... Sense the enemy has a bounding box, I made it so that if the player is touching the player, the enemy plays punching animations...
Then I put a script on a ray going through the sword saying that is the ray passes through the enemy, get the objects hit and decrease it's health by 1... Always, because if I want the sword to make more damage I can just make the enemies have lower health. I also have a hit animation that plays when the health is changed... but that's not very smart because you can't increase the health or it will play the hit animation... but since my enemies health is always going down... I don't care, you might have to change it up a bit... You can download my game and see the script and everything if you want...
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Linkxgl's Portfolio (On the works) My Current Project: A thread has not been made for it Finished Projects: Faith My playlists:Python Tutorials, Blender Tutorials, Faith Updates |
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#18
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@Rorkimaru
yeah, it's my first game project, I also hope.. nah, I will do my best to make this as a success! thanks for the support, I surely will ask for help on the toon shader someday, when I am fairly progressed with the gameplay. @Hellooo haha, yeah, just did that for fun, I hope Blender won't hate me for a crappy looking belt.. haha, actually i made a mistake on unwrapping the UV for that, the logo is supposed to be a Buckle but it went to the side haha.. I really don't like unwrapping very much.. it's very hard specially when you have too many face.. @Linkxgl Yehey! I really like that eyesight logic, makes sense, because my enemy isn't spiderman who has spider sense and can feel or see the enemies behind, I also like the idea of being able to sneak around them, I guess i'll ask Andrew-101 if I can use the script! I aslo like your patrolling state where the enemies turn and turn, soldiers do that so I will implement that as well, I hope you don't mind.. Nice game by the way! Can't wait to see your real Level, with the new models..
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If you really desire something, the entire universe conspires to help you achieve it.. Here's my work in progress! http://blenderartists.org/forum/show...=1#post1422740 |
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#19
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@Linkxgl
By the way, how does your attacking works? Hmm, i'm wondering if what I'm doing is wrong with having an object as an attack range, don't really know how "ray" works.. can someone explain to me? Oh, and your sword mesh is a different object, that's also one thing I'm wondering, Is it better to for it to be a different object? I also wanted to do that but I didn't know how to connect that to the bone of my hero. Hmm.. what do you guys think? what should I do? I'm not worried if I have to "do things again", atleast I'll learn how to cope up with those situation and what is better to use for them. My major concern is the weapons and it's way of damaging the enemy like what i asked linkxgl, should it be better for it to be another object? How do I also detect if it hits the enemy, right now, I'm ok with the attack range object I use, but is there a better and more efficient way? I look at other's work and hear about optimizing their game and higher fps.. but right now, i don't worry so much about that because i just want it to be working, and I think it can be done later.. hmm, guess my post this time is to "questiony", haha
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If you really desire something, the entire universe conspires to help you achieve it.. Here's my work in progress! http://blenderartists.org/forum/show...=1#post1422740 |
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#20
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