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Hi all,
Here's my BWC entry for this year's game. Now I will call it done. ![]() Description: A lost fantasy world, as her legend floating way nobody know where she will be. The following tech and tips are used in this work. SSS shade and displacement map modify in lady body. Sculpt on low ploy to bake the Bump and AO map. Fall-off node for fish and body shade. Texture in light to create caustics effect in water. Alpha texture mapping to create the underwater light. Camera mapping and Project mapping to create the rocks and hill. Blender Internal render for each layer and composite in photoshop for color balance. Node pipeline set on glow effect. Matte painting on two bird and night feeling. Total works time: from 1st Oct to today, I work every weekend on this. Render time: 2hours for all layers to output. Render Size: 4977x3794 300bit. JPG quality 12 please check the wip thread from the following thread:WIP Thread High res check here:High Res I will commit it later. Hope you like my works. Thanks, congcong009 ======================================== The Making of In the old legend the land floated in the ocean on the back of a huge turtle. And the land is used called as motherland and I prefer naked girl than turtle, so I change the turtle to a hot spirit. And I like lake better than ocean, so I create this concept. The body is easy to model and I create her "hand" as branch. The small branch could be created by curves and I convert the mesh to poly so it could be easy to make UV. Then I add some small details like ship and fish, although they may not easy to see clearly but I prefer to make it all good looking. Then I sculpt the body, ocean and land in zbrush. Then import the low poly back to blender. And do some small tweak in details. The castles are created fast by alt+d so I can handle them easily, one UV finish will affect all objects. I use fall off node to create the ocean and add simple texture into the color channel. I backed all texture in xNormal with 4k size. The color and spec will be easy to paint in photoshop. The AO and bump, nor texture could be baked in xNormal. Take good care to set the sss shade, that would make your work looks incridbale. The lights are typical 3-lights setting, I use area lamp as reflect light. The casutic light is easy too, you just need to add a texture to a area lamp texture channel. The rock texture is mapped into stick channel, you can take a look at Durian's big director Colin's Camera Mapping tutor. That helps a lot. After all render done, I import them into Photoshop for final composite work. The DOF is created by z-alpha channel, which is easy to control IMO. The color balance is also easy in Photoshop, and do some matte painting. This is most of my steps and I hope these could help for your work as reference. Sorry for my English, please feel free to let me know any doubts from you. I would be happy to share all my tips. Thanks, congcong009
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A hard road of learing is ahead. http://blog.sina.com.cn/congcong009 Last edited by congcong009; 06-Dec-09 at 04:52. |
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#1
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congratulations on finishing
![]() it looks really really nice, i think you really have a good chance at winning oh and 5 stars for sure!
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Anyone up for a game of Catch-With-A-Shovel? Last one with teeth wins! ![]() my sculpts --> http://blenderartists.org/forum/showthread.php?t=157017 --> Modeling & sculpting time lapses <-- |
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#2
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Looks good! I'm a bit late, but I have a few critics:
The boats and fish are in the same position in both times, I thought this took away from the dynamics. And I would personally put a tad more fish. But WOW this is a good image 5*s!
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Yes, I know how to spell Excalibur. Check out my games site and Existence - My new game. Check it out Here Last edited by Excalaberr; 29-Oct-09 at 04:04. |
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#3
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good work and good luck for the competition
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things I am working on BMW M6 , Cyborg Ninja. You have 500 bad drawings in you before your first good one; I have 487 to go and here the are |
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#4
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Thank you guys~ really happy you love it. Anyway I have committed it already, so I think that's it.
Good luck for everybody on BWC
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A hard road of learing is ahead. http://blog.sina.com.cn/congcong009 |
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#5
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Looks great! 5* from me!
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www.mookie3d.weebly.com |
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#6
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Simply amazing!!
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DhAoS - Motion Graphic & VFX My Deviant Art www.dhaos.com www.myspace.com/_dhaos_ _____________________________________ Projects: Last Stand - SciFi scene Battle Shuttle - Game Art Carroccio ______________________________________ WIP Cylon Centurion |
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#7
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yesterday i saw your wip and i showed it to al my friends to let them see what things you can build with blender when your really good, they could not believe this was made with blender
![]() this is just an amazing image and i hope i wil be as good as you some day i bet this is going to make the gallery |
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#8
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Congratulations on finishing your entry. It turned out very nice and should earn you a top score in the bwc.
All the best in the competition. |
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#9
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Heh I just thought, oh man, another noob posting some painting he downloaded on the internet.
But then I looked in you wip thread ![]() congrats |
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#10
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Ahh, the night time one is better in my personal opinion.
Both are great though, i seem to have made a mess of myself on your WIP thread though
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#11
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great job!
my guess is that it would go straight to gallery under most conditions ![]() i like the day version better |
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#12
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AMazing amazing work. Although having the image basically repeated in the final render kills it for me. And I can understand wanting to show it off, but it kills the feel of the image. It would be much more effective to just pick one of them (I would say the night one). Unless there is some artistic reason for having it duplicated that I am just completely not getting. But having it twice really kills the composition.
But just looking at each image on it's own, it looks AMAZING!
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Latest Finished project: When all else fades... Last edited by maul2; 30-Oct-09 at 02:49. |
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#13
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thanks man~ May the force be with you :P
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A hard road of learing is ahead. http://blog.sina.com.cn/congcong009 |
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#14
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So, you uploaded both versions as it's presented here?
Great
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My current (long term) project: http://blenderartists.org/forum/showthread.php?t=163994 |
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#15
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I agree 100% with maul2, the duplication of the image really destroys a lot of atmosphere. Both versions are beautiful on their own, 5*, gallery stuff! But together it just looks as if you wanted to show off some lighting setups, the composition gets killed completely.
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My first finished project in Blender: The Machine Stops |
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#16
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Congratulations, a beautiful and inspiring work.
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Portfolio · YafaRay Guide · Linear workflow with YafRay · Polikarpov I-15 Tutorial · Plane-Line Tutorial · Lighting Challenge #14: The Local Train · YafaRay Quick Start |
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#17
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oohh man...
I can't criticize your work much, but i think the day shoot give more "epicness". you really make us proud. very inspiring! |
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#18
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thank you guys~ I just can not give up any one of them~ I just enjoy blending and show them all~ lol
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A hard road of learing is ahead. http://blog.sina.com.cn/congcong009 |
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#19
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Hi there, nice image!
Looks way cool. I like the dayrender better than the nightrender, it just feels more worked on, but either way it's very nice! Good luck in the BWC! |
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#20
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