sidebar features
sidebar content

Go Back   Blender Artists Forums > General Forums > News & Discussion

Reply
 
Thread Tools
jason7's Avatar
jason7 jason7 is offline
Member
 
Join Date: May 2008
Posts: 166
Hi guys:

I made a short video testing the new indirect lighting in 2.5 alpha 1.

I tried different situations to see how it behaved and combined all the scenes in this video.

http://vimeo.com/9580375
#1   Old 19-Feb-10, 18:59   
Reply With Quote


paulhart2's Avatar
paulhart2 paulhart2 is offline
Member
 
Join Date: Feb 2008
Location: San Diego
Posts: 241
That is well done! Thanks for sharing. The indirect lighting aspect is fun to watch, the dynamics of the objects, engaging, works well with the music.
Paul
............................................
An eye for an eye, and the whole world goes blind... Gandhi/MLKing
Greater consciousness is worth the effort. Be aware....
so sayest the Animated Fool. HARTWORKS http://www.hartworks.net
#2   Old 19-Feb-10, 19:10   
Reply With Quote
Ace Dragon's Avatar
Ace Dragon Ace Dragon is offline
Member
 
Join Date: Feb 2006
Location: Wichita Kansas
Posts: 14,104
Incredible.

How much are the faces subdivided and how long did the pre-calculation take, last I knew you had to subdivide faces for it to illuminate properly.
............................................
Soar, soar through the skies upon the wings of anything that can fly, to bring your dreams to reality, to bring success upon you, to bring you a good life for you and your family. Not everyone can get to the point where you constantly draw 4 aces in a deck of cards, but everyone is able to taste what success feels like and what that can mean for them.
#3   Old 19-Feb-10, 20:10   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Redford, Michigan, USA
Posts: 6,462
WHAT IS THAT SONG NAME ? I WANT TO HAVE IT.

and btw great movie.
............................................
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
#4   Old 19-Feb-10, 21:21   
Reply With Quote
phoenixart's Avatar
phoenixart phoenixart is offline
Member
 
Join Date: Aug 2008
Posts: 441
Very well done!
In the first indirect lighting SVN I had trouble with the distance of the objects from the surface, it was a pain to set up the correct value since sometimes it was too much other times too subtle. Would you mind to share your indirect lighting settings and the objects emitting values?
............................................
Pietro Desopo
Art Direction . Design . Animation
website: http://phoenixart.com
blog: http://blog.phoenixart.com/
#5   Old 19-Feb-10, 21:36   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Redford, Michigan, USA
Posts: 6,462
any idea how to prevent light bleeding through material thickness?

marked inside the cube, no light should reach it.

............................................
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Last edited by cekuhnen; 20-Feb-10 at 03:45.
#6   Old 19-Feb-10, 21:45   
Reply With Quote
jason7's Avatar
jason7 jason7 is offline
Member
 
Join Date: May 2008
Posts: 166


@cekuhnen.
I dont know the name of the song. I ripped it some time ago and it doesnt have a name. I could send it to you though.

@phoenixart
The settings are super easy.
indirect lighting 1, sometimes 3
material shading emit 2.
and dont use any lights.

render times varied since scenes are very different
this one was 7 seconds per frame at 720p on a 2 year old macbook pro.

Particles took longer to render but played in realtime.

I didnt subdived the ground plane as you can see or any other cube or object. I noticed that sometimes the bleeeding created noticeable circles.
#7   Old 19-Feb-10, 21:57   
Reply With Quote
Agus3D's Avatar
Agus3D Agus3D is offline
Member
 
Join Date: Jan 2009
Location: Argentina
Posts: 67
Great job man, really really beautiful!!!
Could you share the music through rapidshare or somewhere, thanks!

Last edited by Agus3D; 19-Feb-10 at 22:03.
#8   Old 19-Feb-10, 21:59   
Reply With Quote
Ace Dragon's Avatar
Ace Dragon Ace Dragon is offline
Member
 
Join Date: Feb 2006
Location: Wichita Kansas
Posts: 14,104
Quote:
Originally Posted by cekuhnen View Post
any idea how to prevent light bleeding through material thickness?

marked inside the cube, no light should reach it.

I don't think Brecht commited proper shadowing yet. He said he would eventually for Durian as he continues with the shading/render refactor, but he hasn't done so yet.
............................................
Soar, soar through the skies upon the wings of anything that can fly, to bring your dreams to reality, to bring success upon you, to bring you a good life for you and your family. Not everyone can get to the point where you constantly draw 4 aces in a deck of cards, but everyone is able to taste what success feels like and what that can mean for them.
#9   Old 19-Feb-10, 22:01   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Redford, Michigan, USA
Posts: 6,462
ok good to know.
............................................
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
#10   Old 19-Feb-10, 22:21   
Reply With Quote
Avalante Avalante is offline
Member
 
Join Date: Aug 2009
Posts: 5
Very cool... but isn't this more like a 'Glow' rather than indirect lighting?
#11   Old 20-Feb-10, 00:05   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Redford, Michigan, USA
Posts: 6,462
mh not really glow, not really true indirect lighting, but a fast trick to simulate light bounces.
at least it works well to bring some brightness into scenes which is often missing with
normal direct lightning.
............................................
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
#12   Old 20-Feb-10, 01:24   
Reply With Quote
TheANIMAL's Avatar
TheANIMAL TheANIMAL is offline
Member
 
Join Date: Mar 2005
Location: Higher Crackington, Cornwall, south west toe of Great Britain.
Posts: 3,206
I do like this, but i agree with the post above.
#13   Old 20-Feb-10, 01:25   
Reply With Quote
phoenixart's Avatar
phoenixart phoenixart is offline
Member
 
Join Date: Aug 2008
Posts: 441
Quote:
Originally Posted by jason7 View Post
[..]
@phoenixart
The settings are super easy.
indirect lighting 1, sometimes 3
material shading emit 2.
and dont use any lights.
[...]
Therefore I guess some issues have been addressed in recent svn. I've got a lot of trouble with indirect lighting in animations the first time I tried that. The light did vary a lot from a frame to the other one just because the position or the size of the particles. Good the see that now it works pretty well!
............................................
Pietro Desopo
Art Direction . Design . Animation
website: http://phoenixart.com
blog: http://blog.phoenixart.com/
#14   Old 20-Feb-10, 03:32   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Redford, Michigan, USA
Posts: 6,462
jason 7

do you want to send it to me email?

info AT ckbrd DOT de

thank you
............................................
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
#15   Old 20-Feb-10, 03:40   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Redford, Michigan, USA
Posts: 6,462
phoenixart

it does not flicker at all and renders puh darn fast.

this makes my furniture renderings in Blender look much better
because just the right amount of glow makes you believe it is using GI
which brings brilliance to the table.
............................................
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
#16   Old 20-Feb-10, 03:41   
Reply With Quote
JustinBarrett's Avatar
JustinBarrett JustinBarrett is offline
Member
 
Join Date: Jul 2009
Location: Rivenich, Germany
Posts: 636
shiny irresistible brilliance.
#17   Old 20-Feb-10, 07:41   
Reply With Quote
phoenixart's Avatar
phoenixart phoenixart is offline
Member
 
Join Date: Aug 2008
Posts: 441
Quote:
Originally Posted by cekuhnen View Post
phoenixart

it does not flicker at all and renders puh darn fast.

this makes my furniture renderings in Blender look much better
because just the right amount of glow makes you believe it is using GI
which brings brilliance to the table.
Nope, I'm not talking about the flickering issue, never got that problem. I'm talking about the unpredictable and different results on the illumination of the scene when I was applying the emitting material to an animated object. This is something I've noticed in an earlier SVN. It was well illuminated in one frame and when the object was scaled up the scene was burned.
............................................
Pietro Desopo
Art Direction . Design . Animation
website: http://phoenixart.com
blog: http://blog.phoenixart.com/
#18   Old 20-Feb-10, 09:33   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Redford, Michigan, USA
Posts: 6,462
ok

I tried that as well, a dupli verts cube light array moved and scaled.
no emitting power fluctuations.

runs fine here.

boy this trick will be awesome when we also have shadowing with this method.
............................................
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
#19   Old 20-Feb-10, 20:44   
Reply With Quote
ShnitzelKiller's Avatar
ShnitzelKiller ShnitzelKiller is offline
Member
 
Join Date: Nov 2008
Location: Tartarus
Posts: 1,979
Shadowing would require ray tracing though, wouldn't it? Kai's blender already had a feature to use diffuse color to emit in raytraced ambient occlusion. I'd quite like to see a raytraced form of this feature.
............................................
how to convert a scene into a set of realtime texture maps

It's great if you want to turn your whole scene into a bas relief, and if it's made up of many objects.

Since that's admittedly pretty useless, here is some crap from my gallery.

life on a marble, Witch head, Mechanical rig, The adventures of clay dog, Stone marshes, Tunnel explorer... and one game.

Ragdoll fighters!
#20   Old 20-Feb-10, 21:14   
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 17:02.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Logo and website design copyright © 2006 by froodee design bureau. All rights reserved.
Blender Headlines
Featured Artwork
Crocodile by Julia Korbut
Classic vintage look renders by HANGAR
Blending life - Old George by bigbad
Other Blender Sites
new icon Blender Homepage »
The official Blender homepage
new icon BlenderNation »
Fresh Blender News, Every Day
new icon Blenderart Magazine »
Blender articles, tutorials and images.
Social BlenderArtists