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#1
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very very sweet
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#2
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Don't add sound, i have to go to the toilet
![]() Looks really nice, and wet. |
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#3
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What can I say, displacement mapping totally rocks.
Coders: I love you and want to have your children :P
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'It's like wrestling a pig, both of you end up dirty but the pig enjoys it.' -- Theeth on debating conspiracy theorists. |
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#4
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That is extremely cool! I was like "WOW!" and "WHOA!" and "DAMN!"
Wriker :Z :P
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#5
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dang, that looks pretty nice. could you show us a pic of the displacement map you used?
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Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088 And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989 |
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#6
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looks coool
what os are you using? / can't seem to get it working lilo |
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#7
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where did u get displacement mapping??
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The burden of a cost, may be too much It takes a lot of lives, just to break the cycle. It takes a lot of hate, and takes a lot of luck the sooner it\'s all done, we can finally say we\'re free |
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#8
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displacement mapping
http://www.blender.org/modules.php?o...ewtopic&t=2674 if this is double posted sorry, comp is acting wierd lilo |
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#9
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After watching the little clip I experimented a bit and found that it also works with subsurfed meshes (the higher you set the rendering subsurf value the more detail you get). Once this works with UV mapping and we have a knife tool that cuts and retains the subsurfed shape modeling viens, wrinkles etc. will be a snap.
Thanks to kino for his bf-blender builds
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#10
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in texture / map input
try using object instead of orco lilo |
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#11
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Is anyone else experiencing this?: When you displace a mesh, the results are not visible, in the 3D window, but only in the render?
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Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088 And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989 |
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#12
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Quote:
Quote:
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#13
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oooh,....ahhhh,....coolio then. thanks.
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Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088 And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989 |
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#14
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Quote:
It's basically like a bump map, but it actually moves the pixels rather than faking their shading.
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#15
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I get it now. hehehe :-|
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Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088 And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989 |
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#16
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Man, we need caustics bad....Then my blender experience will be complete.
- Sharp |
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#17
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I just rendered some displacement mapped scene with Yafray inside of Blender, plugin free. OhhhhhhhhYeahhhhhh!
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“Blender, Alternative 3D” -Itchy render fingers |
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#18
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Quote:
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“Blender, Alternative 3D” -Itchy render fingers |
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#19
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Mmm.. i don't like the 'subdivide' part
Stefano
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** You cannot make foolproof stuff - fools are too smart. ** |
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#20
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