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theeth's Avatar
theeth theeth is offline
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[size=6]The old Script List Effort is still accessible.[/size]

With Blender 2.32 is coming a feature to seamlessly integrate Python scripts in the menus. We felt this called for a refreshing of the Script List thread to make it more up to date with the latest changes.

Guidelines
  • - The list will only accept working scripts.

    - Each script needs to have these informations to be included in the list[list:0686ffaf71]
    - The author's name
    - Its general purpose identified with one or more letter[list:0686ffaf71]<A>nimation and links
    <M>odelling
    <G>ame engine
    <E>xport
    [i]mport
    <O>ther
    + indicates a GUI
- A list of its features and limitations
- A link to its official website, or a direct link to the file if no website was done
- A minimum amount of instructions packed with the script or on the website
- The license under which it is published[/list:u:0686ffaf71]
- Scripts that work with the new API (2.28+ will have a version number in [color=blue]blue[/color].
  • This number indicate the minimal version required to run the script.
- Scripts that work with an older API will have a version number in [color=red]red[/color].
  • This number indicate the version required to run the script.
- Scripts that are compatible with 2.32 should also include the correct piece of code
  • to make them importable in the menus.
- Scripts will be sorted in alphabetical order, using the name of the script

- The actual list will be included in this very post, and an update date will be entered in the title[/list:u:0686ffaf71]

How to submit a script
  • Either post the required information in a reply to this thread or send it to me by PM or e-mail.

CURRENT LIST

[color=yellow]Extrude Along Normal[/color] by tuinbels <M+> [color=blue]2.28[/color]
  • In FaceSelectMode (FKEY), extrude selected faces along their normal
    Download script HERE



This list will also be mirrored in a more organised way HERE.

regards,
Martin
............................................
Life is what happens to you when you're busy making other plans.
- John Lennon
#1   Old 19-Jan-04, 23:14   
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bob_holcomb bob_holcomb is offline
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I have several scripts on my website that I've been working on to make blender more useful (to me at least). All of them are in a constant state of flux, so capabilites are constantly changing. More current info and screenshots are on my website. So here is the list.


my website: Here

- 3DS Importer [color=darkblue]2.32[/color]
- [i]
- imports objects and material information (except for texture maps)

- 3DS Exporter[color=darkblue]2.32[/color]
- <E>
- exports objects no materials yet

- MD2 Importer [color=darkblue]2.32[/color]
- [i]
- imports MD2 file, and texture map. Stores the animation as reletive vertex keys

- MD2 exporter [color=darkblue]2.32[/color]
- <E>
- Exports the model and animations, still a little buggy, needs more of a GUI to be user friendly

- MD3 Importer [color=darkblue]2.32[/color]
- [i]
- imports objects, material information (must load the texture maps seperatly, tags, and animations as reletive vertex keys.

- MD3 Exporter [color=darkblue]2.32[/color]
- <E>
- Currently not in a useable state.

- MD5 Importer [color=darkblue]2.32[/color]
- [i]
- imports objects and material information, no bones. Still buggy. I'm currently looking at writing the blender-python bindings for the bones and armitures so I can import the bones and animation.

- OBJ Importer [color=darkblue]2.32[/color]
- [i]
- imports objects and material information, buggy

- OBJ Exporter [color=darkblue]2.32[/color]
- <E>
- Exports object and material information, buggy
............................................
Halfway down the trail to Hell....
#2   Old 19-Feb-04, 03:51   
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theeth's Avatar
theeth theeth is offline
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Goofster is currently working on a totally new list for scripts, with a real database an all. He showed me a working version last week, not sure how he progressed since then.

Anyhow, that's just to say that I won't be posting updates to the list. You maybe, however, post your info in this thread, as this will make our job easier when populating the new database.

Martin
............................................
Life is what happens to you when you're busy making other plans.
- John Lennon
#3   Old 19-Feb-04, 17:56   
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Goofster Goofster is offline
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I'm making steady progress. I'm just trying to create something that will hopefully be self-sustainable. So users can add new scripts by themself and update entries and such.
Also, I'm trying to use the smarty template engine(elysiun uses this) so we can change the design easilly if we want too.

coming to a website near you soon

Roel
............................................
Check out my site and blog at http://www.roelspruit.com
#4   Old 24-Feb-04, 14:02   
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olivS olivS is offline
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Quote:
Originally Posted by Goofster
coming to a website near you soon
Any progress? :|

Cheers!
............................................
Olivier Saraja
--
.:Feeblemind.org:.
#5   Old 02-Mar-04, 20:59   
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kramer3d kramer3d is offline
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awesome cant wait
............................................
[Relic]: if you see da cops, warn-a-brother
#6   Old 11-May-04, 02:19   
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emk emk is offline
 
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2.33 has come out and seems theres not very many scripts added to the "official" list.
I'm a semi-competent python programmer, I could volunteer my time to try to set up the scripts so they conform to the requirements of this new list.
I'd really like Fiber Script, Lsystem and some other great modelling/textureing scripts to be accessible and available in the new list.

hmmm.... just had an idea.. since a lot of the scripts are opensource or licenced not too restrictively, I wonder if the original authors would mind if I tried to set up their scripts to conform to the new list requirements then mirror them back to the authors???

- emk
............................................
The most exciting phrase to hear in science, the one that heralds the most discoveries, is not \'Eureka!\' (I found it!) but \'That\'s funny...’

- Isaac Asimov
#7   Old 14-May-04, 06:06   
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madman madman is offline
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Hey! bob_holcomb you script for export md2, need a special python edition.
:P
I'm use a 2.3.3 version of python and blender 2.33a, and the export script not work correctly.
First I export a model to .md2 with you script.
And I import again this model to blender again, and only see the "points vertex" in edit mode, not faces. Other viewers of .md2 crash to open this models.

Thank's for u help!

P.D.
I can't write in EN correctly. :-? xd[/b]
#8   Old 22-May-04, 15:52   
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>xyzer >xyzer is offline
 
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hello!

I have got the same problem what 'madman' have. I check out many combinations of Python and Blender versions, versions older and new. In every combination I have that problem. What could that may be? Hey, 'madman', did you solved this problem already?

Ps. Please answer by someone who know what that problem can be dissolve.

Ps2. Sorry for my English, if he is bad.
#9   Old 27-May-04, 19:43   
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Fligh Fligh is offline
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Madman and >xyzer: The md2 scripts were for Blender 2.32 and Python 2.2.3

EMK: That would be very much appreciated by everyone.

%<
............................................
BLENDER - You'll get it when you get it.
#10   Old 27-May-04, 23:25   
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>xyzer >xyzer is offline
 
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Hi

Fligh %: Thanks, I check out that combination too, but it still not working, the same things happens... That scripts import/export .md2 works on your computer?? Please tell me what do you do if that is, they works??

Ps. Sorry for my English if he is bad.
#11   Old 28-May-04, 07:42   
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The_Nerd The_Nerd is offline
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My GUI Creator:

http://www.angelfire.com/anime4/nuva...gui_creator.py

Creates GUIs for your Python scripts.
#12   Old 30-Aug-04, 20:44   
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jbperin jbperin is offline
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Here's my script

-BVH 4 BLENDER 2.34
-A
-Create an armature on bvh empties (deformation free)


Please .. add it to the list .. it is very very useful

Jean-Baptiste ..
#13   Old 29-Oct-04, 21:10   
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The_Nerd The_Nerd is offline
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Here is an updated version of my GUI_Creator script. This is version 2.4. Enjoy!

GUI_Creator [color=#0000FF]V2.4[/color] by The_Nerd <O+>
http://www.restorides.com/~nerd/gui_creator.py


Edit: Update to V2.4
#14   Old 02-Nov-04, 08:37   
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Dandel1984 Dandel1984 is offline
 
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Quote:
Originally Posted by bob_holcomb
I have several scripts on my website that I've been working on to make blender more useful (to me at least). All of them are in a constant state of flux, so capabilites are constantly changing. More current info and screenshots are on my website. So here is the list.


my website: Here

- OBJ Importer [color=darkblue]2.32[/color]
- [i]
- imports objects and material information, buggy

- OBJ Exporter [color=darkblue]2.32[/color]
- <E>
- Exports object and material information, buggy
your site is down, and i have noticed the obj importer bugs( best look at this page on information on various file formats)...

and the main bug i see is that the vertex information is doubled ( part one to fixing the uv layout is to fix that major bug )
#15   Old 24-Nov-04, 17:50   
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SamAdam SamAdam is offline
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on this note:

i am currently working on a script that will handle script management automatically, in a manner similar to package deployment on linux, only much simpler (no dependencies).

i have a preview of the technology, it does work, but I have yet to make a GUI.

if you would like to try it go to http://www.toxicx.toxicengine.org/scripts/scripts2.php
and follow the instuctions (the second set) to try the script for me. You can email me if it works or not; i won't create a new thread until it is ready for general consumption.
the script runs off of a small database of scripts right now, but I will have more as I get the time to rename them and get them all set up.

thank you.
-samadam
............................................
Go Bucks!
#16   Old 12-Mar-05, 21:35   
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donmartio donmartio is offline
 
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Quote:
Originally Posted by bob_holcomb
I have several scripts on my website that I've been working on to make blender more useful (to me at least). All of them are in a constant state of flux, so capabilites are constantly changing. More current info and screenshots are on my website. So here is the list.


my website: Here
Hey bob_holcomb,

i was searching for some md2 importer/exporter for blender and found your site... but there is nothing than an empty page and some hardcoded ip-adress in some frameset.
Has your site moved?

Greetings DonMartio
#17   Old 19-Mar-05, 15:37   
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reed reed is offline
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Is this thread being used now or not? Well just in case, here is:

- VOS COD Exporter
Exports current scene to a VOS COD file, which can be loaded by a VOS server like OmniVOS for interactive internet 3D.

- Author: Peter Amstutz
- Type: <E>
- As of version 0.21: Exports mesh data, uv mapping, point lights, cameras, some world info. Many Blender features aren't yet supported by VOS A3DL.
- http://interreality.org/projects/blender
- GPL
............................................
VOS - Interreality:
Virtual Object System - Internet Virtual Reality
http://interreality.org
#18   Old 01-Apr-05, 18:46   
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Al_Capone Al_Capone is offline
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Can't there just be a site that keep track of all these scripts, explanations and back ups ? Looking through the forum is too disarray
............................................
The ultimate weakness of violence is that it is a descending spiral, begetting the very thing it seeks to destroy. Instead of diminishing evil, it multiplies it. Through violence you may murder the liar, but you cannot murder the lie, nor establish the truth. Through violence you may murder the hater, but you do not murder hate.

"Martin Luther King"
#19   Old 25-May-05, 23:49   
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core core is offline
 
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http://www.ogre3d.org/wiki/index.php...#BlenderImport
http://www.ogre3d.org/wiki/index.php...ature_Exporter
http://www.ogre3d.org/wiki/index.php...Scene_Exporter
these are import export plugins for the formats used by OGRE 3D game engine

http://www.ogre3d.org/
#20   Old 30-Aug-05, 06:50   
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