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SKYBOX TEXTURES
The following sites contain full skybox textures available for download. __________________________________________________ ___________ www.3delyvisions.com/skf1.htm - 17 skybox sets, blue sky's, mountains, grasslands, sunsets. http://amethyst7.gotdoofed.com/env.htm - 40 skybox sets, textures for many settings, good variety. Don't let the single side preview pic fool you, these are full sets. http://www.planetside.co.uk/terragen - I thought that mentioning this would be worthy of note, since "TerraGen" was the software used to make most of these skybox textures. Just in case you needed/wanted to make your own someday. If I find any other sites hosting similar resources I will add the links here. If you are aware of any other sites that might be containing some exquisite skybox sets please post here so that I can update the information accordingly. __________________________________________________ ___________ ORIGINAL POST Does anyone know a website that might be hosting some free skybox textures, that I could use in the BGE?
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To the dumb question “Why me?” the cosmos barely bothers to return the reply: Why not? - Christopher Hitchens |
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#1
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Not sure if you already know about it, but here are a few:
http://www.elysiun.com/forum/viewtop...hlight=skymaps Hope that helps, From Daniel
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DanielSefton.com - My portfolio website OpenRacer.com - Open Source Racing |
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#2
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I need skybox textures specifically made for in game use (Preferably; 256x256, or 512x512 - per side). |
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#3
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if they are too high res scale them down and usually skymaps dont have toe bottom use thosev with a half sphere
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#4
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Also I would like to use the least amount of polys possible, so using a "box" is better than a sphere in that aspect. |
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#5
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My galleries: ImageShack Album Picasa Album Some old GameBlender Examples: http://members.lycos.co.uk/legeis/downloads/ |
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#6
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Wow, what did I ever do to you? Did I say something to offend you maybe?? %| |
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#7
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go here there is a blend in the first file
http://glaby.free.fr/Jeux/GlabyRally-en.html then dld it and then see how the skybox were done
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Open-Class |
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#8
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#9
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#10
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From Daniel
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DanielSefton.com - My portfolio website OpenRacer.com - Open Source Racing |
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#11
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To the dumb question “Why me?” the cosmos barely bothers to return the reply: Why not? - Christopher Hitchens |
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#12
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Just out of interest, what is it for, surely you don't need to restrict your poly count that much anyway? And what type of sky are you wanting? If you get really stuck, and I have the time I'll mock one up for you if you want... From Daniel
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DanielSefton.com - My portfolio website OpenRacer.com - Open Source Racing |
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#13
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You can find some there:
http://www.loopix-project.com/ Go to the free 3D models page. The model is in .MDL format, but you should be able to find a file conversion app to convert them to a format you can use. |
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#14
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Thanks for the try, but all I want is textures, not these MDL files (weird, that he didn't put up images as a download.) Also, even if I could find a conversion program for the .MDL files, what am I supposed to convert them to? All I need is skybox "textures", covering at least 5 sides of the cube(the 4 standard sides, along with the top "sky" section) PS: I never thought that it would be so hard to find these types of textures, I can barely believe it, since skyboxes are so common in a mojority of 3d games. Quote:
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To the dumb question “Why me?” the cosmos barely bothers to return the reply: Why not? - Christopher Hitchens |
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#15
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Lol, if you can't find them (assuming you searched really hard)... we probably can't either.
Along the way I've seen a couple of skybox textures out there, but they're more or less mainly for their specific type of game. I think if you try to google some half life mod skyboxes or something, things should pop up.... hmm or was it unreal (can't really remember). Try to make your own (I know easier said than done, I've yet to try and make a good one), but you can get exactly what you want that way. Plus from your other posts, I'm assuming you want to go professional someday, so just take the extra jump and try making a custom one. Jason Lin
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Blender3dTutor http://blender3dtutor.com Blender Aquarius http://goldentaiji.googlepages.com/blenderaquarius-main |
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#16
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There are other sources for skyboxes out there, I don't have any links handy but if you check some of the more popular indie game engine sites you may find some. Other options are to create your skyboxes with Blender or Terragen. There's a script somewhere (a search of the Python and General sections would probably find it) that automatically sets up the camera positions, but you can do it manually. I know several people have used Terragen, so I know it's possible to use that also. I use another commercial app (Carrara Pro) for my sky maps. Creating my own gives me infinite control over my sky, terrain, horizon, etc. Yes, it will take some work, but most game developers create their own skyboxes anyways. On the topic of skyboxes versus skydomes versus other types of meshes, I've tried them all and ended up using a "partial" sky dome. I've removed the top 45 degrees of the dome, since it get's distorted anyways, and restrict the camera from seeing it. The poly count is pretty low, probably 1/2 of a full dome, and the effect is much better than a skybox. The problem I had with sky boxes is you cannot use fog or mist with them, and they never look really authentic. Of course the lowest poly solution is to use a single plane that always faces the camera and fills the entire view. Then use a custom script that uv animates the background. But I think you'll find that the time lag you get by using a script will probably defeat the advantage of lower poly's. Just remember that everything is a compromise, hope this helps you find what you need... |
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#17
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I found a variety of skybox textures, refer to the initial post for the links.
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To the dumb question “Why me?” the cosmos barely bothers to return the reply: Why not? - Christopher Hitchens |
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#18
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