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enricoceric's Avatar
enricoceric enricoceric is offline
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Location: Belgium
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I had the image in mind and as a challenge I decided to make this texturing exercice. I'm quite satisfied with the result as it is near my expectations but I'm especially satisfied with Blender which has achieved the level of the best 3D softwares. Thanks to all of you guys who are developping such a great product which allows us to concretize our art.

Modeled with blender of course and rendered with Yafray.
Some postprocessing with Gimp.



the B&W version



and the sepia one

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3D Gallery (It's in french, but images don't need to be translated ...)

Last edited by enricoceric; 20-Apr-06 at 10:34. Reason: Improved result - New rendering
#1   Old 15-Apr-06, 07:10   
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First of all, WOW!!
Awesome textures, probably among the best (if not the best) I've seen.
I like the composition as well.
The only question I have is on the lighting. There seems to be at least 3 light sources casting shadows in the image. The most obvious one is from the "sun" coming through the window. What is casting the shadows from the banister onto the stairs and from the legs of the chair? Ambient light? The shadows seem a little intense to be from ambient light. In fact, the interior light seems to be a little too intense all around, especially with the bright outdoor light pouring in, being able to see the sunbeam in the dusty air and all. Also, what are the two really bright spots on the lower part of the wall?

I love your attention to detail in this render! From the amazing wall textures to the bottle with cap on the floor. Everything looks very worn, somewhat dirty, very real. The corrosion on the banister is excellent and I like the tile. Great work on this one! Out of curiousity, how long did it take you overall to get to this point??
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#2   Old 15-Apr-06, 07:28   
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enricoceric enricoceric is offline
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Quote:
Originally Posted by Soter
First of all, WOW!!
Awesome textures, probably among the best (if not the best) I've seen.
I like the composition as well.
The only question I have is on the lighting. There seems to be at least 3 light sources casting shadows in the image. The most obvious one is from the "sun" coming through the window. What is casting the shadows from the banister onto the stairs and from the legs of the chair? Ambient light? The shadows seem a little intense to be from ambient light. In fact, the interior light seems to be a little too intense all around, especially with the bright outdoor light pouring in, being able to see the sunbeam in the dusty air and all. Also, what are the two really bright spots on the lower part of the wall?

I love your attention to detail in this render! From the amazing wall textures to the bottle with cap on the floor. Everything looks very worn, somewhat dirty, very real. The corrosion on the banister is excellent and I like the tile. Great work on this one! Out of curiousity, how long did it take you overall to get to this point??
Thanks Soter,

The light is one of the things I have to improve. In fact there is another similar window in front of the one you see and it produces some ambient light and the two spots on the lower part of the wall (maybe too much). I needed some shadows casted by the chair and banister and I put a light in the midle of the room but you are right the shadow is too hard and I'll have to use a buffered shadow to blur it.

How long did it take ? I avoid to make this kind of evaluation as I have the feeling to spend too much time but I think that up to now it took me about 40-50h to achieve this result.
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3D Gallery (It's in french, but images don't need to be translated ...)
#3   Old 15-Apr-06, 07:56   
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Fantastic !

When's the tutorial ?

Mike
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#4   Old 15-Apr-06, 08:52   
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Very well done!
I was stuned when I saw it. It's perfect render if you ask me. You got a great feeling in that picture. I would like some wires and the rendering time, just to see how it was done.

Once again, very well done!
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#5   Old 15-Apr-06, 09:03   
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Very nice work !

However the texture on the rail supports is the same (perhaps the repetition you are attempting to avoid later) and - haven't I seen that vodka bottle like..everywhere lately? And it's a bit shiny and new! Maybe some old crap beer bottles would be better.
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#6   Old 15-Apr-06, 13:17   
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great texture work!
window's background looks a bit flat and dark (you are looking from a room out side - it should be brighter)
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#7   Old 15-Apr-06, 13:29   
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rusted rusted is offline
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Great work!
#8   Old 16-Apr-06, 13:39   
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While I'm both impressed and curious about the image construction, I don't like the flat focus - meaning the railing looks as sharp as the crumbling brickworks or the window frame. Choose a Point of focus rather than showing us how well you master texturing
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#9   Old 16-Apr-06, 15:20   
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Really nice job! I like the window and the chair especially. Marvellous texturing at the wall.

Crits:
The staircase sets the picture off for me. I think that the color of the railing is too fake and dominant. The tones of the colors aren't natural compared to the rest of the picture. Perhaps dark copper (with blotches) or something similar would fit better (in the case of railings)?
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#10   Old 16-Apr-06, 15:35   
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amazing

attention to detail (window latches, etc) is excellent

a small crit/

what I don't like is the texture on the spindles. for me there is a clash between the spindle texture and the rest of the piece. there is a feeling of being rundown, a state of disrepair, abuse, and yet the spindles look new and in perfect condition.
#11   Old 16-Apr-06, 16:24   
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IamInnocent IamInnocent is offline
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In spite of it's numerous flaws, smartly observed by others, this image captures the attention from the first moment on and retains it. It has the quality of good, well, excellent painting ; I do not hesitate to call it 'Art'.

I rarely comment on the images I see here but this time I felt compelled to do so.

Jean
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#12   Old 16-Apr-06, 16:45   
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Awesome use of textures
#13   Old 16-Apr-06, 17:06   
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StompinTom StompinTom is offline
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soooliiid! awesome wall texture, awesome textures all around for that matter, and sick detail. as mentioned before, watch the hotspots on the wall and either get rid of the shadows from the fill light or show its source if its actually part of the scene.
maybe try more contrast with the lighting? screw around with different moods. right now it looks really serene and sunny and light, as if the building doesnt have a roof. real peaceful. sort of a 'nice old ruins near my uncles farm in the country' feel, IMO, which obviously is totally cool, but itd be neat to see what it would look like with some different lighting moods just for kicks. maybe a dark, contrasty stormy look or something like that, i dunno.
great work!
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#14   Old 16-Apr-06, 18:15   
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mathew_von mathew_von is offline
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amazeing trully worthy or a frame verry realistic, i wish i had your talent for texture.

i like this picture so much i dont want to make a crit but i keep focusing on the chairs leg that is kicked out to the left a little, looks as though it should make the chair lean just a little bit forward and to the left some.

but trully amazeing work.
#15   Old 16-Apr-06, 19:30   
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Ah yes, the Yafray bumps.. mmmmm those are tasty.

Nice render and great job, congrats!
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#16   Old 17-Apr-06, 06:26   
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Aligorith Aligorith is offline
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Nice job. The texturing and modelling is quite good.

There are these two squares of light under the window. I think that they shouldn't be there.

Maybe it's just me, but the perspective seems slightly funny.

Aligorith
#17   Old 17-Apr-06, 06:52   
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enricoceric enricoceric is offline
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Thanks to all of you for your constructive crits and comments. I took some of your remarks and advises into consideration to improve the result. I changed the light to get more soft shadows from the back window and I increased the luminosity of the landscape to get a more sunny backgournd. I also worked on the texture mapping to avoid as much as possible, the repetitions.

I will try to make some other renderings from different points of view but the render time is high, about 25h.
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3D Gallery (It's in french, but images don't need to be translated ...)
#18   Old 17-Apr-06, 08:14   
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absolutely beautiful. Great work. I really like the improvements you've made on it.
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#19   Old 17-Apr-06, 08:45   
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Fantastic render and the texture work is flawless. Really nice overal mood to the image.

BgDM
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#20   Old 17-Apr-06, 13:31   
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