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scabootssca scabootssca is offline
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UPDATE!
Ok it comes in two flavors.. one has a windows blender build that makes the game have more features (i added myself) and the other is just the .blend and no blender.exe but both have the .blend

there is a readme file there too
the keys are lower down this post and they are also in the ingame tutorial

.blend only
freewebs.com/scabootssca/Files/Release2%2DSmall.zip

.blend and .exe
freewebs.com/scabootssca/Files/Release2.zip

Copy+Paste
UPDATE!




Screens

ok here's a screen of the sims game.. not much has changed.. a few new objects.. and mostly technical stuff.. Also all the objects in the scene including the player were added in realtime.




Old Releases
--------------------------------------------------------
Here Is Another Preview Release This One Has Much Less Bugs. It Also Has Some More Items.

IMPORTANT!
when the main scene starts press "o" to add the player.

.:Controls:.
on the main scene hold right mouse button to go to rotate camera mode when in this mode you can also hole left button or middle mouse button to rotate diffrent ands zoom in and out.

and to bring up the ingame menu press F1 and use WSAD to navigate the mnu and E to select and Q to go back (when saving and loading use enter to select files instead of E) and when in adding mode click to place objects you should be able to figure out th rest

download here

and if that download does not work here is another one from a diffrent site.
link
--------------------------------------------------------

http://files.filefront.com//;5465318;;/ <<-- .7zip
http://files.filefront.com//;5465568;;/ <<--.zip
(Here is a preview release of my game tell me what you think)



Videos:
http://www.youtube.com/watch?v=rO0qEmrbevU
(Another Video Preview)
http://www.youtube.com/watch?v=F363xbrvRZU
(Using Objects)
http://video.google.com/videoplay?do...08829832632966
(Pathfinding)
http://www.youtube.com/watch?v=NSrB-mLVuS4
(Player Customizer)
............................................

Last edited by scabootssca; 09-Jun-08 at 23:13. Reason: Updates!
#1   Old 12-May-06, 05:53   
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iconjunky iconjunky is offline
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Lookin good. I`ll be interested to see how far you get with this. I`ve always liked the concept of the SIMS, but never really got into the games.
#2   Old 12-May-06, 12:28   
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goldentaiji goldentaiji is offline
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Woah nice. 3d sims, hehe. All the sim games of this type was 2d I think, painstaking loads of 2d sprites.

Looking great so far for just 15 hours. Lol, and you've got the main framework in place, you sure work fast.

I'll also be interested in seeing how this turns out.

Jason Lin
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#3   Old 12-May-06, 14:24   
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it looks really good!
the way he's cooking seems a little unnatural, though....
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Simple logic.
#4   Old 12-May-06, 14:38   
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microwave....
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#5   Old 12-May-06, 16:33   
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no, it's not that, it's just that he's standing weird. Do people ever really stand with their legs together and their back perfectly straight while they cook?
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If ten people can finish a project in ten days then one person can finish the same project in one day.
Simple logic.
#6   Old 12-May-06, 17:18   
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I've never played the sims, but I think you should do more whacky characters instead of people that look like people, and do more impossible and funny situations. Like pets such as cock roaches and 12 foot alligators. Cook with a stove that blows up all the time if you make a mistake.

Last edited by fireside; 12-May-06 at 18:32.
#7   Old 12-May-06, 18:28   
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saluk saluk is offline
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Quote:
Originally Posted by goldentaiji
Woah nice. 3d sims, hehe. All the sim games of this type was 2d I think, painstaking loads of 2d sprites.
Nope, the first sims had 3d characters and tile-based backgrounds/objects; Sims 2 is full 3d.

Still, looks like an interesting project you have going on. The deformation bug might be fixed in the next blender.

Quote:
Originally Posted by fireside
Cook with a stove that blows up all the time if you make a mistake.
Haha, that's pretty funny. My sisters Sims were so bad at cooking they kept burning the house down. One time when we first got the game she ran downstairs crying because all of her Sims died after a cooking accident It's always funny too when you don't take care of your kids and CPS comes to take them away. Ah, good times

I think it would be a good idea to try and differentiate your game from the Sims somehow, because you won't be able to come close if you are going for the exact same thing. Sims 2 is even more like an rpg with the goals system. So try and come up with a hook for your game that answers the question: "Why should I play this when I already have the Sims 2?"
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#8   Old 12-May-06, 18:42   
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Wow, that is really cool! You did a very nice job on the character!
Looking forward to more!

Chase
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>> Mouselook System
>> A* Pathfinding Demo
#9   Old 12-May-06, 22:23   
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It's not totally like the sims i'm not good enough to make a game like that. But, it's more of what I can do nad i havn't really thought of a goal.

i have the sims game for ps2 and i'm kinda making it like that.

right now i'm working on the gui
............................................
#10   Old 12-May-06, 23:54   
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My First Double Post but i couldne find the delete button to delete my old one.

Please Post C&C for the Hud on the first post
............................................
#11   Old 14-May-06, 05:29   
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Looks like it does the job at the moment, prob could be a little jazzier imo. `Functionability` above `Astheticality` atm I would say. (Yes, they are both proper words, so I`m told. )
#12   Old 14-May-06, 10:48   
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Updated Check The First post
............................................
#13   Old 17-May-06, 08:24   
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Update At Top Please Crit!

More To Follow Soon Need Ideas Of What To Add Next Like Treadmill Or Hottub Or Whatever
............................................
#14   Old 13-Jun-06, 02:50   
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Looks nice. For ideas...idk, like a treadmill or hottub or whatever would be cool

How good is the characters' pathfinding? Can they get around walls?
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#15   Old 13-Jun-06, 03:17   
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ya they go to wherever you click

but it's fixed so you cant add objects so i'm trying to make a dynamic pathfinding script cause right now it uses a spiderweb shaped mesh to have the paths
............................................
#16   Old 13-Jun-06, 03:30   
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ok here's a sort preview of the pathfinding and adding objects in my game
http://video.google.com/videoplay?do...08829832632966
(low quality video)

let me know what you think!

more updates to come soon
............................................
#17   Old 05-Aug-06, 18:48   
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Wow! Keep the updates coming.
The animation looks very well done. I`m curious to see how you handle the charecters interactions with items/objects.

-Daz.
#18   Old 05-Aug-06, 19:01   
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Looks pretty good. The path finding seems to work very well. Would a tutorial or something on how the pathfinding works be possible?
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#19   Old 05-Aug-06, 19:37   
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ok heres another update
http://www.youtube.com/watch?v=rO0qEmrbevU
and also
http://www.youtube.com/watch?v=F363xbrvRZU
it's of using objects i hope you like it.. pleas comment on it

and iconjunky thanks for the Wow! and here's how i will handle the interactions in this update

and MagicMan the pathfinding script i use for this game is avalable at http://blenderartists.org/forum/showthread.php?t=69775
and i might think about a tutorial and i might not either way it's gonna have to wait till this game is done
and thanks for the compliment on the pathfinding i made it for this game
............................................

Last edited by scabootssca; 08-Aug-06 at 07:41.
#20   Old 08-Aug-06, 06:23   
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