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cekuhnen's Avatar
cekuhnen cekuhnen is offline
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great work! i am glad to see MR being added to the supported render engines.
............................................
C l a a s E i c k e K u h n e n
Assistant Professor Industrial Design
Kendall College of Art and Design
#81   Old 27-Oct-06, 21:11   
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RCRuiz RCRuiz is offline
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this is my newest test using mentalray and pynodes . . tomorrow I will post a new compilation

Un Saludo

pd. this is the material of the floor


............................................
Blend2Pov for test
Blender to mentalray (R)

Last edited by RCRuiz; 23-Dec-06 at 20:10.
#82   Old 09-Dec-06, 22:53   
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Hi . . an other update . . I think is a big one

-First of all . . a big Thanks to JesterKing (Nathan) for the pynodes. I add a modify version of pynodes in this update to be able to use it with biiiiiiig nodes for mentalray.

- An addition of and interface in the lights to control the shadowmaps.

- A new interface for baking and reusing of GI, FG and shadowmaps.

- A general Cleaning in the costume area to be able to put costume material and initial information.

- I fix multiple bugs in lamps and materials.

Un Saludo
............................................
Blend2Pov for test
Blender to mentalray (R)
#83   Old 23-Dec-06, 20:43   
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ZanQdo ZanQdo is offline
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impressive ramon (your coding, not the image lol)
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GraphicAll.org
#84   Old 23-Dec-06, 21:36   
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cekuhnen cekuhnen is offline
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RCRuiz

thank you so much! I am looking forward to the final version so much because we have Mental Ray here at the University!



Furthermore I am curious if you are aware of what Mental Ray for Blender might mean?
With and industry standard render engine connected to Blender Studios will have a professional
output while not using Maya or other expansive 3D apps they might not need.

This makes Blender much more valuable and flexible.

Claas
............................................
C l a a s E i c k e K u h n e n
Assistant Professor Industrial Design
Kendall College of Art and Design

Last edited by cekuhnen; 24-Dec-06 at 18:48.
#85   Old 24-Dec-06, 18:45   
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cekuhnen please post any experiment you do with it no matter how small it is!
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GraphicAll.org

Last edited by ZanQdo; 24-Dec-06 at 19:03.
#86   Old 24-Dec-06, 19:00   
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were can i download the pthreadGC2.dll file?
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sorry for my bad english Raven Themes
#87   Old 24-Dec-06, 23:45   
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Hi . . this is a small sample file in blender

render in less than 9 min.



Un Saludo


pd. Rav3nSoul Here is the link of the dlls.
............................................
Blend2Pov for test
Blender to mentalray (R)

Last edited by RCRuiz; 26-Dec-06 at 05:18.
#88   Old 26-Dec-06, 05:15   
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WHOA thats good! and excellent render time :-D

can you tell more about the scene?


Edit: you think you are so special?? I can do it too

render

10:30 min on my old AMD 2.8+ Mental Ray 3.4 (I don't have your faster 3.5 version and for that I will kill you)

keep posting example scenes like this one!
............................................
- the lord of the rigs -

GraphicAll.org

Last edited by ZanQdo; 28-Dec-06 at 02:38.
#89   Old 26-Dec-06, 05:27   
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Quote:
Originally Posted by ZanQdo View Post

Edit: you think you are so special?? I can do it too
COMO TARDASTES BICHO !!! JEJEJE
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Blend2Pov for test
Blender to mentalray (R)
#90   Old 28-Dec-06, 06:52   
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I simply looooooove the phisical sun . . . you just put the sun and the sun emit the correct color to the scene



Un Saludo
............................................
Blend2Pov for test
Blender to mentalray (R)

Last edited by RCRuiz; 04-Jan-07 at 22:32.
#91   Old 04-Jan-07, 22:30   
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cekuhnen cekuhnen is offline
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ZanQdo

I use Mental Ray through Maya. So I do NOT code shaders by hand.
I create shader trees in Maya. However Mental Ray is PERFECTLY
integrated into Maya. With a node system I assume the same could
work with Blender because all MR needs are the 3d scene and the
shader information.

Talking about Mental Ray itself there is not much to say. Not the fastest
horse on the world BUT the feature set and possibilities it offers you just
make it deserve the title Industrial Strength. Mental Ray is just a very
professional solution. Well other wise they would not use it for motion picture
productions.

From shaders, to GI, Caustics, saving Photonmaps and other toys it has it all.
............................................
C l a a s E i c k e K u h n e n
Assistant Professor Industrial Design
Kendall College of Art and Design
#92   Old 05-Jan-07, 01:02   
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well . . new version . . 0.0.5

-now you can use the new physical sun and sky from mentalray 3.5
-the pynodes are re-check in every opening
-now you can specify the path of the bin , shaders, includes, and output directories

Un Saludo
............................................
Blend2Pov for test
Blender to mentalray (R)
#93   Old 05-Jan-07, 21:52   
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Quote:
Originally Posted by RCRuiz View Post
well . . new version . . 0.0.5

-now you can use the new physical sun and sky from mentalray 3.5
-the pynodes are re-check in every opening
-now you can specify the path of the bin , shaders, includes, and output directories

Un Saludo
hey cool, that last one is really nice
............................................
- the lord of the rigs -

GraphicAll.org
#94   Old 06-Jan-07, 02:01   
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RCRuiz,
Are you writing any doc or tutorial for Blental? Do you use current CVS for Blental?
I an gonna start getting into Blental pretty soon, so it would be nice to have something to read on first
#95   Old 08-Jan-07, 17:10   
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I promised RCRuiz I was gonna do some documentation for blender2mentalray as soon as I finish some work I'm doing right now (maybe 5 days or so) so its coming, not that I'm an expert on this stuff but with help from RCruiz and others I can do it

see ya
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- the lord of the rigs -

GraphicAll.org
#96   Old 08-Jan-07, 18:33   
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Yay! Thank you ZanQdo, that would be very handy!
#97   Old 08-Jan-07, 18:40   
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ahh motorsep . . is always about you . . jejejejejeje
pd. ZanQdo, apurate bicho rastrero !!
Un Saludo
............................................
Blend2Pov for test
Blender to mentalray (R)
#98   Old 08-Jan-07, 18:47   
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V0.06 . . .Modifications for pynodes and some path errors

Tutorials at

http://www.blentalstudio.com/Blender...y(r)/Tutorials

Un Saludo
............................................
Blend2Pov for test
Blender to mentalray (R)
#99   Old 17-Jan-07, 01:07   
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More Tests

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Blend2Pov for test
Blender to mentalray (R)
#100   Old 20-Jan-07, 21:21   
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