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well...
I was curious if one could do something like that in blender... as so often, it turns out one can. ![]() (xvid encoded) PS.: I do realise that the bone structure is not terribly accurate.
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[ latest work: PadPunk ] |
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Very cool animation.
How did you do it? I suppose you used compositer nodes to achieve this, using an animated plane to mask the two different meshes (the body and the skeleton)... am i right? Btw, reminded me of "Total Recall"
Last edited by _Bellboy_; 02-Sep-06 at 08:36. |
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Oops......
Last edited by pieter.; 02-Sep-06 at 19:37. |
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...ahem. Actually, I'd recommend that you read the post more carefully.
![]() Anyway, that's a really cool test.
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ubuntuud i think you only read the first part of the post he tried it, and seems like he did it.
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FunLinks: . . . . . . WikiUser: FkttsuperRandom = An Engineer's Guide To Cat's Last edited by Felix_Kütt; 02-Sep-06 at 09:47. |
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That is correct. I doubted the eternal POWAR! of blender for a moment.
![]() It involes a blend texture mapped using the coordinates of an animated empty. Also some 'masks' (rendered in shadeless B/W) and indeed noodles.
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[ latest work: PadPunk ] |
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also would have been very easy thing to do with the sequencer..
nice test anyway..! |
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#8
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mhm, yes.. in the end it actually is quite simple. And I bet there is a better way to do it too. ^^
anyway, here goes nothing: ![]() texture for the ring to be 'cut' out of the skin ![]() Used an empty as coordinates to make sure the ring is in the same place (the empty's position - duh) and size for every object with this texture. (skin, eyes etc..) ![]() and the noodle mess ![]() edit: oops, forgot the new amazing vid .. with everything the same, except the head is now rotating.
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[ latest work: PadPunk ] Last edited by paulR; 03-Sep-06 at 15:32. |
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Very cool effect, pretty easy to setup too! I could see this being used for all kinds of things - good job
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#10
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the_nr, thank you very much for that info, great stuff!
Actually, i thought that the skeleton was surrounded by a blue, transparent mesh, but this is a more powerful aproach. And this will help me increase my knowledge of composite nodes. Cheers |
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#11
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this is simular to the method i used here, this is great for morphing a person into something else (like a power ranger)
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#12
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