sidebar features
sidebar content

Go Back   Blender Artists Forums > General Forums > News & Discussion

Reply
 
Thread Tools
jimmac's Avatar
jimmac jimmac is offline
Member
 
Join Date: Jan 2004
Location: Czech Republic
Posts: 232
I've been occasionally working on a blender icon theme that follows the Tango Style Guideline. Not that Blender actually follows any interface guidelines on any of the platforms it runs, I just felt the default icons are somewhat 1990. I don't have complete coverage yet, but the most exposed icons are themed.



To use the icons, you sadly have to recompile blender. Here's a quick howto:
  1. Download the icon sheet PNG
  2. Copy this to your source folder - $src/blender/release/datafiles/blenderbuttons (note the missing extension)
  3. Compile the buttons with:
    gcc datatoc.c
    ./a.out blenderbuttons
    cp blenderbuttons.c ../../source/blender/src/
  4. Compile blender as you would normally do.
Where these don't work so well is the button context header. The lower opacity makes them a bit unclear. I'd prefer the current button context was highlighted differently than making the other contexts semi-opaque.

Alternatively you can use a a grayscale version of the icons.
............................................
--
Even a stopped clock gives a right time twice a day

Last edited by jimmac; 22-Nov-06 at 16:24. Reason: fix instructions
#1   Old 22-Nov-06, 15:15   
Reply With Quote


Oxben's Avatar
Oxben Oxben is offline
Member
 
Join Date: May 2006
Location: France
Posts: 80
The icons look great!

But, where is the HOWTO file, I can't find it in my source tree.
Thanks.
#2   Old 22-Nov-06, 16:03   
Reply With Quote
jimmac's Avatar
jimmac jimmac is offline
Member
 
Join Date: Jan 2004
Location: Czech Republic
Posts: 232
Apologies for the HOWTO. It'a actually something I've written, not in the sources

gcc datatoc.c
./a.out blenderbuttons
cp blenderbuttons.c ../../source/blender/src/
............................................
--
Even a stopped clock gives a right time twice a day
#3   Old 22-Nov-06, 16:23   
Reply With Quote
homebody's Avatar
homebody homebody is offline
Member
 
Join Date: Sep 2003
Posts: 73
I, for one, vote for inclusion of this icon theme as blender default.

BTW, the antialiased font looks better aligned to screen pixels... Why are fonts blurry in my blender? Is there any configuration about turn on hinting?
............................................
D'oh!
#4   Old 22-Nov-06, 16:28   
Reply With Quote
Oxben's Avatar
Oxben Oxben is offline
Member
 
Join Date: May 2006
Location: France
Posts: 80
Quote:
Originally Posted by jimmac View Post
Apologies for the HOWTO. It'a actually something I've written, not in the sources

gcc datatoc.c
./a.out blenderbuttons
cp blenderbuttons.c ../../source/blender/src/
Re-compiled blender.
Looks great!

I also vote for this theme as "Default theme".
#5   Old 22-Nov-06, 17:32   
Reply With Quote
bigkahuna bigkahuna is offline
Member
 
Join Date: Nov 2004
Location: North Carolina
Posts: 922
Quote:
Originally Posted by Oxben View Post
...I also vote for this theme as "Default theme".
Me too! You'll need to add a "sculpt" icon for 2.43 though. Very nice!
#6   Old 22-Nov-06, 17:36   
Reply With Quote
Oxben's Avatar
Oxben Oxben is offline
Member
 
Join Date: May 2006
Location: France
Posts: 80
I have a problem with at least one icon:
- The Syntax Highlighting button in the Text Editor window looks like a donut when it is not selected. And it looks like the unselected Syntax Highlighting button when it is selected.

It seems the icon sheet is "offseted" by one on this line.

But, may be I don't use the same build as you and your build as a different icon sheet.
I compiled 2.42a sources.
#7   Old 22-Nov-06, 17:42   
Reply With Quote
jimmac's Avatar
jimmac jimmac is offline
Member
 
Join Date: Jan 2004
Location: Czech Republic
Posts: 232
Thanks for the feedback guys, I'll try to fix the quirks when I get time to work on this again.
............................................
--
Even a stopped clock gives a right time twice a day
#8   Old 22-Nov-06, 19:59   
Reply With Quote
Koba Koba is offline
Member
 
Join Date: Jan 2004
Posts: 1,096
Great!

Try to get this into the next release for Christmas!

Koba
............................................
[Sanity is not statistical]
#9   Old 22-Nov-06, 20:37   
Reply With Quote
slikdigit's Avatar
slikdigit slikdigit is offline
Member
 
Join Date: Oct 2001
Location: Northampton, MA
Posts: 1,764
awesome! nice to see blender getting the tango treatment I'll give this a shot the next compile. Thanks Jimmac!
............................................
tube/elephants dream/freefac(tory)
#10   Old 22-Nov-06, 21:59   
Reply With Quote
Aligorith's Avatar
Aligorith Aligorith is offline
Member
 
Join Date: Jul 2004
Location: ChCh, New Zealand
Posts: 1,655
These look quite cool.

Aligorith
#11   Old 22-Nov-06, 22:22   
Reply With Quote
mpan3's Avatar
mpan3 mpan3 is offline
Member
 
Join Date: Jun 2004
Location: Vancouver, Canada
Posts: 2,027
Please try to get it into the next official release
............................................
Mike's Blender site
#12   Old 23-Nov-06, 00:48   
Reply With Quote
Alltaken Alltaken is offline
Moderator
 
Join Date: Aug 2002
Location: Christchurch New Zealand (aka Aotearoa)
Posts: 7,121
got my vote......

Alltaken
............................................
Introduction to Blender, Natcoll
#13   Old 24-Nov-06, 05:18   
Reply With Quote
Kid Tripod Kid Tripod is offline
Member
 
Join Date: Mar 2002
Location: Brixton, UK
Posts: 563
I'm not sure if you changed the player control icons, but I don't like the ones in the screenshot.

The rest though, I didn't realise how much of an improvement they are over the standard ones until doing a quick side by side test. Much, much better.

Personally though I think you're much better off simply doing decent icons rather than going after the current fad-style that is tango/XP.
#14   Old 24-Nov-06, 12:17   
Reply With Quote
86point5's Avatar
86point5 86point5 is offline
Member
 
Join Date: Nov 2004
Posts: 395
I'm not a C programmer, so I've never poked into the Blender sources, but maybe someone who has can answer this.

It seems to me that it would be good to have some set of icons be built into the app as default, but let the user drop an iconfile.png into some specific location in their blender directory to use as an override (loaded dynamically).

That way a single look can be distributed as the Blender standard - but if someone wanted to make a Windows/Mac/Bluecurve/etc styled version it would be a process of dropping it in without having to change it for everyone. This would also allow users to go and modify a single icon out of the set if desired (increase visibility of frequently used selection, etc.)

Is there any reason that would make it extremely difficult to add the dynamic load of icon capability into the source?
#15   Old 24-Nov-06, 14:05   
Reply With Quote
Laughing cheese's Avatar
Laughing cheese Laughing cheese is offline
Member
 
Join Date: Nov 2005
Posts: 1,224
I happen to like XP icons...

And yes, I second[or quadruple?] the motion to make this the default Blender icon theme!

I also vote for having a standard resolution...

And do any of you actually zoom in on panels and stuff?
#16   Old 25-Nov-06, 05:10   
Reply With Quote
Delta's Avatar
Delta Delta is offline
Member
 
Join Date: Jun 2004
Location: Somewhere out here...
Posts: 839
These really look great! I don't have the resources to compile myself, but, looking from the screenshots, the icons do make blender look a lot fresher. Count me as another person for getting this into 2.43.

Kind Regards,
~Delta
............................................
Idiocy is contagious. Have you caught the bug?
#17   Old 25-Nov-06, 06:05   
Reply With Quote
Vassilios Vassilios is offline
Member
 
Join Date: Apr 2006
Posts: 184
It would be cool if you have in the "User Preferences" a Option for Icon Themes to choose!
so the Blender user can Choose what a Icon theme he like!
.....the normal Icon Theme or this new one.....or maybe upcomming others also!
#18   Old 25-Nov-06, 11:27   
Reply With Quote
jimmac's Avatar
jimmac jimmac is offline
Member
 
Join Date: Jan 2004
Location: Czech Republic
Posts: 232
Quote:
Originally Posted by Kid Tripod View Post
Personally though I think you're much better off simply doing decent icons rather than going after the current fad-style that is tango/XP.
I'm affraid I'm only capable of fad, indecent icons.
............................................
--
Even a stopped clock gives a right time twice a day
#19   Old 25-Nov-06, 18:20   
Reply With Quote
slikdigit's Avatar
slikdigit slikdigit is offline
Member
 
Join Date: Oct 2001
Location: Northampton, MA
Posts: 1,764
any chance that these, or future varient can be incorporated into cvs? If not for the next release, at least it might be worthwhile considering them for the upcoming 2.5 ui redesign- some might argue that changing the icons too much (esp. considering that they are not themable without a recompile) hurts people learning from current tutorials and documentation. 2.5 being planned as a clean break, would make it a likely candidate for changing the icons.
On the other hand, these icons probably are recognizable/similar enough, that it could be safe to do right away.
............................................
tube/elephants dream/freefac(tory)
#20   Old 25-Nov-06, 19:29   
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
BlenderArtists.org Theme (Discontinued) VenomSeven Website & Forum 36 08-Aug-06 08:32
Theme problems sh33p Basics & Interface 5 19-Jan-06 03:55
Icon Searcher v3.00 released! icontool News & Discussion 4 21-Dec-05 19:35
New Cinelerra theme Fweeb Other Software 33 13-Jul-05 19:28
How can i change Blender Icon to My Game Icon ? hokuken_k Game Engine Support and Discussion 11 27-Oct-04 17:17


All times are GMT. The time now is 18:32.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Logo and website design copyright © 2006 by froodee design bureau. All rights reserved.
Other Blender Sites
new icon Blender Homepage »
The official Blender homepage
new icon BlenderNation »
Fresh Blender News, Every Day
new icon Blenderart Magazine »
Blender articles, tutorials and images.
Blender Headlines
Featured Artwork
Short animation: Barrel by Phlopper
Woolly mammoth by sebastian_k
Photorealistic classic furniture by eMirage
Social BlenderArtists