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Hi all!
4 days ago, I started out doing a tutorial for a 2d platform game, and things got quite out of hand. I have a neat new game genre! "The 2d platform racer!" The character I developed also has a couple of unique traits. ![]() Here is some notes I made on game play while I was developing Zody. it can tell you a whole lot more. Code:
a shot of the blocks in action. "Phew! just made it!" A more uniform staircase, I did the timing a bit better on this one. ![]() And there is the flag! hit 10 of them and you win ![]() My best score so far was 72. This game is released under the creative commons licence you can find it here: http://creativecommons.org/licenses/by-nc/2.5/ Feel free to make your own set of race tracks, and re-distribute it if you want ![]() Here is the file : http://www.savefile.com/files/1016432 This is the cross platform version. The Windows version will be ready in a couple of days, as soon as I get the sounds done and working. There might be a few more levels as well on the next release. Hopefully I can get a version with sound working in linux as well. (Debian and Ubuntu is all I have installed.) This game is 100% made with Logic blocks!! no scripts at all ![]() The game is also 100% raster texture free as well. everything was handpainted with vertex colors ![]() I will try getting this working with the web-plugin too. the small filesize would make it ideal for showing off the explorer plugin ![]() all comments and questions are welcome Have fun! ![]() EDIT: This game will run in the blender just fine... but....., I highly recomend using the blenderplayer.exe that came with your installed blender. in linux just goto a commandline and blenderplayer zody.blend in windows, find a blender shortcut, rightclick on it, get the propertys, and click on find target... the explorer should open to the blender root directory. You will find the blenderplayer.exe here... just take the Zody.blend file and drag - and - drop it on the blenderplayer.exe icon. you may wish to make a shortcut to blenderplayer on your desktop for easy access in the future (it will let you drag and drop onto shortcuts too. Hope you all enjoy this game have fun
Last edited by p00f; 24-Sep-07 at 21:17. Reason: newmap, cleaner interface |
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#1
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haha thats funny! Took some time for me to finish, coz its a little hard, but haha really cool man! 5 stars! haha
oh and the game got eaven cooler, when I put "Rigged body" on.
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My Animationmentor rig are not available anymore becuse of request from Animationmentor. Rigs rigs everywhere Blenderartist threadwww.lasserb.dk Last edited by Lasphere; 17-Dec-06 at 10:27. |
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#2
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WOW!! Blender as a Nintendo console!
What a little wonder!! pOOf you're the Blender game maker of the month...year?! Hats off No words about my score...too hard for me..
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#3
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Excellent game! Great job.
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Nothing to see here ... move along. |
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#4
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Great game, everything is runing smooth, no glitches! Good job
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#5
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Lol, sweet. Time just kept ticking away for me. Hehe, flag chasing.
Two things to make the game better or easier, lol. 1. Minimap to show where the flags are 2. Have enable all frames unchecked (The game was moving way too fast for me with that enabled) Haha, love the adding block touch. Gosh I gotta start implementing some game ideas before I see all of them being implemented by everyone else. Hehe, had in mind adding blocks for a 3d type of game.It's was amazingly refreshing and pretty fun having that guy bounce all over the place and scurrying him around to find flags. Great job. Jason Lin
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Blender3dTutor http://blender3dtutor.com Blender Aquarius http://goldentaiji.googlepages.com/blenderaquarius-main |
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#6
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Of the year, most definitelly.
pOOf, you did it again. The concept is awsome. On linux the game runs at 150 fps constantly, so the little guy animation was blazing fast (I thought that something was wrong with him for a while), but then I resized to full screen and the whole thing normalized. Very, very nice, I like the animation especially. Also, I love the intro with all lines, I never messed around with those before, they actually make for a pretty nice effect. This is an example of how people should present their game projects.....*when they are actually built up*. Really this is such a nice refreshing change from all that "announcing new game project, but I did nothing" threads. It's as if they all need cheerleaders in order to get anything done. Way to go pOOf, because of you I still have hope.
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To the dumb question “Why me?” the cosmos barely bothers to return the reply: Why not? - Christopher Hitchens |
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#7
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Yes, and a slap in the face, of all those who want to do Halo6 or GTA8 5 (including me
) and just lack of lightness and imagination
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#8
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Excellent excellent excellent. That is Nintendo DS calibur gaming man, I think u should call Nintendo =)
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#9
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Quote:
Anyway, fun little game p00f, nice work! Drew
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threadless.profile | shirt and print designs my.flickr ((yoj.song)) | music.project |
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#10
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Awesome game! 1 crit though, the character slides around too much
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If ten people can finish a project in ten days then one person can finish the same project in one day. Simple logic. |
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#11
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Very nice. It's playable and fun. Kind of reminds me of Earthworm Jim.
This puts many other games to shame with it's fun simplicity. Way to go!
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"Success in life is a matter not so much of talent and opportunity as of concentration and perseverance." -- C. W. Wendte |
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#12
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woot! time:150 very awsome O_O
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If you ever have questions for me or about my work, you can always find me at IRC freenode #BlenderChat or #gameblender |
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#13
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Manualy entered new line char... fixed now
Last edited by p00f; 18-Dec-06 at 17:13. |
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#14
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OK all fixed... Just had to manualy enter all the new line charictors. wonder what is wrong ?
Last edited by p00f; 18-Dec-06 at 17:14. |
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#15
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I read all of your thank you post. I don't think its broke. by the way great job.
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Don't try to confuse me with the facts. My minds already made up. Making movies, singing songs, 'nd fighting round the world. http://animea.blackgoku.com/anime/Go...nds/heaven.wav |
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#16
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WOW! I had no idea it would be this popular
Thanks for all the feedback everyone, I am 75% done with a re-mix of the original level there will be a new course and new decorations, and a few bugs fixed. Windows sound version has been canceled, I am going to just try to use python and make it cross platform. (Help wanted) I hope to be done in afew hours from now Hi Lasphere, Glad you like it @OTO, Yes indeed 2d platform games are my favorite @BeBraw, Thanks @spacestrudel Yea! I like the new bullett physics, very smooth @goldentaijii Yea I will do a mini-map for the next major release @Social, Thanks man, thant means alot to me Thanks aslo on the feedback on the game, I am going to drop the windows sound version, and wait untill I get pygame or pysound or pywhatever working, then I will release a sound version for WIN,MAC,and linux at same time hopefully @ MagicMyshu , Well maby not for the nintendo DS, but I am going to buy a playstation 3 soon, and instal Linux on it, and start developing from there. @Social, Thanks man, thant means alot to me Thanks aslo on the feedback on the game, I am going to drop the windows sound version, and wait untill I get pygame or pysound or pywhatever working, then I will release a sound version for WIN,MAC,and linux at same time hopefully PC is great to develop for, but I always dreames of haveing my own console game @ free_ality , Thanks glad you like it ok I think this fixed it Last edited by p00f; 18-Dec-06 at 17:11. |
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#17
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OK
I fixed it ![]() Thanks for the comment , glad you like the game jessgp
Last edited by p00f; 18-Dec-06 at 17:12. |
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#18
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Ha great!
Carsten |
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#19
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Good. The great job.
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#20
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