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Rahhhhh...
finally I've finished the bloody tutorial I swear! I'll never make another one anymore....until the next ![]() It's here, for the two people that cares: http://otothecleaner.free.fr/?page_id=7 I can't read it anymore...I guess that the"thing" is fine If you find some weird things, please be kind enough to alert me Thank you Last edited by OTO; 23-Mar-07 at 20:42. |
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#1
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This is great. Im making some characters for free-ality's new game "fumes" and this is quite helpful. I have a different process than you do, but I still learned a bit. Make sure this get put in the Demos/tutorial sticky. And I know what its like to put alot of work into something and have two replies : P
Last edited by Self-Adhesive; 18-Dec-06 at 21:37. |
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#2
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I really like this one, quite a bit of detail, but that's to be expected with such a "wide" and encompasing subject like character texturing.
Really good work on this OTO, you take multiple disciplines, and combine them into one flowing tutorial, and do so quite efficiently. It's also well written to boot. I am humbled by your work sir. Quote:
It's a whole different perspective from a developers angle.
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To the dumb question “Why me?” the cosmos barely bothers to return the reply: Why not? - Christopher Hitchens |
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#3
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Yeah! I was just about to go crazy about clothes and all that stuff
This should help me a ton! Thankyou. From what I read of the tutorial it souds good and verry well descripted. Once I get a good character I will read this more into depth. ![]() Oh and make that 3 ; ) Last edited by Meat_Beater; 18-Dec-06 at 23:40. |
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#4
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Nice work Oto. I'm going to be going through it soon, I just read it so far.
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Fireside: Faster than a spider when a foot's coming down. Able to leap tall leaf piles with a single bound. |
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#5
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Gorgeous! As usually!
Always impresive your atention to details from "new" features, such as UV unwrapp. Low poly characters are my favorite ones... I guess iam geting old... I just like to see it and figurate out that it is a videogame. By the way learning how to make very nice low poly characters is an awesome start to get familiar with complex mesh tips. Thank you very much Oto! |
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#6
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Ohh...you're all very kind
It's these little moments of glory that make me endure so much pain... ![]() If you find errors, lacks, weirdnesses, let me know, please. Thank you Bye |
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#7
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Nice work on this OTO.. Great character too. Plugged in the tutorial sticky.
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#8
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Thanks blengine
Look at our Join Dates?! 2002???? And I never had done anything decent since ![]() That's why I make those tuts...maybe someone more focused, learn this fast and start to make some wonderful things......... Bye |
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#9
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Hey Blengine: I know this isn't the place, but I just wanted to appreciate you being on top of the tutorial sticky again, it's great to have the newest content represented.
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If you are want to make good looking games in Blender, please start here, Pen and Ink, Sketchbook |
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#10
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Thanks Dim. It was nice to come back seeing good content in this forum. Hard work like Oto's needs to be highlighted more, even if he sells himself short..!
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#11
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Good job OTO...this will help us (newbies) alot in the UV mapping, unwrapping & texturing dept. appreciate your hardwork for the blender community..
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#12
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OTO, Thank you for the hard work and please don't stop.
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Some learn by seeing others doing and some not at all |
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#13
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nice job it was really good and answered a lot of my questions. thanks
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\"quiet Professionals\"= \"walk softly but carries a big stick\" http://img27.imageshack.us/img27/677...bbd1d0c42b.png |
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#14
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Thank you to all, very kind !
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#15
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Link is broken.
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"If the facts don't fit the theory, change the facts." Albert Einstein. |
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#16
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#17
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I noticed it was busted too lol....when I needed it most too lol.....making a science project and needed uv mapping lol=D
edit:hey it's much better!....I gotta work through this=D great work
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I hate the new smileys, go here to find out why hate dem smilies and here ----->|<----- Last edited by Chirpsalot; 06-Mar-07 at 23:22. |
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#18
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OTO you need to get your old tuts up. When ever I'm about to rig or apply vertex color for lighting I always cruise on over for a quick refresher. I know things have changed but they are still 80-90% accurate (i just made up some statistics like all statiticians (and I can spell like many engineers))
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Don't try to confuse me with the facts. My minds already made up. Making movies, singing songs, 'nd fighting round the world. http://animea.blackgoku.com/anime/Go...nds/heaven.wav |
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#19
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Your wishes are order to me, sir!!...but I need a little time ( and some sleep)
![]() Thank you for support Bye |
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#20
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