sidebar features
sidebar content

Go Back   Blender Artists Forums > General Forums > News & Discussion

Reply
 
Thread Tools
jendrzych's Avatar
jendrzych jendrzych is offline
Member
 
Join Date: Jul 2005
Location: A place You've probably never heard of...
Posts: 444
------------------
LICENCING!
LINK
------------------

This place became quite hard to manage, so I decided to start a blog.
Will still put memos about my work here, but this thread should become a pure discuss panel for everyone who wants contribute, not only support me.


More info here: the pixel-sized blog

Last edited by jendrzych; 01-Dec-09 at 21:43. Reason: update
#1   Old 21-Dec-06, 21:16   
Reply With Quote


free_ality's Avatar
free_ality free_ality is offline
Member
 
Join Date: Oct 2006
Location: LA, Cali
Posts: 4,914
I like those. I dont know why people complain about updating the buttons sometimes. The current buttons(mostly) look pretty outdated, not very good at all.
Despite what many say, Appearance makes a lot of difference in any app.
Drew

Last edited by free_ality; 11-Sep-08 at 15:11.
#2   Old 21-Dec-06, 21:21   
Reply With Quote
M@dcow's Avatar
M@dcow M@dcow is offline
Banned Member
 
Join Date: Mar 2002
Location: Somewhere in the Flux vortex.
Posts: 2,303
Those are stunningly cool, but it's a bad idea to have all those blank spaces, it means we can't use these in a production envionment right now.

Off hand, the only things that make no sense to me are the manipulators and the vert/ edge / face select options. They where much clearer before.

I'd use them in a second if you'd finish them off (and in a lot of cases all you have to do is duplicate the icons) and if broken gets his icon patch commited.
#3   Old 21-Dec-06, 21:41   
Reply With Quote
Jupp Jupp is offline
Member
 
Join Date: Dec 2006
Location: Bavaria, Germany
Posts: 6
I like them, especially their unique und uniform design! Keep working on this, it's great.
#4   Old 21-Dec-06, 21:45   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Grand Rapids, Michigan, USA
Posts: 5,452
looking good in my opinion!!!
............................................
C l a a s E i c k e K u h n e n
Assistant Professor Industrial Design
Kendall College of Art and Design
#5   Old 21-Dec-06, 21:49   
Reply With Quote
Yoeri's Avatar
Yoeri Yoeri is offline
Member
 
Join Date: Dec 2005
Posts: 718
nice! looks very blenderish
............................................
www.bboy.org
#6   Old 21-Dec-06, 22:03   
Reply With Quote
UglyMike's Avatar
UglyMike UglyMike is offline
Member
 
Join Date: Mar 2002
Location: Brussels
Posts: 516
A nice, minimalistic set although I worry about the lack of contrast.... any chance of seeing a Blender screen using these?
............................................
I don\'t need no steenkin\' sig
#7   Old 21-Dec-06, 22:05   
Reply With Quote
Peng You's Avatar
Peng You Peng You is offline
Member
 
Join Date: Nov 2006
Posts: 107
really nice icons, jendrzych ! they remeber me a bit the new cinema 4d icons
hope to see them integrated in Blender one day.
#8   Old 21-Dec-06, 22:19   
Reply With Quote
toontje toontje is offline
Member
 
Join Date: Mar 2003
Location: Bonaire N.A.
Posts: 1,737
Most outstanding! Almost all of the icons are instantly recognizable for me. I trully like this consistent theme that surely would combine nicely with the default rounded theme. Very professional
............................................
Do not put off till tomorrow what can be put off till the day-after-tomorrow just as well.
#9   Old 21-Dec-06, 22:56   
Reply With Quote
jendrzych's Avatar
jendrzych jendrzych is offline
Member
 
Join Date: Jul 2005
Location: A place You've probably never heard of...
Posts: 444
Thx for nice words, will back to work after vacations.
For now here's screenshot of icons in use:

............................................
pixel-sized blog - Blender icons breeding ground
#10   Old 21-Dec-06, 23:03   
Reply With Quote
Aardbei's Avatar
Aardbei Aardbei is offline
Member
 
Join Date: Nov 2006
Posts: 200
Oh my.. those are nice!!
The pivot icons are much more clear than the standard icons.

Where can I vote for making this iconset the default?

I do think a slightly darker color scheme (for the ui, not the icons) would make the icons look even better though. Look:


Ooooh.. truely.. if I could use these icons for everyday's work, I'd be in heaven! Modo? 3ds Max? Maya? Hahahahah.. Blender with these icons looks way more professional. Well done!

btw. Why does everyone forget about the sculpt icon?

Last edited by Aardbei; 22-Dec-06 at 01:34.
#11   Old 21-Dec-06, 23:15   
Reply With Quote
Fonix Wircs's Avatar
Fonix Wircs Fonix Wircs is offline
Member
 
Join Date: Sep 2003
Location: Alaska
Posts: 1,348
The only icon that annoys me is the cursor, blends in too easily with backgrounds and grey models, does this version have a different one?
#12   Old 22-Dec-06, 00:55   
Reply With Quote
jendrzych's Avatar
jendrzych jendrzych is offline
Member
 
Join Date: Jul 2005
Location: A place You've probably never heard of...
Posts: 444
@Fonix Wircs
By cursor you mean the pale arrow in right upper corner of iconset sheet? If so, it aint a cursor but an icon in outliner. It represents "disabled selection" for an object. Check screenshot I posted.
............................................
pixel-sized blog - Blender icons breeding ground
#13   Old 22-Dec-06, 01:16   
Reply With Quote
RobCozzens's Avatar
RobCozzens RobCozzens is online now
Member
 
Join Date: Dec 2006
Posts: 375
Beautiful!
They all look better than the defaults and most of them make more sense as well.
Only the manipulator icons stand out as being unclear.
Radiosity and Simulation have always been a problem - I'm not sure it's possible to make a tiny icon that clearly communicates those ideas. What you have is at least easy to remember.

If I could make a suggestion - I think a speaker might be better than a music note for the Audio Window.
#14   Old 22-Dec-06, 01:41   
Reply With Quote
Alltaken Alltaken is offline
Moderator
 
Join Date: Aug 2002
Location: Christchurch New Zealand (aka Aotearoa)
Posts: 7,121
wow they make a lot more sense than the old ones don't they, very easy to understand what ech means.. great.

however i do agree that the contrast/ instant recognition is fairly difficult, just because of the muteness of the oclours, but this could be because of the theme being used on the blender screenshot. is there a screenshot with it on a darker or lighter theme (or default theme) could be great to see.

i would support these icons if they stood out enough.

Alltaken
............................................
Introduction to Blender, Natcoll
#15   Old 22-Dec-06, 02:05   
Reply With Quote
Alltaken Alltaken is offline
Moderator
 
Join Date: Aug 2002
Location: Christchurch New Zealand (aka Aotearoa)
Posts: 7,121
p.s. don't be afraid to use more colours, just pick a complimentary colour pallette. colour recognition goes with the others to help differentiate. since orange is used so much it has become a standard colour (not a stand otu colour) so you need other colours to help standing out.

X-Y-Z axis translate rotate and scale should all use Red-green-blue (nice hues of these though) for consistency.

create four standard colours, red, green, blue, and orange. then limit the colour pallete to them.

there are lots of places i am designing the need for red-green and blue into my ergonomics proposal (proposal for mirror X, Y, Z buttons in sculpt mode is one)

but great forms, and great colours so-far.

Alltaken
............................................
Introduction to Blender, Natcoll
#16   Old 22-Dec-06, 02:16   
Reply With Quote
cekuhnen's Avatar
cekuhnen cekuhnen is offline
Member
 
Join Date: Mar 2003
Location: Grand Rapids, Michigan, USA
Posts: 5,452
they look really good

but i think the icons for the 3d widget translate, rotate and scale are very bad. they are not very clear visually or in other words to abstract. a circle a cube and a triangle are standard symbols and known by nearly everybody who uses maya c4d or other apps.
............................................
C l a a s E i c k e K u h n e n
Assistant Professor Industrial Design
Kendall College of Art and Design
#17   Old 22-Dec-06, 03:47   
Reply With Quote
gaurav's Avatar
gaurav gaurav is offline
Member
 
Join Date: Oct 2003
Location: India
Posts: 332
Wow excellent pieces, just correctly abstract. Would love to see them in action
............................................
Anyone who goes to a psychiatrist ought to have his head examined. -- Samuel Goldwyn

http://blenderart.org
http://ironcode.com
http://gauravnawani.byethost7.com
#18   Old 22-Dec-06, 03:50   
Reply With Quote
ecgilboy's Avatar
ecgilboy ecgilboy is offline
Member
 
Join Date: Sep 2006
Location: Saipan, CNMI USA
Posts: 618
All good points I think had been said already...so I just second.............!!
............................................
#19   Old 22-Dec-06, 10:10   
Reply With Quote
basse basse is offline
Moderator
 
Join Date: Mar 2002
Location: vantaa, finland
Posts: 3,968
wow.. these are EXCELLENT! consistent coloring and style...
have to try it out instantly.

.b
............................................
Elephants Dream
#20   Old 22-Dec-06, 10:19   
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 19:36.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Logo and website design copyright © 2006 by froodee design bureau. All rights reserved.
Other Blender Sites
new icon Blender Homepage »
The official Blender homepage
new icon BlenderNation »
Fresh Blender News, Every Day
new icon Blenderart Magazine »
Blender articles, tutorials and images.
Blender Headlines
Featured Artwork
Short animation: Barrel by Phlopper
Woolly mammoth by sebastian_k
Photorealistic classic furniture by eMirage
Social BlenderArtists