sidebar features
sidebar content

Go Back   Blender Artists Forums > Game Engine > Works in Progress and Game Demos

Reply
 
Thread Tools
animatinator's Avatar
animatinator animatinator is offline
Member
 
Join Date: Nov 2006
Location: C:\Program Files\Animatinator\
Posts: 1,781
[a]drien: Yes
The animations have worked quite well actually, I'll maybe make a demo video soon
You may have noticed texturing's not a strong point of mine, though...
MagicMyshu: Thanks Luckily, I've completely solved the problem with the animations playing, thanks for the help with that one If you've got any ideas for how to do ice, that would be really helpful too because mirroring the character to fake reflections didn't really work - the action didn't play upside-down, so the reflection was really twisted and mucked up...
............................................
My music page
My Blog

Last edited by animatinator; 07-Mar-07 at 17:39.
#241   Old 07-Mar-07, 17:32   
Reply With Quote


Th3w-san's Avatar
Th3w-san Th3w-san is offline
Member
 
Join Date: Sep 2005
Location: Somewhere else
Posts: 28
Alrighty, got my ship textured. Render Baking is totally for the win.





It's kind of hard to see in these shots, but it's got a nifty chrome texture mapped to the reflection vector, so it looks really shiny when the camera moves...
............................................
Basically speaking, AO stands for "Automatically Owesome"
#242   Old 08-Mar-07, 19:43   
Reply With Quote
animatinator's Avatar
animatinator animatinator is offline
Member
 
Join Date: Nov 2006
Location: C:\Program Files\Animatinator\
Posts: 1,781
Looks pretty good!
Quote:
it's got a nifty chrome texture mapped to the reflection vector, so it looks really shiny when the camera moves...
Would you mind explaining how you did that? I've been trying to make shiny ice with the same sort of technique, but I can't find an image format that can save partially transparent textures, so I get thick pixelly white lines... Did you use a transparent texture?
Go on, share the secret I won't tell anyone...
............................................
My music page
My Blog
#243   Old 08-Mar-07, 20:04   
Reply With Quote
Th3w-san's Avatar
Th3w-san Th3w-san is offline
Member
 
Join Date: Sep 2005
Location: Somewhere else
Posts: 28
It's actually pretty simple now that the GE allows multiple textures. I painted a chrome image in Photoshop; mostly just varying shades of grey and white blobs that I smudged into a bunch of horizontal streaks. I applied that like any other texture, except instead of using Orco or UV I hit Refl under the Map Input tab (This only works if you've enabled "use Blender materials" in the Game dropdown, but I think 2.43 defaults to that). I set it to Multiply in the Map To tab so that the main textures would show through underneath it, and that's pretty much it.
Depending on your texture you may need to use Screen or Subtract instead of Multiply.

Not sure how well this'd work for an ice texture. I've never tried it on a plane before, but I think it works better if the geometry is mostly curved... Definitely worth a shot, though.

If it doesn't work I'm pretty sure you could do it with a well-drawn Envmap, but I haven't learned how to set those up in the GE...
............................................
Basically speaking, AO stands for "Automatically Owesome"
#244   Old 08-Mar-07, 20:19   
Reply With Quote
MushroomDude's Avatar
MushroomDude MushroomDude is offline
Member
 
Join Date: May 2006
Posts: 150
Beautiful...
#245   Old 08-Mar-07, 23:14   
Reply With Quote
martinsh's Avatar
martinsh martinsh is offline
Member
 
Join Date: Oct 2006
Location: riga, latvia
Posts: 558
some shots from my xyz360degree space shooter game. Made it as simple as possible at least to finish it.
This is second level of game - stealth type mission - you have to sneak to big asteroid (it makes sort of shield, protecting planets surface ) and destroy it.
There will be 4 misions -
1st mission: massive open space combat (bout 10 vs 10 ) ,
2nd : orbit-around-planet stealth mission 1 vs many (better do it quick and fast) ,
3rd- very small one - high speed in-atmosphere fall, evading asteroids (like MDK- one of my favourite games) and last-
4th one: close to surface hyper speed shoot em up like race till you reach big Boss

Cinematics:




ingame action:


............................................
www.martinsh.co.nr - gallery is broken..
artmartinsh.blogspot.com - blog

Blender artworks:
Shotgun
Assault Rifle
Realtime Bathroom Demo
Advanced GLSL 2D Filters

Last edited by martinsh; 13-Mar-07 at 07:55.
#246   Old 13-Mar-07, 07:51   
Reply With Quote
Microwave's Avatar
Microwave Microwave is offline
Member
 
Join Date: Jul 2006
Location: Australia
Posts: 447
Hey that's looking good Martinsh!
............................................
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." - George W Bush
#247   Old 13-Mar-07, 08:36   
Reply With Quote
kirado kirado is offline
Member
 
Join Date: Jun 2006
Posts: 1,627
looking really awesome there martinsh! how are you doing you glow and atomospheric affetcs?
#248   Old 13-Mar-07, 11:30   
Reply With Quote
martinsh's Avatar
martinsh martinsh is offline
Member
 
Join Date: Oct 2006
Location: riga, latvia
Posts: 558
thanks! demo will be ready soon.
glow is simple - it is a black and white image, set vertex color and click "add" button. make it a halo. thats all.
and athmospheric effect.. if you mean that small glow thet is is just a skybox texture no special effects for best performance.. btw it runs smooth even on superlow-end pc's
............................................
www.martinsh.co.nr - gallery is broken..
artmartinsh.blogspot.com - blog

Blender artworks:
Shotgun
Assault Rifle
Realtime Bathroom Demo
Advanced GLSL 2D Filters
#249   Old 13-Mar-07, 12:36   
Reply With Quote
AniCator's Avatar
AniCator AniCator is offline
Member
 
Join Date: Jul 2005
Location: The Netherlands
Posts: 2,251
Can you PM me when the demo is ready?
............................................
Try not to become a man of success but a man of value.
#250   Old 13-Mar-07, 14:49   
Reply With Quote
gg7's Avatar
gg7 gg7 is offline
Member
 
Join Date: Apr 2005
Posts: 263
martinsh: looks very good. i like the planets surface!! the reflexion. the HUD also seems cool. keep it going!
............................................
http://www.cloudslikecastels.6x.to
#251   Old 13-Mar-07, 16:08   
Reply With Quote
James XVI James XVI is offline
Member
 
Join Date: Nov 2006
Location: In the most peaceful country ever....
Posts: 950
Extraordinary! Great job mate
#252   Old 13-Mar-07, 16:15   
Reply With Quote
MushroomDude's Avatar
MushroomDude MushroomDude is offline
Member
 
Join Date: May 2006
Posts: 150
Wow. You mind telling us how you made the sky and the land?
#253   Old 14-Mar-07, 19:51   
Reply With Quote
Stu_Flowers's Avatar
Stu_Flowers Stu_Flowers is offline
Member
 
Join Date: Dec 2006
Location: Oregon
Posts: 524
Aaahh, breath of fresh air, martinish. That looks really good!

~~Stu_Flowers
............................................
Old MGP (Monkey Game Project) Website: --HERE--
#254   Old 14-Mar-07, 21:03   
Reply With Quote
martinsh's Avatar
martinsh martinsh is offline
Member
 
Join Date: Oct 2006
Location: riga, latvia
Posts: 558
thank you!
taser - if you mean textures: found a mars texture and made ground. sky - noise for stars and some custom photoshop brushes for those nebulas and clouds. it took maybe an hour for both - ground and sky texturing and uvmapping.
you will have chance to take a look on textures, models etc. demo will be ready tomorrow or day after..
so far took about 5 days to complete this level .. of course like 4-6 hours per day.. time spent mostly on logic bricks, figuring out scripts and making darn intro. ok some features here . all this time wanted to make working hud. here it is
............................................
www.martinsh.co.nr - gallery is broken..
artmartinsh.blogspot.com - blog

Blender artworks:
Shotgun
Assault Rifle
Realtime Bathroom Demo
Advanced GLSL 2D Filters
#255   Old 15-Mar-07, 00:12   
Reply With Quote
Chaser's Avatar
Chaser Chaser is offline
Member
 
Join Date: Dec 2004
Location: BC, Canada
Posts: 987
My work on the Monkey Game Project:



I like this thread. Let's not let it die.
............................................
Gameblender Resources:
>> Mouselook System
>> A* Pathfinding Demo
#256   Old 15-Mar-07, 04:07   
Reply With Quote
BlackBoe BlackBoe is offline
Member
 
Join Date: Mar 2005
Location: In the wild, wuthering, wintery wastes of lower Canucktady. Also known as 'Canada.'
Posts: 3,501
Martinsh, pretty frickin sweet.
#257   Old 15-Mar-07, 04:17   
Reply With Quote
ahuri's Avatar
ahuri ahuri is offline
Member
 
Join Date: May 2006
Location: France - Paris
Posts: 239
Martinsh, it seems to be awesome stuff!

Keep it up!
............................................
Finished:
Playmobil

F1 Challenge

Wip:
DELTA the game
#258   Old 15-Mar-07, 20:56   
Reply With Quote
animatinator's Avatar
animatinator animatinator is offline
Member
 
Join Date: Nov 2006
Location: C:\Program Files\Animatinator\
Posts: 1,781
Good to see the Blender Monkey Game Project is still going
It looked like everyone had disappeared a while ago...
............................................
My music page
My Blog
#259   Old 15-Mar-07, 21:03   
Reply With Quote
AniCator's Avatar
AniCator AniCator is offline
Member
 
Join Date: Jul 2005
Location: The Netherlands
Posts: 2,251
Sorry Martinsh, I'm getting a bit bored already of your project. Ignore what I just typed.
---
It's good to see what everything means on that screenshot you took.
I hope the intro worked out well.
............................................
Try not to become a man of success but a man of value.
#260   Old 15-Mar-07, 21:05   
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 23:07.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Logo and website design copyright © 2006 by froodee design bureau. All rights reserved.
Other Blender Sites
new icon Blender Homepage »
The official Blender homepage
new icon BlenderNation »
Fresh Blender News, Every Day
new icon Blenderart Magazine »
Blender articles, tutorials and images.
Blender Headlines
Featured Artwork
Short animation: Barrel by Phlopper
Woolly mammoth by sebastian_k
Photorealistic classic furniture by eMirage
Social BlenderArtists