sidebar features
sidebar content

Go Back   Blender Artists Forums > Artwork > Blender Tests

Reply
 
Thread Tools
RobertT's Avatar
RobertT RobertT is offline
Member
 
Join Date: Apr 2003
Posts: 3,042
In this image I was experimenting with the new displacement modifier in Blender 2.43:





For the texture I used the wood (ring noise) texture with low turbulence to establish the concentric sand lines.

After applying the modifier I used proportional editing to draw out some of the rings and alter height in different areas.

The ground mesh contains less than 80k verts.

The realtime displacement modifier is a lot of fun to work with and opens up many new possibilities.

RobertT
#1   Old 07-Feb-07, 01:57   
Reply With Quote


Framedworld's Avatar
Framedworld Framedworld is offline
Member
 
Join Date: Feb 2005
Location: Jersey, nuff said
Posts: 1,286
very interesting and simple, technical yet artistically pleasing
............................................
COME VISIT MY ::SITE::
Blender tastes great in milk
#2   Old 07-Feb-07, 01:58   
Reply With Quote
Ace Dragon Ace Dragon is offline
Banned Member
 
Join Date: Feb 2006
Location: Wichita Kansas
Posts: 12,952
Even your tests look wonderful.

I really like what the displacement modifier seems to allow you to do.
#3   Old 07-Feb-07, 02:31   
Reply With Quote
CoreyAvitar's Avatar
CoreyAvitar CoreyAvitar is offline
Member
 
Join Date: Feb 2005
Posts: 407
Ho! new displacement? i gots to check this out!

P.S. Looks absolutely great!
............................................
Absense makes the heart grow fungus!
#4   Old 07-Feb-07, 03:32   
Reply With Quote
DracoFodder DracoFodder is offline
Member
 
Join Date: Feb 2005
Location: USA
Posts: 345
RobertT, thanks for showing that test. I hadnt thought about using the displacemnet modifer yet, or its possibilities.

Now because of you, I've spent the last couple of hours just "playing" with this simple technique. Then pushing selected verts in proportional mode, as well as fiddling with Lattice deformations of the end product.

Lots of fun.
............................................
Imber totum diem fluit
Urceatim semper pluit.
#5   Old 07-Feb-07, 19:54   
Reply With Quote
Ammusionist's Avatar
Ammusionist Ammusionist is offline
Member
 
Join Date: Dec 2003
Location: City of Churches, Oz
Posts: 1,714
What's the difference between this and using "Disp" mapping in the material buttons?

The attached was done with just a material (in 2.42)
Attached Thumbnails
Click image for larger version

Name:	StoneGarden.jpg
Views:	582
Size:	127.3 KB
ID:	16437  
............................................
"It's a primitive culture; I'm just trying to blend-in!" - Inebriated Counsellor Troi
"You're blended alright." - Commander Riker
Star Trek - First Contact
#6   Old 15-Feb-07, 23:16   
Reply With Quote
CD38 CD38 is offline
Member
 
Join Date: Dec 2005
Location: Between keyboard and chair
Posts: 2,030
Quote:
What's the difference between this and using "Disp" mapping in the material buttons?
ammusionist: The end result may look the same, but the new modifier actually displaces the mesh geometry, so you can see the effects of the texture right away in the 3d window without having to wait for the render, and you can use the displacements for things like vertex parenting. It also includes vertex group weighting so you can paint your displacment on the mesh, as well as get control over the direction of the displace.
............................................
The Blender Wiki: Online Manual
A Big Book of Blender Tutorials

Last edited by CD38; 16-Feb-07 at 00:02.
#7   Old 15-Feb-07, 23:59   
Reply With Quote
Ammusionist's Avatar
Ammusionist Ammusionist is offline
Member
 
Join Date: Dec 2003
Location: City of Churches, Oz
Posts: 1,714
Ohh - Cool.
I'm gonna be using this in the next Animation Challenge!
Watch out for the WIP coming soon.
We now return you to your regularly scheduled thread.
............................................
"It's a primitive culture; I'm just trying to blend-in!" - Inebriated Counsellor Troi
"You're blended alright." - Commander Riker
Star Trek - First Contact
#8   Old 16-Feb-07, 00:01   
Reply With Quote
ROUBAL's Avatar
ROUBAL ROUBAL is offline
Member
 
Join Date: Feb 2004
Location: FRANCE
Posts: 1,245
Yes, nice scene !
Real displacement mapping is really a powerfull tool.
You can easily sculpt from a texture, but it shows all its power in animations, using avi animated textures, or animating the textures using an Empty or an offset on the material.
I have tried it to create animated water (see the movie named Crazy Boat on my download page) and also Footprints on the sand.
Applying 3d texture like cloud or voronoi and else to a subdivided sphere using and empty as reference allows to create amazing moving Blobs when you move, rotate or resize the empty !
And everything can be controlled in real time in the 3D window... a lot of fun !
We can almost forget the Disp button in the Map To panel !
Philippe.
............................................
*
► My website in English : www.3d-synthesis.com/index_english.html

► Mon site web en Français : www.3d-synthesis.com

Last edited by ROUBAL; 16-Feb-07 at 13:15.
#9   Old 16-Feb-07, 00:44   
Reply With Quote
sonix's Avatar
sonix sonix is offline
Member
 
Join Date: Oct 2002
Location: Leeds, UK
Posts: 2,660
Nice test Robertt. I've been waiting for this feature for a long time.

Sonix.
............................................
'Please do not feed this monkey' |
Click here to find the Unofficial Car Material Library, and my Blender works.
For my most recent work, click here.
#10   Old 16-Feb-07, 04:00   
Reply With Quote
thoro's Avatar
thoro thoro is offline
Member
 
Join Date: Aug 2003
Location: Berlin, Germany
Posts: 1,252
Good test image, RobertT - and I completely agree with you: the instant visual feedback of the modifiers really improve the workflow. Another great example is the EdgeSplit modifier in combination with the Subsurf modifier...
............................................
>www.thoro.de
>3DNP (3D - No Plugins)
#11   Old 16-Feb-07, 09:53   
Reply With Quote
e1two e1two is offline
Member
 
Join Date: Nov 2006
Posts: 39
Hi,

I agree.
The new displacement modifier is really nice.

Just wondering.
If you want to handpaint a displacement map using the blender
paint tools, is there a way to see the displacement real-time or
do you need to resave and reload the map each time?

e1
#12   Old 26-Feb-07, 10:26   
Reply With Quote
simonced's Avatar
simonced simonced is offline
Member
 
Join Date: Aug 2006
Posts: 188
Me, I just hit TAB twice, that makes the trick, that updates the view.
............................................
My galery
The blog of my life in Japan (in french)
#13   Old 11-Jul-09, 03:25   
Reply With Quote
JESUSFRK14's Avatar
JESUSFRK14 JESUSFRK14 is offline
Member
 
Join Date: Jul 2007
Location: New York
Posts: 3,146
Wow, that's very cool!
............................................
BlenderGames - Blender Games, User Uploads, Free Resources, Downloads, & More!
#14   Old 11-Jul-09, 11:39   
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 19:36.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Logo and website design copyright © 2006 by froodee design bureau. All rights reserved.
Other Blender Sites
new icon Blender Homepage »
The official Blender homepage
new icon BlenderNation »
Fresh Blender News, Every Day
new icon Blenderart Magazine »
Blender articles, tutorials and images.
Blender Headlines
Featured Artwork
Short animation: Barrel by Phlopper
Woolly mammoth by sebastian_k
Photorealistic classic furniture by eMirage
Social BlenderArtists