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In this image I was experimenting with the new displacement modifier in Blender 2.43:
![]() For the texture I used the wood (ring noise) texture with low turbulence to establish the concentric sand lines. After applying the modifier I used proportional editing to draw out some of the rings and alter height in different areas. The ground mesh contains less than 80k verts. The realtime displacement modifier is a lot of fun to work with and opens up many new possibilities. RobertT
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www.ArtofInterpretation.com (Blog) ("Recent Images" RSS feed) (Interview on Blender Guru) |
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#1
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very interesting and simple, technical yet artistically pleasing
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#2
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Even your tests look wonderful.
I really like what the displacement modifier seems to allow you to do.
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#3
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Ho! new displacement? i gots to check this out!
P.S. Looks absolutely great!
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Absense makes the heart grow fungus! |
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#4
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RobertT, thanks for showing that test. I hadnt thought about using the displacemnet modifer yet, or its possibilities.
Now because of you, I've spent the last couple of hours just "playing" with this simple technique. Then pushing selected verts in proportional mode, as well as fiddling with Lattice deformations of the end product. Lots of fun.
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Imber totum diem fluit Urceatim semper pluit. |
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#5
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What's the difference between this and using "Disp" mapping in the material buttons?
![]() The attached was done with just a material (in 2.42)
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"It's a primitive culture; I'm just trying to blend-in!" - Inebriated Counsellor Troi "You're blended alright." - Commander Riker Star Trek - First Contact
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#6
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Quote:
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The Blender Wiki: Online Manual A Big Book of Blender Tutorials Last edited by CD38; 16-Feb-07 at 00:02. |
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#7
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Ohh - Cool.
I'm gonna be using this in the next Animation Challenge! Watch out for the WIP coming soon. We now return you to your regularly scheduled thread.
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"It's a primitive culture; I'm just trying to blend-in!" - Inebriated Counsellor Troi "You're blended alright." - Commander Riker Star Trek - First Contact
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#8
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Yes, nice scene !
Real displacement mapping is really a powerfull tool. You can easily sculpt from a texture, but it shows all its power in animations, using avi animated textures, or animating the textures using an Empty or an offset on the material. I have tried it to create animated water (see the movie named Crazy Boat on my download page) and also Footprints on the sand. Applying 3d texture like cloud or voronoi and else to a subdivided sphere using and empty as reference allows to create amazing moving Blobs when you move, rotate or resize the empty ! And everything can be controlled in real time in the 3D window... a lot of fun ! We can almost forget the Disp button in the Map To panel ! Philippe.
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* ► My website in English : www.3d-synthesis.com/index_english.html ► Mon site web en Français : www.3d-synthesis.com Last edited by ROUBAL; 16-Feb-07 at 13:15. |
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#9
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Nice test Robertt. I've been waiting for this feature for a long time.
Sonix.
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'Please do not feed this monkey' | Click here to find the Unofficial Car Material Library, and my Blender works. For my most recent work, click here. |
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#10
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Good test image, RobertT - and I completely agree with you: the instant visual feedback of the modifiers really improve the workflow. Another great example is the EdgeSplit modifier in combination with the Subsurf modifier...
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#11
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Hi,
I agree. The new displacement modifier is really nice. Just wondering. If you want to handpaint a displacement map using the blender paint tools, is there a way to see the displacement real-time or do you need to resave and reload the map each time? e1 |
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#12
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Me, I just hit TAB twice, that makes the trick, that updates the view.
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#13
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Wow, that's very cool!
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BlenderGames - Blender Games, User Uploads, Free Resources, Downloads, & More! |
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#14
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