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FEDB's Avatar
FEDB FEDB is offline
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Join Date: Sep 2006
Location: Japan
Posts: 50
This is my first post on Blender Artists.

Character : 12812poly / 171701poly (Subsurf Lv.2)
Modeling and Rendering - Blender (internal with AO)
Texturing - Gimp
Render by 3 times size,then resize with the Gimp.(To thin the Edge)
Soooory for my poor English^^.

UPDATE [07-May-07]
1st image resized
3rd image added

Edit [18-Oct-08]
MatrixNAN is going to make more flexible features using Maid_San polymesh.
http://blenderartists.org/forum/show....php?p=1235361
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............................................
FEDB \(^o^)/

Last edited by FEDB; 18-Oct-08 at 07:56.
#1   Old 05-May-07, 16:45   
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TheANIMAL TheANIMAL is offline
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Join Date: Mar 2005
Location: Higher Crackington, Cornwall, south west toe of Great Britain.
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Fantastic work, brilliant style and excellent modelling.

Can we see some wire veiws please?

What an excellent way to join blender artists.

Edit: Only crit is that on the largest picture, the bright white background makes the whole thing feel over exposed, i know it isn't, but it feels too brite IMO.

Another edit: This is your first post and you joined in september 2006?!!

Last edited by TheANIMAL; 05-May-07 at 17:05.
#2   Old 05-May-07, 16:47   
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BlackBoe BlackBoe is offline
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Location: In the wild, wuthering, wintery wastes of lower Canucktady. Also known as 'Canada.'
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...Wow. That was blender? That's beautiful. Great, great job. That is an EXCELLENT execution of that style. Everything has a really great, light look to it.
#3   Old 05-May-07, 16:48   
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bigbad bigbad is offline
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This is the best toon shading I've seen in blender.
#4   Old 05-May-07, 16:48   
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Sago Sago is offline
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...


wow
............................................
Never put your finger in a dyke

>>My Blenderwork so far<<

www.sago.nl
#5   Old 05-May-07, 16:57   
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paulR paulR is offline
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Location: Berlin
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agreed..
............................................
[ latest work: PadPunk ]
#6   Old 05-May-07, 17:10   
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FEDB FEDB is offline
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Join Date: Sep 2006
Location: Japan
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Thanks comments.
Wire View
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............................................
FEDB \(^o^)/
#7   Old 05-May-07, 17:54   
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TheANIMAL TheANIMAL is offline
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*Gasps with horror* oh no! triangles!

Seriously, that is some great work and a nearly perfect mesh. You have close to perfect shaders and materials for this style.
#8   Old 05-May-07, 18:00   
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lubrio lubrio is offline
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WOOOOOOOOOOOOWWWWWWWWWWWWWWWW It's so cool! Congratulations, man!
............................................
--------------
Si hablas espaņol visita
http://lubrio.blogspot.com
#9   Old 05-May-07, 18:05   
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enricoceric enricoceric is offline
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Top notch !
............................................
3D Gallery (It's in french, but images don't need to be translated ...)
#10   Old 05-May-07, 18:19   
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ChevyVanDudeG20 ChevyVanDudeG20 is offline
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Fantastic.
Didn't know you are also looking up high for maids.
I know that "san" is said in Japan to speak to somebody which has a high influence, or at least a certain position.

It is looking very clean.
When do you're going to texture it.
And are you going to texture it with SSS (Sub Surface Scattering) (availible for the RC2 of version 2.44)?
............................................
http://www.zelfstandig-egoist.nl (Independent Egoist).

This is my site \o/ yay.
http://img15.imageshack.us/img15/2851/vegtablels1.png
#11   Old 05-May-07, 18:26   
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BeBraw BeBraw is offline
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Excellent work! Top notch modeling and even menu seems cool! It's inspiring to see work of this quality.

Quote:
Render by 3 times size,then resize with the Gimp.(To thin the Edge)
Just nitpicking here but you can use Scale node of the composite node editor in Blender to do this. I wonder if it would be useful to have traditional AA (render big, scale) as an alternative for OSA in the Render panel. What do you think?

Welcome to the forum!
............................................
Nothing to see here ... move along.
#12   Old 05-May-07, 18:36   
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Nebular Nebular is offline
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Oh my! It's beautiful! One of the best character I've seen so far made in Blender.

So amazing.
............................................
Cheers!
#13   Old 05-May-07, 18:49   
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jessegp jessegp is offline
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Its great, I can only think of about 7 memorable characters that I've seen posted here. This now makes eight.
............................................
Don't try to confuse me with the facts. My minds already made up.
Making movies, singing songs, 'nd fighting round the world.
http://animea.blackgoku.com/anime/Go...nds/heaven.wav
#14   Old 05-May-07, 19:13   
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BlackBoe BlackBoe is offline
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Hey, congratulations, man. You're a success.
#15   Old 05-May-07, 19:17   
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charliemcf charliemcf is offline
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great shaders. really perfect
............................................
http://charliemcfarlane.com- portfolio
HD 3850 512mb
#16   Old 05-May-07, 19:39   
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henrymop henrymop is offline
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Oh, wow.

Most people who make manga style pictures usually try to make it look exactly like a manga picture. But, I like yours more, half-manga and half-realistic.
#17   Old 05-May-07, 19:42   
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zog34 zog34 is offline
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Whoo... I feel so... little...

This is simply proof that Blender has reached its professional level. Granted it could be done before, but now there are more than a few people doing it.

Nice job!
+Albert
#18   Old 05-May-07, 19:48   
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FEDB FEDB is offline
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>>ChevyVanDudeG20.
Yes! "San" is the most general honorific in Japan. And sometimes It is used for a lovely woman.
I used texure eye, hair(Ref & Spec Map), box, board and floor. I want to challange SSS some time.


>>BeBraw
In this project, I didn't use Composite and Material Node, Because of my poor
Knowledge of "Node". Now I've been trying to master "Node".


Shader is simply Toon diffuse, Toon spec, ColorRamp(Normal) and 0.2-0.3 Emit.
............................................
FEDB \(^o^)/

Last edited by FEDB; 05-May-07 at 20:01.
#19   Old 05-May-07, 19:53   
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Fog22 Fog22 is offline
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awesome man! Brilliant job!
#20   Old 05-May-07, 21:23   
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