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This is my first post on Blender Artists.
Character : 12812poly / 171701poly (Subsurf Lv.2) Modeling and Rendering - Blender (internal with AO) Texturing - Gimp Render by 3 times size,then resize with the Gimp.(To thin the Edge) Soooory for my poor English^^. UPDATE [07-May-07] 1st image resized 3rd image added Edit [18-Oct-08] MatrixNAN is going to make more flexible features using Maid_San polymesh. http://blenderartists.org/forum/show....php?p=1235361
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FEDB \(^o^)/ Last edited by FEDB; 18-Oct-08 at 07:56. |
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#1
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Fantastic work, brilliant style and excellent modelling.
Can we see some wire veiws please? What an excellent way to join blender artists. Edit: Only crit is that on the largest picture, the bright white background makes the whole thing feel over exposed, i know it isn't, but it feels too brite IMO. Another edit: This is your first post and you joined in september 2006?!! Last edited by TheANIMAL; 05-May-07 at 17:05. |
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#2
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...Wow. That was blender? That's beautiful. Great, great job. That is an EXCELLENT execution of that style. Everything has a really great, light look to it.
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#3
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This is the best toon shading I've seen in blender.
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#4
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...
![]() wow
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Never put your finger in a dyke >>My Blenderwork so far<< www.sago.nl |
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#5
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agreed..
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[ latest work: PadPunk ] |
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#6
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Thanks comments.
Wire View
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FEDB \(^o^)/ |
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#7
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*Gasps with horror* oh no! triangles!
Seriously, that is some great work and a nearly perfect mesh. You have close to perfect shaders and materials for this style. |
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#8
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WOOOOOOOOOOOOWWWWWWWWWWWWWWWW It's so cool! Congratulations, man!
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-------------- Si hablas espaņol visita http://lubrio.blogspot.com |
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#9
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Top notch !
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3D Gallery (It's in french, but images don't need to be translated ...) |
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#10
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Fantastic.
Didn't know you are also looking up high for maids. I know that "san" is said in Japan to speak to somebody which has a high influence, or at least a certain position. It is looking very clean. When do you're going to texture it. And are you going to texture it with SSS (Sub Surface Scattering) (availible for the RC2 of version 2.44)?
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As long as there will be men, there will be fought. |
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#11
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Excellent work! Top notch modeling and even menu seems cool! It's inspiring to see work of this quality.
Quote:
Welcome to the forum!
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Nothing to see here ... move along. |
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#12
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Oh my! It's beautiful! One of the best character I've seen so far made in Blender.
So amazing.
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Cheers! |
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#13
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Its great, I can only think of about 7 memorable characters that I've seen posted here. This now makes eight.
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Don't try to confuse me with the facts. My minds already made up. Making movies, singing songs, 'nd fighting round the world. http://animea.blackgoku.com/anime/Go...nds/heaven.wav |
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#14
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Hey, congratulations, man. You're a success.
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#15
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great shaders. really perfect
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#16
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Oh, wow.
Most people who make manga style pictures usually try to make it look exactly like a manga picture. But, I like yours more, half-manga and half-realistic. |
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#17
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Whoo... I feel so... little...
This is simply proof that Blender has reached its professional level. Granted it could be done before, but now there are more than a few people doing it. Nice job! +Albert |
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#18
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>>ChevyVanDudeG20.
Yes! "San" is the most general honorific in Japan. And sometimes It is used for a lovely woman. I used texure eye, hair(Ref & Spec Map), box, board and floor. I want to challange SSS some time. >>BeBraw In this project, I didn't use Composite and Material Node, Because of my poor Knowledge of "Node". Now I've been trying to master "Node". Shader is simply Toon diffuse, Toon spec, ColorRamp(Normal) and 0.2-0.3 Emit.
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FEDB \(^o^)/ Last edited by FEDB; 05-May-07 at 20:01. |
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#19
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awesome man! Brilliant job!
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#20
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