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--- update --
Thanks to everyone that joined in, especially on such short notice: The judges have lots to choose from. Leave the images on your servers still, judges will be using this thread to view them! The schedule for 2.44 at the moment is for the splash and release goodies to be committed Thursday morning (European time), and for official release sometime hopefully a release over the weekend (assuming there are no show-stoppers). So this is a really good excuse for everyone to help test out those release candidates! --- update -- Basse would normally post this call, but since he's busy Ton asked me to do it. So..... It's that time again, yes, yes.. you guessed it.. (or maybe the thread title gave it away) splash screen contest! Here's the catch though; the deadline is this Wednesday, May 9th, 1200 GMT. ![]() You have again a chance of becoming part of blender history. imagine, every time people open blender, they would see your picture and think: "one day, i hope i can make such wonderful art too, as this splash screen here"... Rules for the splash screen contest are simple:
GO! Last edited by khughes; 09-May-07 at 15:52. Reason: contest closed |
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#1
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Blerghson.
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I'm friends with the King of the Universe website @ www.falgor.net | try this custom theme for the forum! my live music @ youtube |
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#2
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Weee! My usual placeholder - whether I enter or not...
Edit: Wait - What the heck? only 3 days? No way! I know - ask RobertT to use his 'Fish out of Water out of a Fish' Last edited by rpgsimmaster; 07-May-07 at 05:02. |
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#3
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Here's a placeholder for me too. I've always wanted to give this contest a shot.
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-Bmud- Last edited by bmud; 07-May-07 at 07:07. |
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#4
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I don't think I will have time... but just incase I do... Place Holder.
[edit] Is it possible to extend the deadline to say Thursday Morning?
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#5
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Edit:
Here are my enteries: ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Game Engine Tutorials: blendenzo.com, tutorialsforblender3d.com, socialstorage, OTO:LevelDesign BGE Dev: Adding Game Engine Actuators Texture Resources: cgtextures.com, OpenFrag Texturepack, Creating Textures & UV Mapping Techniques My Tutorials: Creating Skybox Textures, Texture Painting Last edited by VenomSeven; 10-May-07 at 01:12. |
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#6
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Ok guys here is my entry, this is the very first entry I have entered.
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Introduction to Blender, Natcoll |
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#7
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I almost willing to *bet* it is going to be an SSS image!
Koba
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[Sanity is not statistical] |
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#8
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Cool, I gotta give this contest a go!
Alltaken, I think using logo's like the Linux fella is forbiddon. I'd say remove the logo and edit your reply with a logo-less version.
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my website |
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#9
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#10
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Ah yes you are right Roger.
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Introduction to Blender, Natcoll |
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#11
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when there is a way, there lies the limitation my gallery - http://mfoxdogg.googlepages.com/home Last edited by mfoxdogg; 08-May-07 at 04:01. |
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#12
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![]() Best i could come up with. |
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#13
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Quote:
@fog22 Cool
Last edited by grafixsuz; 07-May-07 at 13:01. |
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#14
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![]() Thanks for looking. |
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#15
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I think something like this is in order.
Maybe someone could adapt it a little with a better background and less empty space; If you want, you could use a less cliche object. I just think that the splash should have a nicely textured and shaded object with SSS.![]() ![]() ![]()
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#16
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ok yes I know that it won't work... but I really wanted to do it
blender is also an animation software - so why not make an animation? Especially if you can see the new features better than in an image ![]()
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--- . .---- ... -.-. -... Clustering is everything ;-) |
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#17
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Someone mentioned they thought this might make a nice splash, and so I thought I'd give it a try. (sorry don't remember your name but thanks for the idea
)![]() This is an old attempt that I put a lot of work into and I really just like the image. Since we're on such a short deadline here it is again.
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riding the Locknar: free speech is not for everyone |
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#18
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Hi everybody! Here are my entries...
edit: I uploaded the first splash again (sent on 07 may) because it wasn't visible today... ![]() ![]() and a new version of a splash I made for 2.43
Last edited by Peng You; 09-May-07 at 15:35. |
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#19
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no offense Alltaken, but for your entry, you might want to re-render instead of blur out the text that was on there...
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All generalizations are false. for( r=32,c=0;r>=0; )printf(++c>31?c=!r--,"\n":r==0?c==31?"$ $":"$ ":c<r?" ":~c&r?" .":" $"); ---------------------------------------------------------------- My Blog |
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#20
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