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wow,t hats some sweet stuff...5 stars for sure.
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threadless.profile | shirt and print designs my.flickr ((yoj.song)) | music.project |
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#21
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Hi, I added a 3rd view of the same room from another point of view and at night, this allowed me to evaluate the illumination from meshes. Others to come ...
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3D Gallery (It's in french, but images don't need to be translated ...) |
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#22
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nice last render!
now i want to live there
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Anyone up for a game of Catch-With-A-Shovel? Last one with teeth wins! ![]() my sculpts --> http://blenderartists.org/forum/showthread.php?t=157017 --> Modeling & sculpting time lapses <-- |
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#23
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Looks great! I gotta know how you modeled/rendered the light coves to be uniformly bright. I've been trying to do this for months and can never get it right. Please please please describe the process...I will pay you a lot of money for this secret!
LB |
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#24
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Quote:
, as soon as I know what you mean I will try to help you
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3D Gallery (It's in french, but images don't need to be translated ...) |
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#25
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Hi enricoceric,
I mean the light slot where the ceiling meets the walls...it is a linear (or straight) light that glows on the walls. You did it perfectly and I've never been able to get it right. LB |
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#26
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hi enrico, congratulations for your work !!!!
the method is direct light wit ao ? is better than photon mapping in interior scenes ? could you publish your setting ? |
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#27
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Woah dude!!!! How much is the rent? lol....please=D
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I hate the new smileys, go here to find out why hate dem smilies and here ----->|<----- |
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#28
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So first of all, I used Yaf(a)ray and not Yafray. Yaf(a)ray manages mesh lights very well and that's what I used here. I created a thin mesh corresponding to the perimeter of the ceiling but a bit smaller of course and defined it in the Yaf(a)ray settings as mesh emitter (Object/Light/Camera -> Enable meshlight) and not using the emit slider in the material settings. That's it ! The same result could be achieved with Yafray but this requieres much more tuning.
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3D Gallery (It's in french, but images don't need to be translated ...) |
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#29
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Excellent concept..very nice rendering....
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#30
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Thanks for your response. I've searched for Yaf(a)ray and don't know where to download it. Is it a part of Yafray or a different program entirely?
Thanks for your help... LB |
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#31
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Here is the link to download the requiered programs : http://www.yafray.org/forum/viewtopic.php?t=1159 Enrico
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3D Gallery (It's in french, but images don't need to be translated ...) |
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#32
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In the last image, if you look under the sofa closest to the viewer, you can see that the wood floor texture isn't seamless. Normally the hardwood planks are staggered all the way throughout the floor.
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Spartans! Ready your breakfast and eat hearty... For tonight, we dine in hell! |
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#33
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#34
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@Thuleke: Thanks, I didn't forgot you ;-)
I don't know if direct light is better than photon mapping or even pathtracing, I also experimented them but the calculation time is very huge and I finally decided to use direct light as it is really faster and the result corresponded to what I expected. By the way, photon mapping should be better for interior scenes (just like with Yafray) and I think that pathtracing whould produce a much realistic result as it automatically manages GI, AO and caustics. You may find the render settings I used on top of the thread (after the images).
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3D Gallery (It's in french, but images don't need to be translated ...) |
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#35
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thank you enrico !!!
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#36
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