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free_ality free_ality is offline
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wow,t hats some sweet stuff...5 stars for sure.
#21   Old 17-May-07, 23:57   
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Hi, I added a 3rd view of the same room from another point of view and at night, this allowed me to evaluate the illumination from meshes. Others to come ...
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3D Gallery (It's in french, but images don't need to be translated ...)
#22   Old 21-May-07, 12:30   
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nice last render!
now i want to live there
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Anyone up for a game of Catch-With-A-Shovel?
Last one with teeth wins!
my sculpts --> http://blenderartists.org/forum/showthread.php?t=157017
--> Modeling & sculpting time lapses <--
#23   Old 22-May-07, 03:42   
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lbahoora lbahoora is offline
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Looks great! I gotta know how you modeled/rendered the light coves to be uniformly bright. I've been trying to do this for months and can never get it right. Please please please describe the process...I will pay you a lot of money for this secret!

LB
#24   Old 23-May-07, 18:50   
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Quote:
Originally Posted by lbahoora View Post
Looks great! I gotta know how you modeled/rendered the light coves to be uniformly bright. I've been trying to do this for months and can never get it right. Please please please describe the process...I will pay you a lot of money for this secret!

LB
Thanks lbahoora, I'd like to help you but my poor english does not allow me to understand what you are referencing with "light coves" , as soon as I know what you mean I will try to help you
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3D Gallery (It's in french, but images don't need to be translated ...)
#25   Old 23-May-07, 19:02   
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lbahoora lbahoora is offline
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Hi enricoceric,

I mean the light slot where the ceiling meets the walls...it is a linear (or straight) light that glows on the walls. You did it perfectly and I've never been able to get it right.

LB
#26   Old 23-May-07, 19:10   
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hi enrico, congratulations for your work !!!!
the method is direct light wit ao ? is better than photon mapping in interior scenes ?
could you publish your setting ?
#27   Old 24-May-07, 01:31   
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Woah dude!!!! How much is the rent? lol....please=D
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#28   Old 24-May-07, 02:00   
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Quote:
Originally Posted by lbahoora View Post
Hi enricoceric,

I mean the light slot where the ceiling meets the walls...it is a linear (or straight) light that glows on the walls. You did it perfectly and I've never been able to get it right.

LB
Ok, now I see
So first of all, I used Yaf(a)ray and not Yafray. Yaf(a)ray manages mesh lights very well and that's what I used here. I created a thin mesh corresponding to the perimeter of the ceiling but a bit smaller of course and defined it in the Yaf(a)ray settings as mesh emitter (Object/Light/Camera -> Enable meshlight) and not using the emit slider in the material settings. That's it ! The same result could be achieved with Yafray but this requieres much more tuning.
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3D Gallery (It's in french, but images don't need to be translated ...)
#29   Old 24-May-07, 05:22   
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Excellent concept..very nice rendering....
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#30   Old 24-May-07, 10:29   
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lbahoora lbahoora is offline
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Thanks for your response. I've searched for Yaf(a)ray and don't know where to download it. Is it a part of Yafray or a different program entirely?

Thanks for your help...

LB
#31   Old 24-May-07, 14:08   
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enricoceric enricoceric is offline
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Quote:
Originally Posted by lbahoora View Post
Thanks for your response. I've searched for Yaf(a)ray and don't know where to download it. Is it a part of Yafray or a different program entirely?

Thanks for your help...

LB
Ibahoora,

Here is the link to download the requiered programs :
http://www.yafray.org/forum/viewtopic.php?t=1159

Enrico
............................................
3D Gallery (It's in french, but images don't need to be translated ...)
#32   Old 24-May-07, 15:31   
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In the last image, if you look under the sofa closest to the viewer, you can see that the wood floor texture isn't seamless. Normally the hardwood planks are staggered all the way throughout the floor.
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#33   Old 24-May-07, 15:41   
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Quote:
Originally Posted by thuleke View Post
hi enrico, congratulations for your work !!!!
the method is direct light wit ao ? is better than photon mapping in interior scenes ?
could you publish your setting ?
??????????
#34   Old 24-May-07, 16:01   
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enricoceric enricoceric is offline
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@Thuleke: Thanks, I didn't forgot you ;-)

I don't know if direct light is better than photon mapping or even pathtracing, I also experimented them but the calculation time is very huge and I finally decided to use direct light as it is really faster and the result corresponded to what I expected. By the way, photon mapping should be better for interior scenes (just like with Yafray) and I think that pathtracing whould produce a much realistic result as it automatically manages GI, AO and caustics.
You may find the render settings I used on top of the thread (after the images).
............................................
3D Gallery (It's in french, but images don't need to be translated ...)
#35   Old 24-May-07, 17:41   
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thank you enrico !!!
#36   Old 25-May-07, 04:09   
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