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A Guide to Precision Modelling in Blender
The Precision Modelling Guide offers a detailed walk through of blenders mesh modelling capabilities and should allow a new user to become familiar with Blenders way of doing things. For Hobby Engineers and Artists this guide will show you how to: model parts, build complex assemblies extract geometry from the assemblies to create new parts. The Guide uses three tutorials to walk you through Blenders mesh modelling capabilities. http://www.rab3d.com/ An 11 part tutorial that takes a new user of Blender through the process and tools to accurately model a 608 Bearing ![]() Part 1 - Laying out the reference geometry. Part 2 - Detailing the bearing Race cross section. Part 3 - Adding the Ball Bearings. Part 4 - Modelling the Bearing Cage. Part 5 - Detailing the Bearing Cage Securing Clasp. Part 6 - Adding the Dust Shield. Part 7 - Modelling the Circlip. Part 8 - Low vertices bearing. Part 9 - Rendering the Bearing. Part 10 - Creating a Page Template. Part 11 - Laying out the Bearing within the template. http://www.rab3d.com/ This tutorial takes the bearing produced above and models a guide assembly from it, introducing a few new tools and techniques on the way. ![]() Part 1 - Modelling The V-Roller. Part 2 - Constructing the axle, washer and nut. Part 3 - Producing Detailed Threads. Part 4 - Laying out the Assembly Drawing. http://www.rab3d.com/ This section covers constructing a casting model from an assembly of components. The section details how to extract geometry and locations from the component assembly, for use on the casting design. ![]() Part 1 - Laying out the component assembly Part 2 - Initial casting design Part 3 - Support Brackets Part 4 - Completing the casting [Edit] I have now compiled all the precision modelling tutorials into a down-loadable pdf book. ![]() The Precision Modelling Guide to Blender is a 151 page walk-through of Blenders mesh modelling tools and design techniques. Illustrated with over 600 images it gives a clear and concise introduction to using blender. By progressing through the guide you will be introduced to many of Blenders commonly used modelling tools and also a few of the not so well known ones. The tools are presented in a real working design example with explanations of why the tools are used and not merely a demonstration of the tools in use Don't be fooled by the name the guide is useful to anyone wanting a clear introduction to Blenders mesh modelling tools. The Precision Modelling Guide can be downloaded from www.rab3d.com Edit 23/06/2008: VideoTutorials of the Guide are now being added to the site. Edit 2/07/2008 Due to my Unlimited Bandwidth host putting an undisclosed limit on my bandwidth I have had to temporarily remove the pdf guide from my site. I will reinstate it when I find a more reliable host. Precision Modelling Tutorials My Web site Last edited by robbur; 02-Jul-08 at 08:09. Reason: Updated Tutorials |
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#1
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Modelling a 608 Bearing
Just a quick update. Parts 1 to 10 are now finished. Part 1 - Laying out the reference geometry. Part 2 - Detailing the bearing Race cross section. Part 3 - Adding the Ball Bearings. Part 4 - Modelling the Bearing Cage. Part 5 - Detailing the Bearing Cage Securing Clasp. Part 6 - Adding the Dust Shield. Part 7 - Modelling the Circlip. Part 8 - Low vertices bearing. Part 9 - Rendering the Bearing. Part 10 - Creating a Page Template. Part 11 Laying out the Bearing within the template is underway. C & C welcome.
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Modelling with Precision www.rab3d.com You design things to be idiot proof, then they make better idiots. |
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#2
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WOW!!!!! You get two cookies. No, three..heck, have the whole box. Excellent excellent job. You need to tell Tony (Bugman_2000) about this for his upcoming book. Thank you for giving this to the community. I would love to immortalize this by folding it into the wiki (or you can, we would love to have you as a wiki author) off the tutorials page so that it lasts forever (like well-machined bearings!).
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i<3 Blender, and vandalizing the wiki. My creative website, my public website (in progress), my book, my complete learning Blender video series. and my Vimeo compositing video series. |
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#3
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Dude this is amazing, i'm learning so much lol.
But i've hit a slight problem, i'm on the material part, my materials are appearing on the wrong side...the outside is staying gray, and the inside is getting the image map and gloss etc... |
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#4
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You probably need to flip your normals. In Edit mode, hit Cntrl-N. Then select 'Recalculate Normals Outside" Just make sure you have all the faces of your mesh selected first.
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#5
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Nope, nothing, and for kicks I even flipped them all inside with no change.
EDIT: Actually maybe I just "think" it looks wrong, what do you think? http://i45.photobucket.com/albums/f51/Wrightboy731/Race.jpg I think it might be something to do with what it's reflecting, the cage also had some wild reflecting - http://i45.photobucket.com/albums/f5...oy731/Cage.jpg - if you'll notice in this pic the outer edge is reflecting the balls that are on the inside...that's kind of odd lol. Last edited by Wrightboy; 01-Jun-07 at 02:06. |
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#6
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#7
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Well once I made that close up render I saw that it was just the reflection, why I thought something was wrong was because whenever I did the full render I would get this http://i45.photobucket.com/albums/f5...boy731/608.jpg
The race looks awfull in that, I guess just because it's got so much stuff getting reflected onto it. |
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#8
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Quote:
You found my first "clanger" I tried to get a good reflection with Ray Mirror, but it was getting to complicated for a basic introduction. So I disabled Ray in the Render panel (screen grab next to the rendered bearing) and just used the reflection map. I never took the bit about setting up ray tracing out. I will do that now.
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Modelling with Precision www.rab3d.com You design things to be idiot proof, then they make better idiots. |
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#9
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One of you should try rendering this in Indigo with an HDRI. I think it would look awesome!
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#10
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has anybody submited this to blendernation?
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FunLinks: . . . . . . WikiUser: FkttsuperRandom = An Engineer's Guide To Cat's |
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#11
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Thank you for an excellent tutorial! I learned quite a bit and I'm very proud of the result. I'll never forget how to make those fillets with reference geometry now.
[Edit] 5OnIt, I think I'll try that...
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"Et Earello Endorenna utulien. Sinome maruvan ar Hildinyar tenn' Ambar-metta!" |
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#12
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this is above and beyond man, do you mind... if I ... hugz yew!
seriously, I did not know how I would ever gain some insight on this kind of thing, but yes, thanks a lot, now I have this. This is getting bookmarked and wow, thanks man this is a huge awesome thing you've done here
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![]() ![]() Free Happy: http://www4.webng.com/monkeygame/contact.htm |
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#13
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yes, wow! really learned a lot of new techniques as well as how to render a layout. Really good stuff and extremely useful! THANK YOU!
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#14
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hi robbur,
thanks for the excellent and carefully put together tut
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#15
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Excellent tutorial. My first taste of precision mechanical modeling. I learned a ton! I can't believe how smooth it went. The only hiccup in the modeling was mirroring the objects (local X instead of Y for me). You must have put a lot of time into getting this just right. Thank you!
Off to learn the drawing bit now. Looking forward to more tuts from you. Thanks again. ![]() . |
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#16
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Really wonderful, well written, useful tutorial. Marvelous.
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#17
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Wow, that's awesome. I had some slight precision problems in blender with the balls (and so, the cage.) But I learned a lot. Awesome tutorial. Especially the fillets, been looking for a way to do that in blender forever.... never thought to do it how you showed it.
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#18
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as many have said, wow. very thorough and a great addition to blender tutorials.
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#19
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great tutorial !! i'm speechless ...
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#20
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