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simhar simhar is offline
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http://projects.blender.org/tracker/..._id=9&atid=127

oh, I'm so grateful! Thanx a lot! Great improvement for my architectural floors...

S.

PS: oh, and thanx to Brecht, who contributed...

Last edited by simhar; 19-Jul-07 at 14:28.
#1   Old 11-Jun-07, 10:57   
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Myn.pheos Myn.pheos is offline
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Wow. I din't awaited such nice feature. Blender development is full of surprises...

Thanks.
#2   Old 11-Jun-07, 11:28   
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man that is awesome, especially the golden Suzanne, now i can add golden armor to my creatures.
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#3   Old 11-Jun-07, 13:49   
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hehe! WOW! thanks!
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#4   Old 11-Jun-07, 14:17   
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frozerino frozerino is offline
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can somebody explain the advantages of this "Glossy Reflections/Refraction"?
ok, the golden Suzanne is nice, but can't this be achieved with the standard reflections? I don't get the difference
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#5   Old 11-Jun-07, 14:55   
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I think the thing to pay attention to is the reflection on the floor....not the monkey
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#6   Old 11-Jun-07, 14:57   
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Quote:
Originally Posted by frozerino View Post
can somebody explain the advantages of this "Glossy Reflections/Refraction"?
ok, the golden Suzanne is nice, but can't this be achieved with the standard reflections? I don't get the difference
In a nutshell, it means we can now have blurred reflections. You are welcome to try that with 2.44, but you won't get very far
#7   Old 11-Jun-07, 14:58   
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frozerino frozerino is offline
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Looks blurry
did some google-ing : http://www.neilblevins.com/cg_educat...ome/chrome.htm
I get the picture now.

I thought it could be achieved with some sort of bumpmap (really tiny bumps) that would scatter the reflections.
But i get the advantage of this beeing build in, and having more control
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#8   Old 11-Jun-07, 15:02   
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thoro thoro is offline
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That's indeed a very useful addition for floors and all kind of plastic/leather/whatever surfaces. Blurry reflections make a huge difference.
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#9   Old 11-Jun-07, 15:28   
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yeah! Nice work!
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#10   Old 11-Jun-07, 15:34   
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5_on_it 5_on_it is offline
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Great.... now how do you apply this "patch" ???
#11   Old 11-Jun-07, 15:38   
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Quote:
Great.... now how do you apply this "patch" ???
Use patch -p0 > patchnamehere.txt in /myblenderbranch/blender.
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#12   Old 11-Jun-07, 15:50   
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Cire Cire is offline
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Oh my . . .

I don't mean to be alarmist, but . . . SOMEONE HURRY AND MAKE A WINDOWS BUILD WITH THIS PATCH!!!

I have a deadline Friday on a project that would greatly benefit from this feature. I would be eternally grateful to anyone who can help me (us) on this.

Thanks . . . especially to the coders!




.
............................................
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. . : : the Blue Beast (& his big ball of fire) : : . .
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#13   Old 11-Jun-07, 15:55   
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StompinTom StompinTom is offline
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Great.... now how do you apply this "patch" ???
second that.

any test builds for windows?
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#14   Old 11-Jun-07, 15:56   
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cekuhnen cekuhnen is offline
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frozerino

yes you can do it. i did it with mixing various materials together with each having a different bump map so i can get a fine grain, but it requires too much computation power!!!

blurred reflections also mean that the more the object is way the more you do NOT see it in the reflection.

this is a welcome addition to brushed metals !!!
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#15   Old 11-Jun-07, 17:07   
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frozerino frozerino is offline
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Brushed metals, floors,
even when i'm looking at my table-top i'm currently sitting at, i can see this effect
Another great addition indeed!
(i'm pretty amazed with the speed of development these days, sss, now this. )
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#16   Old 11-Jun-07, 19:12   
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The M.h.p.e. The M.h.p.e. is offline
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This is great news indeed.

I wish I had I time machine to jump into the future - after project Peach is completed - to see how Blender looks by then. Must be amazing!

//Mathias
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#17   Old 11-Jun-07, 19:15   
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fulg0re fulg0re is offline
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frozerino You can make blured reflections with nodes, just blur the reflection pass wit the blur node, but it is not physically acurate
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#18   Old 11-Jun-07, 20:19   
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tml4ever14 tml4ever14 is offline
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man this is awsome, can someone make a test build, i might try, but i always have problems compiling
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#19   Old 11-Jun-07, 20:21   
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5_on_it 5_on_it is offline
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Quote:
Originally Posted by BeBraw View Post
Use patch -p0 > patchnamehere.txt in /myblenderbranch/blender.
Is that Unix/Lynx? I'm on Windows Server 2003.
#20   Old 11-Jun-07, 20:31   
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