|
|||||||
![]() |
|
|
Thread Tools |
|
|||
|
http://projects.blender.org/tracker/..._id=9&atid=127
oh, I'm so grateful! Thanx a lot! Great improvement for my architectural floors... S. PS: oh, and thanx to Brecht, who contributed... Last edited by simhar; 19-Jul-07 at 14:28. |
|||
|
#1
|
|||
|
|
|
|||
|
Wow. I din't awaited such nice feature. Blender development is full of surprises...
Thanks. |
|||
|
#2
|
|
||||
|
man that is awesome, especially the golden Suzanne, now i can add golden armor to my creatures.
|
||||
|
#3
|
|
||||
|
hehe! WOW! thanks!
............................................
Absense makes the heart grow fungus! |
||||
|
#4
|
|
||||
|
can somebody explain the advantages of this "Glossy Reflections/Refraction"?
ok, the golden Suzanne is nice, but can't this be achieved with the standard reflections? I don't get the difference
............................................
the end is near ![]() Don't crucify me for my typo's |
||||
|
#5
|
|
||||
|
I think the thing to pay attention to is the reflection on the floor....not the monkey
|
||||
|
#6
|
|
||||
|
In a nutshell, it means we can now have blurred reflections. You are welcome to try that with 2.44, but you won't get very far
|
||||
|
#7
|
|
||||
|
Looks blurry
![]() did some google-ing : http://www.neilblevins.com/cg_educat...ome/chrome.htm I get the picture now. I thought it could be achieved with some sort of bumpmap (really tiny bumps) that would scatter the reflections. But i get the advantage of this beeing build in, and having more control
............................................
the end is near ![]() Don't crucify me for my typo's |
||||
|
#8
|
|
||||
|
That's indeed a very useful addition for floors and all kind of plastic/leather/whatever surfaces. Blurry reflections make a huge difference.
|
||||
|
#9
|
|
||||
|
yeah! Nice work!
............................................
www.HamsterKing.com Blender News & Tutorials in English & Danish - Electronics - Game Industry & forums. |
||||
|
#10
|
|
||||
|
Great.... now how do you apply this "patch" ???
|
||||
|
#11
|
|
||||
|
Quote:
............................................
Nothing to see here ... move along. |
||||
|
#12
|
|
||||
|
Oh my . . .
I don't mean to be alarmist, but . . . SOMEONE HURRY AND MAKE A WINDOWS BUILD WITH THIS PATCH!!! I have a deadline Friday on a project that would greatly benefit from this feature. I would be eternally grateful to anyone who can help me (us) on this. Thanks . . . especially to the coders! ![]() ![]() ![]() ![]() ![]() ![]() ![]() .
............................................
Current work in progress: . . : : the Blue Beast (& his big ball of fire) : : . . ............................................ System specs for testing: XP64 & Ubuntu64 | GTX 285 | Quad 4GHz | 8GB |
||||
|
#13
|
|
|||
|
second that.
any test builds for windows?
............................................
------------------------------------------------------------ www.tomsvilans.com http://www.indigorenderer.com/joomla...g2_itemId=2762 |
|||
|
#14
|
|
||||
|
frozerino
yes you can do it. i did it with mixing various materials together with each having a different bump map so i can get a fine grain, but it requires too much computation power!!! blurred reflections also mean that the more the object is way the more you do NOT see it in the reflection. this is a welcome addition to brushed metals !!!
............................................
C l a a s E i c k e K u h n e n Assistant Professor Industrial Design Kendall College of Art and Design |
||||
|
#15
|
|
||||
|
Brushed metals, floors,
even when i'm looking at my table-top i'm currently sitting at, i can see this effect ![]() Another great addition indeed! (i'm pretty amazed with the speed of development these days, sss, now this. )
............................................
the end is near ![]() Don't crucify me for my typo's |
||||
|
#16
|
|
||||
|
This is great news indeed.
I wish I had I time machine to jump into the future - after project Peach is completed - to see how Blender looks by then. Must be amazing! ![]() //Mathias
............................................
www.MathiasPedersen.com ***New website March 2008! Check it out!*** |
||||
|
#17
|
|
|||
|
frozerino You can make blured reflections with nodes, just blur the reflection pass wit the blur node, but it is not physically acurate
............................................
sorry for my bad english |
|||
|
#18
|
|
||||
|
man this is awsome, can someone make a test build, i might try, but i always have problems compiling
............................................
My home page with gallery: http://blendermf.phpnet.us go leafs go! (next season, hopefully )
|
||||
|
#19
|
|
||||
|
#20
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|