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endi endi is offline
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download this blend:
http://endi.euromarknet.hu/caleidoscope.blend

I can create this objects in blender on 1 minute.
I discovered a very great technique for this.
When I discovered this, I can't stop blending in 1 hour!
I think, this is technique is wonderful!

(UPDATE)
the method:

1. make a cube and subdiv it 3x or 4x
2. smooth the vertices 3x or 4x
3. alt+s and wondering...
4. switch on the subsurf
#1   Old 19-Sep-03, 06:55   


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Is it ALT-S ?

Stefano
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#2   Old 19-Sep-03, 07:44   
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yes, alt+s
:-O
#3   Old 19-Sep-03, 07:53   
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Good Golly! How come alt-S isn't in the standard hotkey list?
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Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088
And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989
#4   Old 19-Sep-03, 08:48   
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hm, I still don't get how you did it though... :-?
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Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088
And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989
#5   Old 19-Sep-03, 08:52   
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the method:

1. make a cube and subdiv it 3x or 4x
2. smooth the vertices 3x or 4x
3. alt+s and wondering...

You can try other base shapes.
#6   Old 19-Sep-03, 09:25   
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Ok I will definately try that. Those shapes are super cool.
............................................
Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088
And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989
#7   Old 19-Sep-03, 09:29   
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Quote:
Originally Posted by Modron
Good Golly! How come alt-S isn't in the standard hotkey list?
I guess it's because not many people bothered (at least to my knowledge...) to update it since BigWhale first wrote it..............
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#8   Old 19-Sep-03, 09:59   
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This is a good hotkey list, which I don't refer to nearly often enough:

http://www.blender.org/pipermail/bf-...il/000637.html

has Alt S even.

Oh yeah, and I believe that's 'excellent whale'.
............................................
Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088
And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989
#9   Old 19-Sep-03, 10:02   
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oh I forget this:

4. set subsurf on the modell!!!
#10   Old 19-Sep-03, 10:04   
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Ahhhhhh now I'm getting somewhere..... 8)
............................................
Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088
And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989
#11   Old 19-Sep-03, 10:10   
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heh :-?

that's rather old hotkeycombo...

if you select One Face, do extrude with E-key, and while you do this, don't move the mouse! and then release the Extrude command with either ESC-key or RMB (Right Mouse Button), and then let it still be selected, and hit Alt-S ...

...this way you can move a newly created faces along the selected face Normal, to bad this doesn't work with multiplie selected faces beside each other, this works in Wings3D for example, and this is something that is Really needed as a new tool and/or upcoming higher releases...

that's my 2 cents
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#12   Old 19-Sep-03, 10:20   
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There ought to be a tutorial: 'Weird things that can be done with Blender'
............................................
Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088
And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989
#13   Old 19-Sep-03, 10:30   
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Quote:
Originally Posted by Modron
There ought to be a tutorial: 'Weird things that can be done with Blender'
it is called "Special Modeling Techniques"
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I AM NOT AN ACTIVE ADMINISTRATOR, SO PLEASE DON'T SEND ME ANY PM'S BECAUSE I CAN'T HELP YOU, PLEASE RESPECT THAT...THANKS IN ADVANCE!
#14   Old 19-Sep-03, 10:40   
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Thanks.
............................................
Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088
And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989
#15   Old 19-Sep-03, 10:41   
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/me realizes that is not on the Guide too

Stefano
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** You cannot make foolproof stuff - fools are too smart. **
#16   Old 19-Sep-03, 13:54   
sten sten is offline
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Quote:
Originally Posted by S68
/me realizes that is not on the Guide too

Stefano
YAY!
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I AM NOT AN ACTIVE ADMINISTRATOR, SO PLEASE DON'T SEND ME ANY PM'S BECAUSE I CAN'T HELP YOU, PLEASE RESPECT THAT...THANKS IN ADVANCE!
#17   Old 19-Sep-03, 14:09   
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#18   Old 19-Sep-03, 14:30   
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It's great for making clothes on character models. I use it all the time. Select the area of the character's mesh where you want clothes. Duplicate. Alt-S to set the clothes off the skin. Woo-hoo!
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#19   Old 19-Sep-03, 16:48   
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that is extremely helpful tip, man, thanks.
............................................
Here's a nodes tutorial on Using UV mapping to define material values: http://blenderartists.org/forum/showthread.php?t=73088
And here's another nodes tutorial on how to do a custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989
#20   Old 19-Sep-03, 19:16   
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