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hi there,
when playing music in blender games i always had the problem of files that are too big or sound too poor, so for using background music in blender games i wrote a script that works like a sequencer. you create some music loops of same length and can then play sequences of them, like: first drumloop and bassline, then drumloop, baseline and lead synth, and so on. it also sends synchronized messages so that you can let a character dance to the music or something. http://www.elektrolite.com/gl_seq there is a simple version and a version with a dancing character. the moves of the character look very poor, it is just a case study. the script is preprepre-alpha, but it should work .the music is a simple dnb-track, so be prepared 8) edit: i added the python files. copy them to your blender dir. hungry 4 comments, corban |
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#1
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Where are the other python files. You forgot to include them and it doesn't do anything (except print no module named ... over and over).
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dawnSoft - the Home of Crescent Dawn Online Go to the Spinhead Website |
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#2
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Quote:
corban |
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#3
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hi
the model looks fine jm |
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#4
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Quote:
corban |
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#5
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yes
I think the sound work correctly jm |
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#6
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Nice work!
I tried to do something like this earlier, although mine was more MOD-like where you had instruments and you could adjust the speed they are played at for different notes. I really like the dancing guy hehe. He dances better than me
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dawnSoft - the Home of Crescent Dawn Online Go to the Spinhead Website |
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#7
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Quote:
. btw, i found a big problem in buzz this way: when you use effect machines, the rendered wav files (rendered from the same track but with different channels on) differ a bit in the bpm. i'm very sad bout this, cause buzz is perfect for hand-made breakbeats (yeah, these were made note by note 8) ).another thing: the whole thing is coded very toolkit-like, actually you can use this for your own tracks and dancers (or dumb spinnin cubes ) without the need to code python. anyone wants a tutorial?corban |
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#8
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Oh No...I would make a similar script...
![]() BTW, This script is great. Thank you for sharing!
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- See how the world goes around, you've got to help yourself. |
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#9
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Tis is some FUNKY script, I specially like the dancing guy, makes me feel bad about my dancing abilities... I should learn from that dude now
lolI like this, if I keep working on me game (IF), maybe I can give this script some use... [!] One thing, there's a gap every now and then between the beats, is that because the wav files have the gap, or is it the script/blender? |
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#10
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another thing: the code is slow, cause it is in a debuggin state, it can be made MUCH faster, too many 'if' there. will be changed. ah, and a NOTE: it works only when saving a dynamic runtime on my machine. corban |
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#11
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Pretty cool script!
I don't see a dancing guy, i see a rotating cube ?Pooba
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-Sam |
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#12
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Quote:
corban |
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#13
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