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Jogi Jogi is offline
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Anyone else using latest catalyst 3.10 drivers? (I have w2000 & Radeon 8500le)

After installing these drivers blender started to develop somesort of mouse response lagging, after a while it can take 1-2 seconds to blender to respond simple button click. this showness developed slowly, perhaps after few minutes blender was not very usable anymore. I installed earlier catalyst driver and blender works fine again.

I'm making bug report to the Ati but it would be nice to someone to backup this weird behaving.
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#1   Old 25-Dec-03, 15:28   


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IamInnocent IamInnocent is offline
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Win 2K and the drivers are from the 28th of October
(wxp-w2k-catalyst-7-95-031028m-011774c)
Radeon 8500 (not 'le')

All il fine except for an shivering if my mouse wheel is in some positions.

Jean
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Just be.
#2   Old 25-Dec-03, 16:17   
Jogi Jogi is offline
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Those wxp-w2k-catalyst-7-95-031028m-011774c work fine (they are 3.8 or 3.9 versions...)

3.10 is "wxp-w2k-7-962-031202m1-012924c" which has that little problem.
I cured it temporary by using opengl driver from "wxp-w2k-catalyst-7-95-031028m-011774c" release.

edit: That file is "atioglxx.dll"...
............................................
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#3   Old 25-Dec-03, 16:22   
Neo Neo is offline
 
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you're not alone ! I have a hercules radeon 9800 with the latest catalyst drivers (3.10) under windows xp pro and I have exactly the same problem.
I hope that next drivers of next blender version will correct that
(and what about some glitch with antialiased fonts with ati card in blender ?)
#4   Old 03-Jan-04, 14:49   
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IamInnocent IamInnocent is offline
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Quote:
Originally Posted by Neo
I hope that next drivers of next blender version will correct that
(and what about some glitch with antialiased fonts with ati card in blender ?)
The drivers are programs that you get from your card manufacturer or it's resaler (here Hercule) : they're not made by the Blender coders and, although patches could (maybe) fix the problem it really is your responsibility to fetch and install drivers that works ; quite often these are older drivers, not newer.

See the message above for the fixes we found.

Regards

Jean
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#5   Old 03-Jan-04, 16:46   
Ren Ren is offline
 
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yep the same here (9500)

Omega drivers doesnŽt make it any better

I had the best experience with 3.7

btw Is it me, or has axis locking in propotional editing always been disabled?
#6   Old 03-Jan-04, 18:25   
MarMo MarMo is offline
 
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Yes. I have Radeon 9600 Pro and catalyst 3.10 and I have the same problem too. Ind when I render picture in new window, and I try move the lamp blender crashes. HELP With new area light blender works very good.
#7   Old 03-Jan-04, 19:01   
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Quote:
Originally Posted by Ren
yep the same here (9500)

Omega drivers doesnŽt make it any better

I had the best experience with 3.7

btw Is it me, or has axis locking in propotional editing always been disabled?
It's not you and it never worked for any practical purpose to my knowledge.

Really too bac because it would be extremely useful but maybe very difficult or impossible to implement.

Jean
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Just be.
#8   Old 03-Jan-04, 19:31   
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z3r0 d z3r0 d is offline
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my drivers weren't so good with 3.8 or 3.9, 3.10 is worse

(got it working in linux but doing _anything_ in textured mode gets really slow)

oh: radeon 9600 se

(windows 98 se, using ME driver)
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For fast-acting relief, try slowing down.
#9   Old 03-Jan-04, 20:35   
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halfgaar halfgaar is offline
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Quote:
Originally Posted by IamInnocent
Quote:
Originally Posted by Ren
btw Is it me, or has axis locking in propotional editing always been disabled?
It's not you and it never worked for any practical purpose to my knowledge.

Really too bac because it would be extremely useful but maybe very difficult or impossible to implement.

Jean
Proportional edit, as in okey in editmode? My axis lock works just fine, by either pressing x, y, z or middle mouse. My blender is 2.31a.
#10   Old 03-Jan-04, 22:38   
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IamInnocent IamInnocent is offline
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Quote:
Originally Posted by halfgaar
Proportional edit, as in okey in editmode? My axis lock works just fine, by either pressing x, y, z or middle mouse. My blender is 2.31a.
You're right to say so.
Indeed, it works for grab and rotate since some time already.
It still doesn't work for size.

Jean
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#11   Old 03-Jan-04, 23:42   
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halfgaar halfgaar is offline
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Quote:
You're right to say so.
Indeed, it works for grab and rotate since some time already.
It still doesn't work for size.
It works for size as well here... Grab, rotate, size, you name it. Although it doesn't work for snap, it would be convinient if it did.
#12   Old 04-Jan-04, 00:14   
Ren Ren is offline
 
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Defenitly one of the first wishes for the list!
But why should it be so hard to implement ..?

If there are any coder resources free, Blender should get a better Ati Card support for this cards are getting wide spreaded in the consumer market.
but to stop bitching...

IŽll switch back to 3.7 ,Blender is more important than gameing

edit:#
@halfgaar
No lock on 2.31a WinXP !
#13   Old 04-Jan-04, 00:19   
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Quote:
Originally Posted by Neo
(and what about some glitch with antialiased fonts with ati card in blender ?)
Are you experiencing this?

http://projects.blender.org/tracker/...293&group_id=9

If so, it'd be great if you could contribute more information and testing to that bug report, so we can try and fix it. It's impossible to correct things if developers can't understand what the problem is to start with.
#14   Old 04-Jan-04, 00:33   
Ren Ren is offline
 
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this was indeed one of the pre 3.7 Drivers ,but is gone with the newer ones!

And again btw Is it known that Weightpainting dosnŽt work anymore after an objekt has been parrented to an Armature? %|
#15   Old 04-Jan-04, 00:37   
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IamInnocent IamInnocent is offline
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Quote:
Originally Posted by halfgaar
It works for size as well here... Grab, rotate, size, you name it. Although it doesn't work for snap, it would be convinient if it did.
I'll move this discussion on a new thread by consideration to the poor ATI users and their driver problems.
Halfgaar :
would you be kind enough to answer me there as to what build you have. I tried 2.25 Official, 2.31a Official and the December 31st build from Ztonzy and size in PET mode (Okey) definitively can't be constrained to any axis here using either MMB or the Xkey, Ykey and Zkeys.

Jean
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Just be.
#16   Old 04-Jan-04, 02:58   
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halfgaar halfgaar is offline
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Quote:
If there are any coder resources free, Blender should get a better Ati Card support for this cards are getting wide spreaded in the consumer market.
I don't think it's a problem with blender. I think it has to do with ATi's openGL support, especially because blender uses 2D openGL, which not all cardmakers implement.
#17   Old 04-Jan-04, 12:12   
A2597 A2597 is offline
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in the meantime, the 3.9 drivers work fine
#18   Old 09-Jan-04, 00:42   
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Quote:
Originally Posted by Jogi
Those wxp-w2k-catalyst-7-95-031028m-011774c work fine (they are 3.8 or 3.9 versions...)

3.10 is "wxp-w2k-7-962-031202m1-012924c" which has that little problem.
I cured it temporary by using opengl driver from "wxp-w2k-catalyst-7-95-031028m-011774c" release.

edit: That file is "atioglxx.dll"...
Do you know if it is sufficient to copy that DLL to the Blender dir?

If that works then Blender would use the 3.9 OGL and for other stuff you'd still get the per-pixel fragment they added to OGL 3.10 and over...

I'll check when I get home,


Miguel
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Miguel Melo
http://www.silicon-notation.com
#19   Old 04-Feb-04, 15:13   
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