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Jim9137 Jim9137 is offline
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AMD 1.73 ghz
Radeon 9700 32 mb
512 mb RAM
Direct X 9
Win XP

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Problem is, that when modelling something more complex than cube, it takes seconds to select a single vertice, and moving/scaling/etc takes AGES. I can live with it, but its annoying.
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I like hotdogs.
#1   Old 04-Feb-04, 19:12   


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nico nico is offline
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It's the Radeon. I know some people get them working but let me tell you get rid of that evil card and get an nVidia.

One of the guys in my blender course is selling his new Radeon 9800 only because of Blender. That's what I call a Blenderhead...
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There are only 10 kinds of people: Those who understand binary and those who donīt.
#2   Old 04-Feb-04, 19:41   
Jim9137 Jim9137 is offline
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Gnah, it worked fine with 2.28.
:/
Plus nVidia gives me headache with games, especially with monoliths.
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I like hotdogs.
#3   Old 04-Feb-04, 20:15   
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halfgaar halfgaar is offline
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It's a shame. I think all us blenderheads should flood ATi support with mails about this. ATi-cards are incredible cards for games, don't cheat as much as NVidia to gain performance and I believe the they also have better VGA (2D) quality, but OpenGL and Linux-support are just bad. It's probably the same crap as with the voodoo3, which doesn't implement the OpenGL specification completely, to reduce driver-development costs. That's just evil.
#4   Old 04-Feb-04, 21:15   
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IoN_PuLse IoN_PuLse is offline
 
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Well, ATI cheats just as much as nvidia, and even hardware-wise they cheat (with internal conversions to 16-bit instead of doing things in true 24 or 32-bit colour), etc....

ATI drivers just do not stand up to nvidia's, and it has been like this for years.
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-IoN_PuLse
Team Leader of 007 Quake II http://www.007quake.com
#5   Old 04-Feb-04, 22:04   
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halfgaar halfgaar is offline
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Quote:
and even hardware-wise they cheat (with internal conversions to 16-bit instead of doing things in true 24 or 32-bit colour)
Aren't you confusing pixel-shader precision with color depth? I can't image the card can perform alphablending with 16 bit color. And Ati does use "only" 16 bit precission for it's pixelshader I believe.

When you look at screenshots, Nvidia cards tend to mess up their texture-filtering more. But nvidiadrivers do seem more complete.
#6   Old 04-Feb-04, 22:22   
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IoN_PuLse IoN_PuLse is offline
 
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Even though we are going off-topic, check this site for some texture filtering comparisons:
http://www.skenegroup.net/tertsi/aniso/index.html

Anyways, it's well-known that ATI's drivers have had issues with Blender. From what I've heard, if you find that a certain catalyst driver works well with Blender, just keep using it.
............................................
-IoN_PuLse
Team Leader of 007 Quake II http://www.007quake.com
#7   Old 05-Feb-04, 05:02   
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halfgaar halfgaar is offline
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The images I've seen on tomshardware, and the benchmarks with different driver versions, clearly show (to me at least)that nvidia cheats more. But you're right, this is going off topic. We'll save it for another time and place

In any case, no ATi for me in the near future.
#8   Old 05-Feb-04, 18:45   
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