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Today I spent time with "Verne Illustration Shader".
![]() You can watch other examples at Doug's gallery. Hope you like it.
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Or is it all just an illusion... And I would say to you: \'Perhaps\' |
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#1
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I like the effect. Is it supposed to be like a wood cut?
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#2
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Oh my word!
That is very very very cool! Could also be used for rendering Escher style woodcuts! Will you share how you did this? -- Brian |
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#3
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That looks really good.
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Go Bucks! |
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#4
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That is simply gorgeous! Where can we get the shader? Is it a python?
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It\'s a sign of the times, it\'s the ultimate crime. |
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#5
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It's simply wonderful...
you must share your technique... |
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#6
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Here is the shader in a simple .blend file (Ziped). In fact, the shader is a Wood procedural texture with some cute mapping and few reflection and emit tweaks
Since yesterday I've added a "Cross shading". (I can't resist to put the image here) :-? 8)
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Or is it all just an illusion... And I would say to you: \'Perhaps\' |
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#7
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Man this is beautiful. Thank you.
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Roland -- Check out The Beast! Are you ready to take the next step in Blender? Animating with Blender: How to Create Short Animations from Start to Finish |
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#8
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Cool effect! Really makes you realize that Blender is a lot more capable than you think, when you apply old tools in new ways. Good work! Have you tried using it with animation yet?
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My Homepage |
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#9
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Thanks for sharing such an amazing tool. The shader is showing much promise, and could be used for a huge variety of works.
I hope this is implemented into the next version of Blender...
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It\'s a sign of the times, it\'s the ultimate crime. |
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#10
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Yes, I've tried make an animation. As I expected, it does many of interesting effects, but if you thing it looks good, then i must disappoint you. There are used global coordinates for some lines, therefore looks odd in some angles.
Don't you all forget, its a cheat little bit. It's not REAL shader! But as you can see, you can archieve very good stills (pictures in Verne's book doesn't move too ).BTW. It's still in progress, maybe I will develop a better technique for animations. Or, maybe, there is somebody, who could code a real texture plugin Who knows...
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Or is it all just an illusion... And I would say to you: \'Perhaps\' |
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#11
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It´s cool,but it is not the ´shader´ I will use every day.
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\"A sadder and a wiser man, he rose the morrow morn\" - Samuel Taylor Coleridge Take a look at my F1 entry WIP |
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#12
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WOW! I was jsut thinking of doing something like this in PSP for something I'm thinking about..... This will make everything all the easier now!! LoL! thnx man
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#13
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this is so cool
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"The ability to quote is a serviceable substitute for wit." (W. Somerset Maugham) |
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#14
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thank you for the verne file...
I'll surely play with that...
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#15
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yes !!!
This is a good render ;.) I really like this style .. Is it easy to use ? or do you have to spend time sizing/resizing the object and textures ? Thanks ! TAGYN |
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#16
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Quote:
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It\'s a sign of the times, it\'s the ultimate crime. |
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#17
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Hey there. Nice work.
Have you ever used the "India Ink" Photoshop filter from Flaming Pear? It allows all sorts of ink hatching styles to be designed and mapped based on the values in an image. It's good for post processing grayscale images you create with Blender. nik |
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#18
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Quote:
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Or is it all just an illusion... And I would say to you: \'Perhaps\' |
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#19
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is this image: http://stickventuras.keenspace.com/comics/20040802.gif
a blender-made one? if yes can the owner write, what technique is used...
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look at this page for german blender-tutorials: http://www.web-play-3d.de/ |
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#20
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