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Heres a little something Ive been meaning to do for a while.
A simple skinned character with a simple but very functional rig to make it possible for people wanting to get into rigging or animating a quick start. Have fun ![]() ![]() (Click picture to download) Read-me in the blend. ![]() One of the features, foot-roll on the local-axisX rotate. [color=black] ---------------update---------- 16.10.04[/color] Heres a .blend with a jump Animation with skinny to see some of the features in motion Skinny guy jump /nozzy |
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#1
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When I pull the pelvis bone too far back the guy's feet stretch.
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Visit my Amazing MySpace Page of Amazingness!! Visit my Amazing Website of Amazingness!! Visit Your Own Amazing Computer Of Amazingness!! |
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#2
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Quote:
![]() Read up on Ik solvers, the feet have IK solvers so if you want to pull the pelvis futher than the IK limit your going to have to grab them as well. /nozzy |
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#3
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Thanks for sharing nozzy. This rig has some clever solutions to some things I've had problems with. much appreciated!
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Alchemy My website Ludwig: Fully rigged and animation ready character for Blender |
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#4
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Personaly I appreciate this alot, i've always been much more interested in animation then rigging and modeling etc... this'll be something fun to mess around with.
Walker
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I don\'t care if people think I am an overactor, as long as they enjoy what I do. People who think that would call Van Gogh an overpainter. -Jim Carrey |
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#5
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this is just great man!! I'm very impressed.
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#6
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thank you very much for sharing this with the community nozzy.
the setup looks a lot simpler then some others i've seen in the past. I like the movements you get, very flexible and perfect for 3d cartoon purposes. greets |
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#7
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Quote:
![]() Quote:
Quote:
![]() Quote:
![]() Ive update in the original posting with a.blend file of a toony jump with the rig and a gif with the foot-roll explanation. /nozzy |
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#8
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Really cool! I played around with the guy, then downloaded the jump .blend. Good stuff! My one question is (as a newbie) what about that lingering "root"which stays behind as he walks forward at the end?
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#9
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Thanks a lot for this, nozzy! This is invaluable to me.
Cheers, b01c |
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#10
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Thank you for this, it is much appreciated.
I really like the approach you have taken, and it seems to produce a very simple and powerful rig thats just ideal for animating this kind of character. |
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#11
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Quote:
So for example if your character is riding in a car and has to jump on to the back of a lorry , you could use a constraint animation on the root to key him with he's root bone from one vehicle to the other. This kind of animation would be a real pain without a main root otherwise.The minus is like you notice, you have a bone sitting around when your character is not doing any major movements, jumping, flying, swiming. If it gets on your nerves go into edit mode and delete it, it shouldn't effect the character to much, you maybe have to link the knee IK handles to the pelvis. /nozzy |
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#12
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Wow! your my hero man. This couldnt have come at a better time. I have a little ninja guy that I had made a guetto rig for. It was horrendus. This will help A TON!! thanks again!
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Unworthy, Spindle Rift |
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#13
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Seems like it's just me, but I've tried going to your site both today and last Friday, but always get the message 'site not found'. I've tried entering parts and all in my browser address window without any luck.
Any suggestions?
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Madness takes its toll. Pam ;-) |
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#14
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Quote:
/nozzy |
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#15
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Nozzy:
Thanks. I don't have much practice at all, and I must say that I am surprised by the setup, but that's very kind to share. Thanks a lot. Cheers. Arnaud |
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#16
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No picture or text title actually appears for me, just a square with an 'X' in it. Rollover shows link to: http://www.thehive. . . etc, but clicking not copying that gives anything but the message 'site not found'.
If possible could you send it eihter the file as attachmnet to me at: phampton@cca.edu Perhaps it will work that way. [edit] I found that the links work on my home Windows machine. Somehow my work IBook wouldn't recognize them. Could be my security preferences. Thanks again, Pam |
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#17
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Woh, I like it. Can you make a tutorial out of this?
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The problem of Math is that it is too perfect and clean! |
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#18
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I had some fun playing around with it.![]() skinny guy dancing lol |
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#19
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Thanks SO much! I wanted the same thing, a simple, animatable "puppet", but failed in making it, but this one is so cool! And a tutorial on how to make a simple animation would be great. You know, the character-actually-advances-through-scene method, not the using-path-and-nla method. Thank you very much!!!!
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Dutch Billiards Game thread Short Story - The Everlasting Song (now with second draft) |
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#20
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