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Splash Contest Questions, Discussion and Rants
This thread is for questions, discussion and rants about the Splash Screen 2.35 Contest. Let us try and keep the debate over here and use the Splash Screen Contest 2.35 thread for actual images. |
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#1
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Here are a couple hints about the Contest. No, not hints on how to win, hints on how not to lose.
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#2
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I have photoshop 6 and when i try to open this psd file, wich is a lot smaler then some of my other files, i get the error saying I don't have enough ram
I have 1 Gig of ram, so and Photoshop is allowed to use all when running, so I figure that should be enough Is it possible this has to do with a downward compatibility problem? I can open the psd just fine in PhotoImpact, save it as a psd and after that I'm able to open it in photoshop I'd prefer to be able to open it directly in photoshop, without the extra step greets |
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#3
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It opens fine for me with gimp...
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I have found that for the most part, it is better for me to keep my mouth shut and let people think that I am stupid than to open my mouth and prove it... dang... did it again \\//_
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#4
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It was probably made in photoshop CS which has a PSD compatibility problem with previous versions of photoshop. Even with the maximize compatibility turned on it still may not open properly. As paprmh mentioned.. try using gimp to open it and save it as a psd and then Photoshop should be able to read it again. Probably... I've not tried this as all my systems, work and home, have Photoshop CS.
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#5
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it works in photoshop elements 2.0
can you use the name blender in the picture? then i might have an idea. |
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#6
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It opened correctly in Corel PhotoPaint (v11).
Does the final result also need to be posted as a psd? Zsolt
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Have you ever had a render, Neo, that you were so sure was real? What if you were unable to wake from that render? How would you know the difference between the rendered world and the real world? My gallery |
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#7
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Quote:
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#8
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Quote:
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#9
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Hope I can open it in photoshop 5.0 LE. lol, I want CS so bad! Maybe if I start bugging Santa early I will get it. :P
P.S. Do I have to make the pic fit the template exactly? In otherwords, do I have to make the pic that small?
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www.ArtofZachGoldstein.com |
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#10
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As the rules state... the template has to be used as is. Including the dimensions.
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#11
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Quote:
btw, can we enter more than one image?
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Look through your faithless eye Are you affraid to die? |
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#12
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Quote:
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#13
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I'm having a hard time getting an image on the template. It get's either to big or to small. Could someone please describe how to get the image to fit right on the temp?
Thanks, TraceR
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www.ArtofZachGoldstein.com |
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#14
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the image size is 500 x 200...
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I have found that for the most part, it is better for me to keep my mouth shut and let people think that I am stupid than to open my mouth and prove it... dang... did it again \\//_
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#15
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If you're using Photoshop, select your image and go to Edit > Free Transform. Then use the handles to scale the image however much you want.
You could also go to Image > Image Size and change the dimensions from there. And if you want to change just one dimension but not the other, deselect "Constrain Proportions".
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Look through your faithless eye Are you affraid to die? |
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#16
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This is how I was doing it. I would open the template, then open the image, try to scale it, and then paste it into the template. But I could never get this to work right. I'll try what you guys said. Also, how can I crop an image? I'm kinda new to PS, and my version is pretty old.
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www.ArtofZachGoldstein.com |
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#17
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question -> are Yafray images aloud? i submitted two yafray images (created with the export 2.34 script) and i guy said that mayhap i that they aren't eligible. Why shouldn't they be when Yafray is directly implemented into Blender 2.34+?!
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ID Studios |
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#18
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How about using the new embedded raytracer I've heard talk about in #blenderchat?
Hm.. or has that not been officially implemented yet? |
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#19
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Quote:
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ID Studios |
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#20
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