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Hi!
i'm just wonderin, is there a way to combine 2 .blend files?? like i have this torpedo all by itself in 1 .blend file, and i have a little water scene in anothe .blend file. How can i get the torpedo inti the water scene w/o remaking one or the other?? plese explain in newbie trems, :-| |
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#1
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Hey Mattman4,
To do this just follow these steps: 1. Open you water blend file. 2. Press shift + F1. 3. Navigate to your torpedo blend file and click it. 4. Click on "Object", and then select your torpedo object or objects and then hit the "Load Library" button. Hope this helps. DwarvenFury
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"This is a faithful saying, and worthy of all acceptation, that Christ Jesus came into the world to save sinners; of whom I am chief." - 1 Timothy 1:15 |
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#2
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To bring items (materials and objects for example) from one blend into another:
- Open the file you wish to have the items brought into. - Click File, click Append (or instead of these two steps press SHIFT F1) - Locate the file that contains the item(s) you want to import - Click on the file name You should now see a list of categories: Armature, Camera, Curve, Image, Lamp, Material, Mesh, Object, and so on. If you want to bring in a model, click on Object then select the object name. If you have multiple objects in the other file and did not give them more meaningful names than their default ones (Cube.001, Plane.002...) then you might have to bring one or more in, or try several times, until they appear in the second blend file. Once you can see the actual objects, RIGHT CLICK on the object(s) you wish to import. When ready, click the Load Library button. The object(s) you selected will be added to the new blend file. They might not be immediately visible, so you might have to zoom out and move them around or look in different layers to find them. By the way, when you import an Object its material settings come with it. If you want the model but not the materials, just select the model and press F9 and in the Material index window press Delete until it says "0 Mat: 0" to get disassociate this model from any textures assigned to its regions. Now you can assign a new material to this model if you want. I hope that helps ![]() Edit: While previewing my post I see DwarvenFury already posted a very good reply, but I'll submit this anyway because it does cover some other points ![]() RobertT |
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#3
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thank you so much DwarvenFury, and Robertt
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#4
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Hello,
this thread discribes perfectly, what I am about to try (put an object from a file into a scene), but I need to do this in a Python routine. As I am quite new to Python, I am a little lost, where and after what I need to search to get this done. Could one of you give me a hint? (or some Python lines )Great thanks in advance Stranger |
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#5
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The biggest resource to blender python scripting is here:
http://www.blender.org/modules/docum...Doc/index.html You had better make a bookmark to it, or better yet... set it as you're Homepage! |
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#6
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have a look here too:
http://www.elysiun.com/forum/viewtopic.php?t=43635
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http://diz.stumbleupon.com/ |
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#7
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Thanks for your quick reply,
@bannerboy I found this: http://www.blender.org/modules/docum...ry-module.html Quote:
Now I need to learn how to handle this module..... regards Stranger |
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#8
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