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http://jmsoler.free.fr/didacticiel/b...3d2uv2d_en.htm
Code:
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Ze French Group : ZOO-Blender | Starter Kit Blender (livre en français) Daily updated Bpy API | Ze best french tutorials site. |
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#1
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I just tested it and it doesn't work.
No output at all. No error messages on the console, no pop-up.. nothing, nada !!
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#2
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That's because the script doesn't contain any code, it's just the header :-)
I think you find the complete version here: http://jmsoler.free.fr/didacticiel/b...3d2uv2d_en.htm |
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#3
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Thanks for the quick replay. Now I get the pop-up and the render window, but the script still doesn't work.
If creates a new camera and a mesh called "uvobject", but the mesh is just an empty holder.. no vertex, no edge, no nothing So, in the end, all that you get is an empty render. |
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#4
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Sorry, winxp pro / blender 2.37a : it works .
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Ze French Group : ZOO-Blender | Starter Kit Blender (livre en français) Daily updated Bpy API | Ze best french tutorials site. |
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#5
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Suse Linux 9.1 + Python 2.3.3 +Blender 2.37a = doesn't work.
But thank you anyway
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#6
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Could you send me an example of file where the script does not work ?
With the script in the text window, please .
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Ze French Group : ZOO-Blender | Starter Kit Blender (livre en français) Daily updated Bpy API | Ze best french tutorials site. |
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#7
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Just sent you an e-mail, the attached .blend is about 2 MB.
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#8
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seems to do not work at first time but :
![]() For the other part, lowres suzanne, i have a little idea . Great thank for your help .
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Ze French Group : ZOO-Blender | Starter Kit Blender (livre en français) Daily updated Bpy API | Ze best french tutorials site. |
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#9
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You are right, it fails on the first try, but succeeds on the second... weird!!
Also noticed a disturbing behavior on the scrip.. after you run it for the first time it sets both the start frame and endframe to was used to be the endframe.. Before the script is run for the first time: Start Frame: 001 End Frame : 250 Current Frame : any number After the script is used: Start Frame: 250 End Frame : 250 Current Frame: 250 It is trivial work for the user to reset those values to the correct frames, but migh pass unoticed and cause unexpected renders. %| |
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#10
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By the way?
JMS, why does the script ask the user if he/she wants to replace the old image? and why it ask for the image name? Why the resulting image is allways saved to disk? Wouldn't it be a lot simplier if the script just left the rendered image on the render buffer and the user treated it just like any other rendered image? If I like the end result I can save it just like any other image, if I don't like it I just re-render it. |
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#11
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Quote:
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Ze French Group : ZOO-Blender | Starter Kit Blender (livre en français) Daily updated Bpy API | Ze best french tutorials site. |
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#12
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jms / Apollux
I tried the script as in 2.37. I haven't been able to get the same result as you but here's the bigger problem. The texture bake is stuck to my camera. Everytime I render I get the baked image. See the screen shot, in the camera view you'll see the baked texture. Is there a way to clear this? http://gallery.mudpuddle.co.nz/view_...=ScreenShot005 |
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#13
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I found a solution, I deleted the camera, and added a new one. Had to hit Ctrl 0 on the new camera then it cleared out of the memory.
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#14
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your example also appears to have lighting baked into it... how is that?
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#15
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Quote:
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#16
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Quote:
http://jmsoler.free.fr/didacticiel/b...3d2uv2d_en.htm and, sorry, but i can't reproduce the problem for the moment .
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Ze French Group : ZOO-Blender | Starter Kit Blender (livre en français) Daily updated Bpy API | Ze best french tutorials site. |
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#17
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I emailed you the blend file.
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#18
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Quote:
Code:
You can also make a radiosity map like that :
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Ze French Group : ZOO-Blender | Starter Kit Blender (livre en français) Daily updated Bpy API | Ze best french tutorials site. |
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#19
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It also says
"This script saves an uv texture layout of the chosen mesh, that can be used as an uv map for it." Is this correct? Does it work for complex objects, liek meshes composed of mulitple parts? Hmm... I am going to have to try this one out when I get home. |
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#20
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