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Hi everyone,
I'm working on a rewrite of Beast (along with some other tools). The first phase is integrating Soft Body into Beast. To do this I need to set the Goal Vertex Group in the Soft Body settings using python. Does anyone know how to do this? ezual Blend On!
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\"And where does the newborn go from here? The Net is vast and infinite.\" |
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#1
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Three cheers for Ezual!!!!
(though I doubt that Soft Bodies ould already be exposed to Python....) |
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#2
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whoaaaa
this is a great piece of news, i'm a big fan of beast!!
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A|| \'//AY§ |
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#3
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set weighting? thats easy but liek they said i don't think that soft bodies is integrated intot he interface yet so it might be best to just make the weighted group so that a person could turn softbodies on,
Code:
MacBlender
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Scottish 3D artist in canada... Always remember... Its a KILT! Not a Skirt! |
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#4
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I've got that part down. It's the part where you assign the group to the Soft Body settings that gets me. It should be something like:
obj.setSBGoal("Goal") Thanks for the help though ezual
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\"And where does the newborn go from here? The Net is vast and infinite.\" |
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#5
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be patient they always code nearly every aspect into the API, but they have just intergrated part of the "Softbodies" unit as they are not finished with it yet
just give them time "when you dig up the past all you get is dirty"
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when there is a way, there lies the limitation my gallery - http://mfoxdogg.googlepages.com/home |
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#6
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No problem. 'Digging' through the API I've found a lot of great stuff to play with. I'm not complaining at all. The API is great!
ezual
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\"And where does the newborn go from here? The Net is vast and infinite.\" |
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#7
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This sounds good.
One thing I worry about with the softbodies, though, is the cards overlapping eachother because I don't think an object can be a softbody and deflector at the same time. It will still be a good addition nevertheless. I look forward to it.
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- Evan Discombobulator: http://www.elysiun.com/forum/viewtopic.php?t=36561 |
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#8
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They do overlap, but the tests I did look promising though. I've still got a lot of experimenting to do. Getting the settings just right is pretty tough.
Blend on! ezual
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\"And where does the newborn go from here? The Net is vast and infinite.\" |
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#9
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I'm no coder, but just want to thank you for making Beast live again!
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Riccardo Covino |
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#10
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Wow ezual. Glad to see that you will keep Beast alive.
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“Blender, Alternative 3D” -Itchy render fingers |
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#11
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Great News can you post what you have done so other users can help it progress
Beast (I Think) originally died because they didn't release it "The world is an open source oyster"
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when there is a way, there lies the limitation my gallery - http://mfoxdogg.googlepages.com/home |
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#12
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Looking at the make human hair generator I've decided to put the rewrite of Beast on hold for a bit and re-evaluate it's application as a hair generator as apposed to a more generalised object-on-surface duplication script. The make-human script looks great and I don't want to waste time re-inventing the weel.
Blend on! ezual
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\"And where does the newborn go from here? The Net is vast and infinite.\" |
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#13
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Quote:
%<
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BLENDER - You'll get it when you get it. |
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#14
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being that the people that made the soft body sections of the update said that its FAR from even completed and is just in its lightweight demo mode... and a good deal of code revisions are expected withthe next blender release.. you might want to be carefull how you advance with this plan.. reviving beast is alwyas fantastic.. but keep in mind that the soft body area will be in a constant state of change the next several updates... i just dont want you to go through a load of work then have to rewrite the whole code because an update in blender changes the entire way that soft bodies work.
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Current artwork http://dfstormbringer.deviantart.com -=Dare not ever meddle within the affairs of we dragons, for you are rather crunchy and flaver very well with barbeque sauce!=- |
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#15
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Thanks for the feedback. Given all this info I think I'll continue with some of the other features of Beast such as the City Block Generator and other object duplication implementations.
Blend on ezual
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\"And where does the newborn go from here? The Net is vast and infinite.\" |
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#16
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The Beast Site is up and running:
![]() New release available soon Blend ON!
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\"And where does the newborn go from here? The Net is vast and infinite.\" |
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#17
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Quote:
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Power corrupts, and absolute power gets the job done. Blender tutorial - Boxmodelling a head |
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#18
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Quote:
--Ralph
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--Ralph Roberts, CEO aBOOKS / Creativity, Inc. http://abooks.com |
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#19
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What's the link for the beast site??
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#20
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