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Thought this might be interesting for blender-people. Unfortunately, I haven't had much luck with the export yet. I get a black screen.
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Power corrupts, and absolute power gets the job done. Blender tutorial - Boxmodelling a head |
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Hi Bellorum, thanks for moving this here. You may be getting a black screen due to the light setup try using a meshlight (see below), as for overwriting the .blend file (???) i didn't have that problem, if it happens again can you provide the steps that made this happen so i can have a look. Below are a few features of the script that will allow you to export Sunflow specific settings and will be included in a readme at some point.
1. to create a meshlight, add a mesh object and make sure the object name begins meshlight, if you use a plane make sure the normals are pointing in the right direction. You can use any mesh to emit light. 2. to add an ibl light, create a new world and add an image texture called ibllight and load a .hdr image file 3. enabling raymirror in materials will export the shader as mirror type 4. enabling raytransp in materials will export the shader as glass type 5. surfaces (nurbs) are also exported without converting to meshes, although i don't think they all work, curves for example |
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Power corrupts, and absolute power gets the job done. Blender tutorial - Boxmodelling a head |
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How do I do a simple GI render, without any mesh lights?
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This looks interesting ... Send me the scene file if you want, you can also try editing the .sc and change "type mesh" to "type flat-mesh" in the cube definition. My guess is there's something wrong with the normals. Proper support for blender style normals and uvs is comming in the next release. |
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Power corrupts, and absolute power gets the job done. Blender tutorial - Boxmodelling a head |
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Bellorum, thanks for the link. I'd really like to try it out but...
I can't seem to get it working. I get this if i try running sunflow.jar: Exception in thread "main" java.lang.UnsupportedClassVersionError: SunflowGUI (Unsupported major.minor version 49.0) at java.lang.ClassLoader.defineClass0(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java :539) at java.security.SecureClassLoader.defineClass(Secure ClassLoader.java:123) at java.net.URLClassLoader.defineClass(URLClassLoader .java:251) at java.net.URLClassLoader.access$100(URLClassLoader. java:55) at java.net.URLClassLoader$1.run(URLClassLoader.java: 194) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.j ava:187) at java.lang.ClassLoader.loadClass(ClassLoader.java:2 89) at sun.misc.Launcher$AppClassLoader.loadClass(Launche r.java:274) at java.lang.ClassLoader.loadClass(ClassLoader.java:2 35) at java.lang.ClassLoader.loadClassInternal(ClassLoade r.java:302) I'm using Linux and suspect i'm missing something. thanks |
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Once you installed the newest one, make sure you update your path. You need at least 1.5 for sunflow to work. |
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www.salienttraits.com |
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[/quote]
Point lights?[/quote] Blender Lamp |
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#15
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Loading of .tga imagetextures dies with an IllegalArgumentException. I'll email Christopher too, as I understand he doesn't visit here?
/edit Ok, thanks hayfever. I'm an ass and/or can't see very well. Sunflow dies with Code:
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Thanks for a promising looking software, none the less.
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I did not write this post. |
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TGA files are not supported at the moment I'm afraid. Try converting your texture to jpg or png. |
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note for OS X:
Java 1.5 is only supported by OS X 10.4+ and needs a manual download from apple. Will sunflow compile under 1.42? |
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#19
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I have gotten Sunflow to work on OSX with the said manual download though. It will not overwrite your path, so you will need to dig through the framework directories to find the proper java executable, but it works. |
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